HEXATTACK! by kurrik

[raw]
made by kurrik for Ludum Dare 50 (COMPO)

screenshot01.png

Your hexagons are under attack! Do you have what it takes to hold off the invading hordes while your hexes escape off-world?

Instructions: - Gamepad suggested, but keyboard is supported. - Primary button (CTRL/Space on Keyboard) activates your weapon / wall building. - Bigger attacks take longer to charge up. - Without a charge, you can still build walls to hold off enemies. - Destroy all the enemies or survive until your green hexes evacuate! - Multiple levels. Go for a high score at the end!

Ratings

Overall 498th 3.074⭐ 29🧑‍⚖️
Fun 487th 2.907⭐ 29🧑‍⚖️
Innovation 344th 3.222⭐ 29🧑‍⚖️
Theme 465th 3.25⭐ 28🧑‍⚖️
Graphics 475th 3.037⭐ 29🧑‍⚖️
Audio 381th 2.926⭐ 29🧑‍⚖️
Humor 483th 1.55⭐ 22🧑‍⚖️
Mood 563th 2.417⭐ 26🧑‍⚖️
Given 16🗳️ 27🗨️

Feedback

LDJam user 281060
04. Apr 2022 · 19:08 UTC
Love the style! Simple but consistent art looks great. Loved the basic mechanics. It seemed like the optimal strategy involved clicking as fast as possible. I think I'd have more fun if you couldn't click super fast and you had to think a bit about your next move. But that might not be what you're going for :)
🎤 kurrik
04. Apr 2022 · 20:17 UTC
@darzu thanks for the feedback! I was trying to balance the game to allow for waiting and saving up bigger attacks, but I don't think I sufficiently nerfed fast clicking enough to force that style of play. I was kind of hoping for a balance where you have to go back and forth depending on how things evolve. Thank you for playing!
AsmadiGames
04. Apr 2022 · 22:01 UTC
Good responsive UI (and the controller support worked fine, even in browser!) Agree witht he other commenter that spamming quick-circles is a little too optimal, but it's still clever and fun to play with for a bit. Everyone loves hexes!
LDJam user 224670
05. Apr 2022 · 00:04 UTC
Love the visual style; it's super easy to pick up and play. It almost feels like it could become a rhythm game!
I'd love to see some kind of preview of where I'm about to spawn the layer so I could tactically try to overwrite the encroaching enemies!
slimabob
05. Apr 2022 · 00:08 UTC
This is super cool, reminds me of Creeper World! Easy to learn but I like the layer of strategy you added with having to wait for more powerful attacks. Good job!
DerekBell
05. Apr 2022 · 15:21 UTC
Fun game! enjoyed the puzzle nature of deciding how long to wait and where to activate your walls.
GummiBot
05. Apr 2022 · 17:23 UTC
Loved this one, fun gameplay with pleasing visuals and sounds. Good job :)
Ani
05. Apr 2022 · 18:59 UTC
Cool, simple game! I encountered a bug where the weapon got stuck charging by itself, but it didn't prevent me from playing. I think I was clicking too fast at one point :)
Glayson
05. Apr 2022 · 21:51 UTC
i found the pace a little too fast for the beginning, but, overall, the game worked great and it is very pleasing to look at the color progressing!
Phillip Scott
05. Apr 2022 · 22:39 UTC
Fun! the core mechanic of waiting was nice but it was not strong enough compared to small "attacks" Great job on submitting
saikai
05. Apr 2022 · 22:43 UTC
Visual style looks great and clean. Quite fun to zip around the level.
LDJam user 279507
05. Apr 2022 · 22:46 UTC
I didn't fully understand what I was doing, but I felt very cool doing it! Lovely consistent style and think there is something innovative here. Maybe needs a tutorial level, or clearer UI on the charge up/powers.
theLudovyc
05. Apr 2022 · 22:51 UTC
Look great ! I win, but I didn't understand why ^^'
Feesh
05. Apr 2022 · 23:59 UTC
Really solid idea and execution! The game was fun and definitely kept me interested for a decent amount of time. My main suggestion would be to just give a bit more of a tutorial or explanation of how to play before throwing the player in.
nyxkn
19. Apr 2022 · 11:55 UTC
Really good game! The gameplay was fun and placing walls felt very satisfying. Sometimes I would lose without understanding why. If the bad hexagons reach your base you fail as I understand, but other times it didn't look like they had reached but I'd still fail, so that was a little confusing! But otherwise the mechanics are really solid and fun to play. Music also is very well done and fits well. Good amount of polish! Instructions were a little confusing in the first screen so I'd look into alternative ways of explaining gameplay.