Everlast by LanaLux

You will inevitably stop playing this game... Or will you?
WASD - Move SHIFT - Run ESC - Menu / inventory LEFT MOUSE - Mine, place objects
The theme is a twist, you'll understand when you find it. No you cannot level, that's part of the twist.
NOTE: The quit button on the title screen is NOT a bug.
| Itch Page | https://lanalux.itch.io/everlast |
| Link | https://gitlab.com/lanalux/ld50.git |
| Original URL | https://ldjam.com/events/ludum-dare/50/everlast |
Ratings
| Overall | 99th | 3.839⭐ | 33🧑⚖️ |
| Fun | 435th | 3.048⭐ | 33🧑⚖️ |
| Innovation | 179th | 3.613⭐ | 33🧑⚖️ |
| Theme | 168th | 3.903⭐ | 33🧑⚖️ |
| Graphics | 42th | 4.242⭐ | 33🧑⚖️ |
| Audio | 28th | 4.048⭐ | 33🧑⚖️ |
| Humor | 23th | 4.233⭐ | 32🧑⚖️ |
| Mood | 16th | 4.217⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 38🗨️ |
@mdnr We hope you never stop. >:)
rate my game pls
Somehow it reminds me a lot to the Nintendo art style.
You really master the tools that you are using (the whole game screams it), thanks for submitting this game.
I'll try to PLAY IT AGAIN tonight to see more details ;)

The game even had a great reward for returning players!
On a more serious note, it took me a very long time to figure out how the game works, although that's intentional perhaps. Also, was there any way to gain levels? Other than that, amazing entry!
Great Idea Lana. It took me a while to realise.
In the shop interface i think you can use another color for text because white on white was not clear.
The twist is very good, good work !

P.S. Just look at my house!

Loved the twist tho!
Cute game. I like the Teletubbies like character with the cute voice, round houses, spiral sky, and the rainbow tunnel.
The characters are really cute (no matter how harshly they talked to me), and the environment is pretty good-looking in general. The detail when mining the gems is actually pretty impressive, and I know how difficult it is to make a 3D game in 48 hours! The voice acting is very good and definitely adds something!
Very funny, thanks for this!
Btw, I will play this game again if I want to.
The voice acting is spot on, and including 3D models in a 48 hour jam is incredible. The wide selection of furniture that can be collected and placed shows a huge amount of attention to detail, and it's impressive how much is in this game.
It almost fits into your twist, but I honestly think the game is boring. As stated, not being able to level up is by design, but that makes the gameplay dull. The pickaxe swinging is jank if you click too fast, but doesn't auto fire when held, so it's a bit tedious. Also you can infinitely mine where you've already broken apart a gem-rock to get infinite gems from one rock, even though the rock is already gone. The game has flaws, and I can't tell if that was on purpose. I feel like the twist would work even better if the game actually had enough content to *really* delay the player from closing. Even if completely tacked on, adding arbitrary "upgrades" like a skateboard that costs 100 gems, or giving the player some sort of goal to reach would really add to the experience.
Games where the player creates their own objectives are perfectly fine, take Minecraft for instance, but when the only objectives the player *can* create is to build a structure or reach x gems, making the gameplay that leads to the objective fun is critical. As a brief analysis, mining for gems and building structures are the two main mechanics. Building structures requires gems. If mining for gems isn't fun, then the entire game falls flat. Though it wouldn't solve all of the problems, adding some stylish particles while mining could help make it *feel* more fun. (Usually I'd replay the game to see if there were particles, but...) It feels like the focus was on the huge variety in 3D models, and not enough attention was put into gameplay.
Again, perhaps that's what you were going for as a way to incentivize the player to press the quit button, thus discovering the twist. I just think the game could still be fun as a means to delay the inevitable.
Anyway, after writing all of that I feel like a huge jerk, but I think it's still valid feedback. On a different note, I think it's pretty funny how the title screen replaces the letter 't' with a sword, despite a sword having zero relationship to this game whatsoever. Also, heck, this is a Compo entry, which makes all of this way more impressive. Nice work, and Godspeed!