Stay Cool by TwistedHawk
You are a snowman on your way to the north pole in the middle of July, and suddenly you end up falling out and landing in Arizona. In the middle of July, during Summer! Sorry man! Gather as many ice cubes and lemonade drinks as you can to delay your transformation into a puddle of water!!
A major tip - Don’t leave out the Lemonade Stands! They work as checkpoints AND as a way to buy an ICE COLD drink!
Controls
- Arrow Keys - Move
- Space Jump
- X - Buy Lemonade from a Lemonade Stand
Background Music - https://opengameart.org/content/jump-and-run-8-bit
Sound Effects - https://opengameart.org/content/512-sound-effects-8-bit-style
Updates:
- Fixed Platforms displaying offscreen
| HTML5 | https://twistedhawk.itch.io/stay-cool |
| Original URL | https://ldjam.com/events/ludum-dare/50/stay-cool |
Ratings
| Overall | 916th | 3.36⭐ | 27🧑⚖️ |
| Fun | 621th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 1298th | 2.5⭐ | 27🧑⚖️ |
| Theme | 374th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 608th | 3.76⭐ | 27🧑⚖️ |
| Humor | 389th | 3.478⭐ | 25🧑⚖️ |
| Mood | 450th | 3.705⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |


I had a bug where my game got stuck when I fell down, and I can't see the lower platforms past the first couple of lemonade stands
I did run into a weird situation where I think my next platform was impossible to reach - Even at the apex of my jump, I was unable to get up here:

Despite that, I still really enjoyed playing! The springy jump sound effect was very satisfying, and the music was simple, but really catchy - I'm still humming it to myself now :)



The game was fun and I like the randomly generated layout. My game was coincidentally very similar (you're a frog that gets angry over time and can only be calmed down by lollipops. if you get too angry, you explode. the levels are randomly selected, but not randomly generated).
There are a couple areas that could probably easily be improved though. First, the jump feels a bit weird. I think you're setting the velocity to 0 when the arrow key gets released. An alternative is to set the velocity and hold it at that level while the key is held down then just let gravity do it's thing. It results in a smoother variable height jump, which is what I used in my game. Second, I noticed some tile alignment issues when playing the game in fullscreen. There were tiny gaps appearing as a result of the camera moving. And finally, I'd recommend that you avoid placing coins/ice immediately after a gap since you'll frequently have to stop moving or backtrack a bit to get them, which disturbs the flow.
I enjoyed the game though. Good work!
Without just rehashing what everyone has already said, I think with some tuning on the jump, some polish on the visuals, and some additional mechanics/items to encourage replay you could have a sneakily successful little indie game here. The tight core loop and simple controls make it very easy to get into.
Jam games can be hard to finish at all; producing something that's actually fun even moreso. While platformers aren't the most original idea ever I think you did a great job here!