The Last Line by p0l4r

Defend the line!
Defend the line as the last standing cannoneers. Scavenge the battlefield and improve your trusty cannon before the the enemy returns. You are doomed, but you must fight on.
Create a bespoke weapon of mass destruction and unleash hell!

HOLD THE LINE
https://youtu.be/bcTNxO_x5VA
| Link | https://github.com/oyvinw/ldjam50 |
| Link | https://djanque.itch.io/the-last-line |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-last-line-1 |
Ratings
| Overall | 202th | 3.625⭐ | 26🧑⚖️ |
| Fun | 76th | 3.896⭐ | 26🧑⚖️ |
| Innovation | 256th | 3.417⭐ | 26🧑⚖️ |
| Theme | 243th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 517th | 2.854⭐ | 26🧑⚖️ |
| Audio | 442th | 2.688⭐ | 26🧑⚖️ |
| Humor | 429th | 2.25⭐ | 24🧑⚖️ |
| Mood | 498th | 2.773⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 26🗨️ |
rate my game
Nice game, got me hooked for a long time, nice roguelike mechanic!
Thanks
I especially like customization is fun to become overpowered but I think it's appending to fast.
I don't know if I had a bug but after the wave 8 or later (did not remember) I had no more enemies spawning and it did not start a new wave
One thing that may have made the game impossible for me at later waves is the indestructible "husk" the enemies leave behind. However, that might have been an oversight of mine not to try and accumulate +explosion or something.
I had a lot of fun playing this one overall, good job!
Oh, and the fact that you can physically see the attachments on your gun is a super nice touch.
@bingtheping @dindotjs
Yeah absolutely right the sound is grating. I get sound mixing wrong every time
@aarimous
Thanks! I think you are spot on, i originally wanted to go for pixel art but then halfway though i realized it was easier to stick to a smooth style, but never went back to change the pixel-assets. Programmer artist coming through!
@anonymouspanda @nakami @tengusheath @conradoclark
The balancing was way harder than i thought it would be. Some of you felt it was good, some of you got luckier and were OP right away. In the original idea you were supposed to buy upgrades, or at least be limited to only one pr. round. Neither was obviously implemented in time.
@baily @sirjupitron @dusho
I'm really glad you enjoyed it!
Thanks for playing everyone!
Sound hurt the ears when using splitter components though
Also in terms of splitter components: feels like the game was not balanced with them in mind. Blue/grey splitters quickly broke the game, with 4 or 5 of them reducing framerate to a crawl. Red splitters were way too strong, I grabbed one first round one playthrough, and never took any damage. Eventually enemies just stopped spawning. The deviancy stat of the splitters is also problematic; if you have 2 or more splitters you no longer need to aim, you just center the mouse on the screen and hold down the mouse button, and the cannonballs will hit everything.
Side note, was very confused as to what the blue components actually do, as they say -damage and +damage. Also not sure what the "power" stat did.