They are coming! by unfinished
Shoot them all! Aaaaaaarghhh ...!
| Link | https://mrmasterbit.itch.io/they-are-coming |
| Link | https://mrmasterbit.itch.io/they-are-coming |
| Original URL | https://ldjam.com/events/ludum-dare/50/they-are-coming |
Ratings
| Overall | 1060th | 3.225⭐ | 22🧑⚖️ |
| Fun | 949th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 1250th | 2.6⭐ | 22🧑⚖️ |
| Theme | 654th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 889th | 3.4⭐ | 22🧑⚖️ |
| Audio | 673th | 3.184⭐ | 21🧑⚖️ |
| Mood | 979th | 3.211⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 15🗨️ |
It is a great game and the theme is well executed. I really like the mood and the graphics are great.
The sounds are a bit overwhelming, though, and I'd have like more feedback on hitting the ennemies :(
Good entry overall.
You went for a moody atmosphere and everything was quite dark (and also a bit small) so it could be hard to hit stuff.
Even though it could imo be a tiny bit more chill - i really like the music and how it ramps up over time
There are also some balance issues with the spawning. As it is very likely heavily randomized there are times when you just dont have any chance and die. You can hit all shots but there are just to many enemies spawned in at a short time and its over. I know its part of the theme to be inevitable but its just to random - sometimes it happens after just 50 seconds sometimes after 100. My record is 140ish but i didnt feel the need to improve because the game could basically end my run once it wishes (if i dont make mistakes earlier myself of course)
But the game held me engaged for way longer than i thought so you definitively did a good job in fun!
Sorry for the late answer. I'm really busy these days. I totally agree with you all that pacing is one of the biggest problems with this game. I just did not have enough time to even think about a progression system or more balancing.
At one point I had kind of a health bar for the aliens, but for some reason I threw it away.
I was going for a very hard game where you enjoy living a few seconds longer every round and finding new strategies to delay the inevitable. But this concept would have been proposed a bit more to the player 😊. Again, no time. 😁 Also the waves are too much random to compare different runs.
There are extra planets? 😆
I introduced the cooldowns to engage careful aiming and also to debuff the heavy weapon and the mines. But this was not enough to support using the light gun. A little bit more balancing would have been great.
Thanks for your great feedback!
The different AI behaviors make the game much more interesting.
What impressed me the most was the one that flies around the earth then beelines for it once close enough; this was difficult to counter while not feeling unfair.
I think that enemies have a bit too much health.