The Pit by Itskdog
The Pit is a real-time deck-building game. The real-time involves a character falling to his doom. You control the side movement of the character and attempt to collect coins. The deck build involves playing cards while the character falls to help slow down the fall, extend the pit, increase the side speed, and many more. After the character dies, you can buy a new card for your deck. Your character only has so many lives though. After all the lives are gone, if you have 5 coins you can continue with the same deck and leftover coins. However, the level resets.
A short video about it.
https://youtu.be/FvUB5DQQvyI

What the some of the cards can do.

Buy cards to improve your deck.

Ratings
| Overall | 279th | 3.491⭐ | 58🧑⚖️ |
| Fun | 237th | 3.5⭐ | 58🧑⚖️ |
| Innovation | 55th | 4.018⭐ | 58🧑⚖️ |
| Theme | 177th | 3.884⭐ | 58🧑⚖️ |
| Graphics | 405th | 3.196⭐ | 58🧑⚖️ |
| Audio | 310th | 3.167⭐ | 56🧑⚖️ |
| Humor | 117th | 3.547⭐ | 55🧑⚖️ |
| Mood | 250th | 3.361⭐ | 56🧑⚖️ |
| Given | 89🗳️ | 111🗨️ |
this will be a nice round
1. it's frustrating to not be able to move left and right very fast
2. I wish i could queue up cards before the fall starts
3. Looks like a UI bug where it will always 'deal' 5 cards at the start? or at least one extra one.
Great job! it's a really polished game for 48 hours and I think scaling the replay with the same deck amount would fix the infinite possibilities
@andy-beers The movement to side was done on purpose because there is a card that allows for faster movement. The card animation is not correct. The animation begins and the card is placed in your hand already. A queuing system might be good, but I do like think about what to play. I plan on having the cost to replay increase as well as making it harder as you gain more and more coins. Kinda like level when you reach a certain amount of coins.
@lectvs When I thought of the idea I wasn't sure how it would play. I was surprised as well.
Graphics and audio were good.
Great work!
I had fun with it, and is very innovative. With some tweaks it could be even better. Good job
@nanolotl That's what I wanted. I want the user to play cards to control the character and the environment.
@infecsean I do like the character and how he was able to also guide the player a little.
Thanks again for playing. I know everyone is pretty busy, but I wanted to see if I could get some feedback on the art. I do like the style of a retro arcade game, but do you think it will be better if I make it more cartoonish?
Mix the sounds volume and make it lower!!!!
The sound at the start is ok tier but the dialogues sound is too loud compared to the other SFX.
Anyway you should explore more on the concept because I think you can do something even better.
@ballen Thanks for the input. I can really draw either style. I think you are right that a cartoonish look might make it pop.
@pordrack I'm glad you like it. You are right that the magnet feels weak. When you play it, it only collects coins near it once at a certain radius. Probably need an animation that shows the coins coming to you. But there is a more powerful version of it. I want to add a card that increases your grab distance for a certain amount of time.
Sometimes it felt like their were too few coins. At least once there was a level with only 1 coin that I could see. I could have missed the others.
Audio and graphics are fun.
I would be interested in playing a post-jam version of this concept!
I like that you can use your coins to improve the next runs as well, it improves replayability by a lot.
If you do add the increasing continue cost maybe also tie it to a difficulty setting, I like the more relaxed panic feeling the game currently gives.
Being able to queue cards would be a nice addition, as some cards don't really make sense to delay the activation of when you intend to use them in the level.
Instead of a 3-2-1 counter maybe have an 'interact (via keyboard?) to start instantly' setup; then I don't have to worry about not doing something in time, as I directly choose when the drop starts
It would also be nice if you could play this keyboard-only, I think I would be able to manage my cards much more easily then
That's all that comes to mind at the time of typing this.. Great game!
I had some runs where no coins appeared at all. I guess thats where you need cards that add them.
I felt like the runs werent long enough. Like perhaps you get dealt a card every x seconds and you want a quantity of 'extend the level' cards in your deck.
I wish I spent more time falling and less time buying cards and planning the 5-15 second run?
Great job!
@rubixnoob13 Thanks for playing. Making that character was one of the first things I thought of. I think it adds a little personality to the tutorial.
@ehon I wasn't really sure how it would turn out. I want to try to make a deckbuilding game with a twist. I'm glad I was able to make it and that people are having fun.
A couple of suggestions:
1. It would be nice to have some sort of indicator for when the "value multiplication" effect wears off. For other effects it's easier to tell (like when you start falling faster, or don't move side-to-side as much), but I had a hard time figuring out how long the coin value was multiplied for.
1. I think the card drawing animation could be sped up a bit. The "draw more cards" cards weren't nearly as good as I thought they would be, because playing one basically locks you out from playing any cards for a few seconds. It felt like it would always take just long enough to finish drawing the cards right before I hit the bottom of the pit, thus wasting the card.
Overall great work!
@the-nacho It is addicting. It's fun trying to collect all the coins. I've already fixed the draw card and they work better. I plan to redo alot of the art and animations.
@timur-bahadir Thanks for playing. It is a very different approach to a deck building game.
@elimarable Thanks for playing and enjoying the game. I plan to improve the balance of the game with the movement speed and how long the initial stage is.
i honestly think trying to align to the theme is really holding your game down. i think its a really bad theme, very uninspiring, encourages making bland unoriginal arcade games. i think the concept/system you came up with would be much more interesting for a platformer, or something with a bit more action.
@pkzinpo I also like how the combination of cards were made. Once I had the basic idea, it was really easy to make different cards.
It took a little while for it to click with me, but after the first run was over and realizing you could continue playing with your same deck really opened up the game for me. It's a pretty simple way to get that rogue-lite mechanic of becoming stronger with each rebirth. Once the game became about making the best deck possible instead of getting the most coins in a run I started to really enjoy it!
Thanks for entering this, I had a lot of fun with it :smile: