Long Live the King by Pennycook

I originally envisioned having a few more levels, and puzzles involving additional chess pieces. But I got distracted, and ended up spending a fair bit of time polishing the controls (and adding support for controllers :face_palm:).
I've added a Linux build (and controller support) because I'm very interested to hear how well this runs on a Steam Deck. If anybody ends up testing on one, please let me know if there are any issues. Thanks!
Controls
- Mouse / D-Pad: Select tile, menu option
- Left Click / Space / Enter / Xbox A / PS X: Confirm selection, advance text
- Escape / Xbox B, PS Circle: Back
Known Bugs
- None :grin:
Bug Fixes
- None
Tools
- Godot
- Aseprite
Attribution
This information is also in the in-game credits, but I’d like to draw extra attention to:
- Art by Jason Perry (http://timefantasy.net/)
- Music by Eric Matyas (http://soundimage.org/)
| Link | https://pennycook.itch.io/long-live-the-king |
| Link | https://pennycook.itch.io/long-live-the-king |
| Original URL | https://ldjam.com/events/ludum-dare/50/long-live-the-king |
Ratings
| Overall | 972th | 3.306⭐ | 38🧑⚖️ |
| Fun | 1238th | 2.778⭐ | 38🧑⚖️ |
| Innovation | 548th | 3.458⭐ | 38🧑⚖️ |
| Theme | 125th | 4.208⭐ | 38🧑⚖️ |
| Humor | 187th | 3.889⭐ | 38🧑⚖️ |
| Mood | 787th | 3.403⭐ | 38🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
Very cool, good job!
@0x-void-x0 - You can only delay the inevitable. :wink:
@porcus-pie - That's a really good idea, thank you! The way things are now, most people won't see the different "endings" -- and I'm fairly certain I locked my best lines behind too many moves. I'll definitely do a post-jam build where she quips as you go; I'm sure that'll improve things significantly, even if I don't get around to adding more pieces.
I cant pass the first challenge, and this one is messing up sometimes when we push "B" (Or maybe its because the game doesnt like Alt-Tab ?).
The language used is a bit weird, it looks like a way to make a "old fashion way of speaking" ? Hmmm, okay.
Nice Art and music! Congratulation whit game!

Anyway, linux, Mesa Intel(R) HD Graphics 3000 (SNB GT2), 60fps. But You really shouldn't expect less even on weaker hardware;)
@hatmajaster - Thanks for giving the Linux version a go. Downloading SteamOS for testing purposes is a great idea.
@david-york, @aka-black-dog, @jzucc12, @daniel-username, @coatline - Thank you all for the words of encouragement! Knowing that so many people would have kept playing if there were more levels has made me determined to explore this concept more post-jam.
I think I found a way to keep repeating the same moves until the end of time? I tried to keep looking for cheats, maybe to go around? but I couldn't find anything better than that. I don't know if I missed anything, but anyway the fact that I was so involved with this - means its a good submission!
Good job!