Heaven Fallen by Lighty_the_Light
Warning: this game's audio may be too loud. Please don't use earphone until you adjusted the volumn.
Intro
Welcome, human!
You are the leader of your village, but one day, your people found that something is falling from the sky!
It's your god and their world in heaven!
You must stop them from destroying your own world.
How to play


Collect materials by producing them or defeating enemies!
You may even find materials that you cannot produce from enemies!
More blocks will be unlocked during the fight.
When you are ready, build a crown tile to start FINAL WAVE and CHALLENGE GOD!!!

It's really hard so don't build this during your early game stage PLZ.
And when you build this crown, you will lose all your materials!
Screenshots




And...
Thanks to my teammates, they are:
Arcobalneo, the programmer.
WDust, the artist.
And also myself: Lighty, the programmer.
Have fun playing our game, and if you like it(or hate it), leave a comment below so we can improve!
Oh and...
Our arrangement was quite tight so... Some art resources and tiles that we intended to make were not finished.
The game is still playable though, but you may have a really hard time trying to win.
Maybe, just let the inevitable come.
Love you all <3
Bugs & Updates
Update 01
Web version fixed! You can now try it online!Remember to play in full-screen!
Update 02
Added text to display tile's description. But it seems only work in EXE version, still trying to fix that. Try out EXE version if you find the description is missing. And WHY Unity has so many problems :cry:
Update 03
We decided to remove the WebGL version since this game is hard and we would prefer to deliver a better game experience. If you do want to play Web version and you've learnt how to play, you can find the link in my itch.io website.
Update 04
We fixed the WebGL display problem... but not fully fixed. And we adjusted the power of tiles so that the game may be harder now. And the crown tile now needs more material to unlock and build to prevent players from building it too early.
Update 05
Yeah... Here we go again. We fixed the web version 100%! Try them out on your browser now!
| Itch.io(EXE version) | https://breakender233.itch.io/heaven-fallen |
| Itch.io(WebGL) | https://breakender233.itch.io/heaven-fallen-web |
| Original URL | https://ldjam.com/events/ludum-dare/50/heaven-fallen |
Ratings
| Overall | 472th | 3.689⭐ | 63🧑⚖️ |
| Fun | 434th | 3.613⭐ | 64🧑⚖️ |
| Innovation | 188th | 3.831⭐ | 64🧑⚖️ |
| Theme | 867th | 3.5⭐ | 64🧑⚖️ |
| Graphics | 1044th | 3.145⭐ | 64🧑⚖️ |
| Audio | 694th | 3.145⭐ | 64🧑⚖️ |
| Humor | 833th | 2.705⭐ | 58🧑⚖️ |
| Mood | 1040th | 3.133⭐ | 62🧑⚖️ |
| Given | 54🗳️ | 103🗨️ |
Maybe try out our EXE version?
We are still trying to fix this problem but I can't promise anything...
*Because my WI-FI is so laggy that it repeated several times and I can't find where to delete it, sorry.
*Because my WI-FI is so laggy that it repeated several times and I can't find where to delete it, sorry.
*Because my WI-FI is so laggy that it repeated several times and I can't find where to delete it, sorry.
Enjoy it!
Some kind of tutorial would help a lot, or perhaps tooltips for various tile types.
For 2d unity project to work with WebGL you can try to go into "Project Settings -> Player -> WebGL Tab -> Publish Settings ->Compression Format" and set this to disable, hope it helps.
@eboatwright Thanks for your feedback, we will add an introduction of each tile when you point your cursor at it and upgrade the game soon :heart:
It's unfortunate you ran out of time to create all your graphic assets, because the ones you got round to finishing were quite good, especially the level background.
A few things could have been conveyed better, like the resource cost of units (There's not much contrast on the resource text, and I didn't realize it was changing to show cost) and what the valid squares for placing a unit are. Also, having the final-wave trigger either unlock late in the game or require an end-game resource might have been a more intuitive way to stop people building it earlier than intended rather than call it out in the game description.
Overall, I really liked this one. It was really satisfying to generate heaps of resources every turn and eventually have groups of the best units wiping out the enemy waves. Nice work guys!
Anyway, thanks for playing! :heart:
It'd be nice if you could check what the enemy blocks do so you can plan accordingly.
The graphics add a lot to the fun, it's enjoyable to watch. So good job on that (the sound too). The resource numbers could be a bit more contrasting to the background. I'm also personally not a fan of mixed pixel sizes, it makes some of the icons appear to be a bit sloppy than the others.
Few things I noticed:
Keep the art style consistent. Also the text was very blurry.
Maybe sort the building-blocks by "resource", "block", "attacker" for a better overview of the build options. It was a bit confusing :)
Great work !
Will finish TNT tiles in the final build(if exists) for sure :heart:
Also there are other players had adviced us that we can make it possible to destroy blocks with some cost...
Anyway, thanks for your feedback! We'll discuss on how to fix this problem in the future!
Just like Plants V.S. Zombies!
Players may not feel the burden of space at the beginning. But after they went through a few levels and understood the ability of each tile, we can bring up this challenge. The tutorial can also just blend right in!
Also we can unlock a tool to remove tiles after a few levels!
Wait a minute... Is is exactly what PVZ did...
It is hard to collect locked resources to unlock new buildings if the player choose to destroy enemy's building early... We once decided that to be a game feature but now I guess that'll cause confusion. Will fix that in fully-developed build!
Again, thanks a lot for playing my game! :heart:
Oh, you may be able to send the video to my email, which is lighty@mail.ustc.edu.cn
Get the art finished, polish the sound design and slap a price tag on this, its great
Really glad that you enjoyed our game!
Not sure if it's a good idea. But there'll be tutorials for sure!
Still, glad you like it!