Dungeon Architect by kazuo256

You are IN DEBT!! Thankfully, these busy parents need you to keep their kids distracted - and they pay good money! You decide to amuse those frenetic children with a RPG. Hopefully, this might delay their boredom and tire them out! But for how long can your dungeons keep them entertained?
PLAY IN THE BROWSER

Adventurers nowadays always have PLOT ARMOR, so all we can do is delay the inevitable...
Build dungeons to keep them busy for as long as possible, and earn enough to pay your debt.
The longer they delve in the dungeon, the more you make!

CREDITS
DESIGN
- @Borabee
- @Pedro-Cortx
- @lordanb
- @kazuo256
ART
- @Borabee
SOUNDTRACK
- @Pedro-Cortx
PROGRAMMING
- @lordanb
- @kazuo256
OTHER
- Trash icon from game-icons under CC-BY-3.0
Ratings
| Overall | 230th | 3.91⭐ | 41🧑⚖️ |
| Fun | 153th | 3.923⭐ | 41🧑⚖️ |
| Innovation | 142th | 3.897⭐ | 41🧑⚖️ |
| Theme | 451th | 3.859⭐ | 41🧑⚖️ |
| Graphics | 397th | 4⭐ | 41🧑⚖️ |
| Audio | 148th | 3.987⭐ | 41🧑⚖️ |
| Humor | 420th | 3.423⭐ | 41🧑⚖️ |
| Mood | 450th | 3.705⭐ | 41🧑⚖️ |
| Given | 39🗳️ | 58🗨️ |
I could see this making a really cool full game!
If I could change something, I would add more control over the path, like the slime bridge, as that was the only room without all 4 walls open. Like a corner room or a vertical connection. I really liked the treasure room concept, but it was too expensive so I'm happy there was a level with it pre-built.
Managed to save up 3950 by the end!
My only slight issue was that i didn't realize what the end goal was (have 3k gold?) before the end of level 10. But the experience was fun anyway so it was not a big deal.
Well done! :D
Neat concept, my only gripe is that pre-placed rooms should maybe be somehow marked so you don't try to remove them and wonder why nothing happens 😅
Visual, music and mood are good. Boardgame style is awesome!
Congrats to your whole team, especially @lordanb and @pedro-cortx for first Ludum Dare!
Honestly the presentation was so good I forgot I was playing a game made in 72 hours
Cool game I like the dungeon building part. Halfway through I did some math think the golem factory just makes most sense in later levels. The bonus usually euqal themselves out and the +8sec from the golems ist the longest delay compared to the price. Or am I seeing something wrong?
@aeternall @ruruie Terrain tiles with different directions/control over the path is definitely something we wanted to add, but sadly didn't have time. Some of our scrapped concepts were the bifurcation and the trifurcation rooms, that would be able to split the party, a room that would make adventurers go in the opposite direction and an elbow/corner room!
@albionbrown @noskro I agree the golem room is definitely a bit OP and the game does have some balancing issues overall. I think finding the time to playtest and balance out all the bonuses, combos and prices of the rooms, along with the increasing possibilities of the growing grid was definitely a bigger challenge than we anticipated when we came up with this concept! Personally, by the end of the jam I was still drawing assets like crazy and what balancing we did manage to do was thanks to @lordanb!
@lectvs Hey! I watched your stream (thanks a lot again for playing!) and what happened was your berserker reached the dragon without going through all the rooms you built, so that's why you didn't regain all the money you spent! I didn't say anything while you were playing because learning as you go is also a part of the fun, but the adventurers actually choose the next room randomly XD They don't necessarily clear everything you built!
It took me a moment to realise how to get started but the rest went smoothly.
Also, since all the questions are in money for time things can get pretty easily optimized. I'd see about throwing in a few extra resources/wrinkles.
All in all though, really enjoyable!