Lava Hop by BarelyEvenGames

[raw]
made by BarelyEvenGames for Ludum Dare 50 (JAM)

spr_title.png

Controls - Move/Jump - WASD/Arrows

Try and pop as many bubbles as you can before the time runs out! You start with a ten second timer, but popping bubbles will give you more time! Stay in the air to increase your combo, which adds a multiplier to how much time you get for each bubble popped!

image<em>2022-04-04</em>121832.png image<em>2022-04-04</em>121730.png image<em>2022-04-04</em>121807.png

Check out my devlog on the game! https://youtu.be/0AMRercUO6w

CREDITS:

All code and game design created during jam period. ​ Music and SFX made prior to jam by me. Environmental Art - craftpix.net Character Sprite - https://chr15m.itch.io/doodle-rogue-tileset

Art for title, bubble and bomb created during jam period by me.

Ratings

Overall 415th 3.739⭐ 25🧑‍⚖️
Fun 88th 4.065⭐ 25🧑‍⚖️
Innovation 526th 3.478⭐ 25🧑‍⚖️
Theme 899th 3.478⭐ 25🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

Daniel Foutz
04. Apr 2022 · 17:29 UTC
Wow, this looks really polished! I took some screenshots because I feel like the logo by itself doesn't really do justice to how good the art and visual style is. This is fun! What's your highscore? One issue is that the menu option cycling is really hard to control. I would switch that so it only ticks up or down once per button press. I also didn't see any way to change the window size which might make it hard for people with smaller displays to play. Great job!

![screenie2.PNG](///raw/ce5/82/z/4a9c8.png)
![screenie1.PNG](///raw/ce5/82/z/4a9ca.png)
🎤 BarelyEvenGames
04. Apr 2022 · 18:53 UTC
@daniel-foutz Thanks so much for playing it! And you were playing on a controller, right? I didn't test on that and I think I found a big bug using the joystick, so thanks for catching that! Just fixed and reuploaded a build.

And so far the best I've done is 249, but I just got a message from a friend that got 1447, i don't know if anyone will be able to beat that lol ![image_2022-04-04_125315.png](///raw/b0f/53/z/4ab78.png)
Daniel Foutz
04. Apr 2022 · 19:00 UTC
Wow that's a crazy high score! And no, I was playing on a keyboard.
LudumDareDevil
04. Apr 2022 · 21:33 UTC
The music is great! I loved the player character!
BluishGreenPro
04. Apr 2022 · 23:50 UTC
Simple, fun, and very addicting to try and do better and better
BattleCat
05. Apr 2022 · 11:10 UTC
Simple, fun and while I've seen many similar games I've never seen this exact formular so well done on that. It was quick to get into, understand what you had to do etc. so great experience :)
LDJam user 276593
05. Apr 2022 · 14:07 UTC
Agree with the guy above, screenshots don't do justice to how pretty the art is in motion.

Also, god damn, I suck at this game! I'm freaking out over high 2 digit scores and there are people breaking 1000...
jabsatz
05. Apr 2022 · 14:19 UTC
Great game, simple fun and fits the theme. The music is very fitting too, the only weird thing I found was the bomb sprite, for the first few playthroughs I thought it was an "instant death" sort of item, so I avoided it. That's kind of "general game language" talking, but maybe some less deadly-looking sprite would be better.
I enjoyed it a lot, my high score was 790
Yeti Kid
05. Apr 2022 · 19:11 UTC
Really liked this game! Kept giving it one more try even though I sucked haha! I only could get 49 but loved the experience and how clean and polished it was! Think the time was perfect and it's so instant that you have to give it one more try!
Alexthehuman2
05. Apr 2022 · 19:12 UTC
A simple gameplay loop with a cute parallax background to distract you from you being bad at the game because you can't seems to get good at jumping on those bubbles - Still a good game, would recommend trying it - my highest score is 43 but some people said they went as high as 200 and even over 1000s so I'm curious to see how people did it.
svemir
05. Apr 2022 · 21:12 UTC
Very addictive and fun. Like others said, the loop works really well but I wish you needed to wait just a little bit less for more bubbles to come in to frame so you're instantly back in to the action. Interesting devlog too, the ten second time investment is really intriguing idea to explore. Great job!
Sn4pi
06. Apr 2022 · 16:08 UTC
Your game totally fits the theme! I mean it's obvious but done in a great way. A highscore game where every bubble gives you a timeUp is neat and it feels really balanced imo.
LDJam user 233659
07. Apr 2022 · 02:14 UTC
Super polished and fun! The game just feels right, being easy to pick up and play, and the use of the theme plays right into the mechanics. It's an absolutely solid package!
Mateu
07. Apr 2022 · 03:45 UTC
Honestly this is a lot more fun than I thought it would be. It's so simple yet so satisfying to try to go for a higher score. Your video really explained all the mechanics, and they make perfect sense and work so well in execution. As of right now my best is 239, but I think I'll try for higher. At one point I had 18 seconds on the clock.
If I *had* to give you any feedback it would be that the music does get a little bit repetitive, but really that's not that big of a deal. Fantastic job!
Mateu
07. Apr 2022 · 03:59 UTC
So, getting a really good score isn't that hard if you can get combos. I got a score of 1421, and the only reason it wasn't infinite was because I did eventually get bored. Obviously, you didn't plan for your players to play for that long, but, when I had to intentionally wait for like 3 minutes just so I could die, that might be a bit of a problem. Anyways, I just wanted to share my score :)
🎤 BarelyEvenGames
07. Apr 2022 · 04:25 UTC
@mateu haha you’re awesome man. And yep I actually did something similar today and it inspired me to work on a post jam version that speeds up the bubbles as you keep going and limits the bonus you can get from combos. But so far it’s just you me and one other guy who have run into that, so maybe that means the difficulty is good for the jam but could be tweaked for post jam?
Mateu
07. Apr 2022 · 04:27 UTC
@barelyevengames yeah, I had to play for like 20 minutes to get to that point. Most people probably wouldn't do that, so I wouldn't worry. The beginning of the game is plenty difficult enough anyways.
Also, I liked your devlog video I thought it was good. (I thought this theme was great though, but whatever)
TheGamer
08. Apr 2022 · 09:14 UTC
This is a fun game! Fast paced, stressed, and time focused. Good idea to not show how many bubbles popped. The time distracts the player to focus on the game. The music is a little too loud for me. Overall, it's a great game! Great job!
Frankey333
08. Apr 2022 · 17:14 UTC
Damn! This is quite catchy. Both gameplay AND music. Couldn't stop playing. Good Job!
Arihan10
10. Apr 2022 · 04:35 UTC
Fun game, although it doesn't really relate to the theme much, seeing as it's *technically* possible to just "play forever" and hence not inevitably die.
zimny11
10. Apr 2022 · 09:34 UTC
Really cool and quite unique idea for a game :) My only feedback would be: I would love to be able to close the game on Windows with Escape button instead of ALT+F4 :P Anyway, good job!
🎤 BarelyEvenGames
10. Apr 2022 · 22:42 UTC
@arihan10 thanks for playing! I think that’s certainly a way of thinking about it, though the timer will never stop so you are always delaying, never stopping, the inevitable. Although I think currently it’s a bit too easy to get a huge amount of time so I’ve updated that for future builds.

@zimny11 i appreciate the feedback! You can actually pause with escape and return to the main menu, and the main menu has the quit button. Good feedback though to have a quit button on the pause menu. Or did the pause menu not work? If so I’ll have to figure that out.
zimny11
10. Apr 2022 · 22:52 UTC
The Escape button does not seem to work when I'm on "Play Again" screen. When I start the round, then it works fine (what I missed the first time I played, because I was trying to close the game after I lost, and I was on "Play Again" screen).