{"author_link":"\/users\/baker","author_name":"Baker","author_uid":1288565,"comments":[{"id":781999,"author_name":"Kyra Sanchez","author_uid":"kyra-sanchez","epoch":1649120674,"text":"Especially enjoyed the art on this game, the theater effect and prop-looking enemies really give this game a fun quirky feel. Having fun playing it so far. Everything is nicely laid out.","format":"md","likes":1,"spam":"N"},{"id":787041,"author_name":"LDJam user 269161","author_uid":"269161","epoch":1649153486,"text":"Very nice puppet theater! I liked your music too! Thank you!","format":"md","likes":1,"spam":"N"},{"id":792244,"author_name":"Nerzal","author_uid":"nerzal","epoch":1649178943,"text":"Gameplay: \nWhen spending skillpoints it would be nice to have explanations, what the stats actually do. \nSo some kind of tooltip, or an info button would be nice here.\nWhen spending skillpoints there is no possibility to change my mind, as soon as i have clicked the + button.\n\nI don't feel like there is a reason to ever use the block ability. I guess it would make more sense if we could see if the enemy is performing a normal or heavy attack. Currently it feels like we only lose a round, where we could have also attacked the enemy.\nBeing able to skill in general is a cool thing. \n\nThe game feels fair and is encouraging to play, as we ahve some kind of character progression through the skillpoints & levels.\n\nAs we game started i was a little bit confused, that i need to walk the figure in the theatre.\n\nIf you ever plan to extend the game with more features, i'd love to gather gold or similar and have a shop like every 5-10 mobs, where i could by upgrades.\n\nWhen trying to skip 2 times in a row a message in a language i don't undertand is being displayed. And also i don't feel like the skip\/wait feature helps in any situation\n\nGraphics: \n\nI like the way the stats of the player and enemy are being shown on a stick :D \nThe art style is really really good. The game felt like having a interactable puppet theatre.\n\nI liked the way you displayed the order of the turns. It was easy to understand.\nHaving tooltips on the buttons in combat, also helped to understand how to play the game. And also the icons were self explanatory\n\nMusic: \n\nThe music changes between a relaxed travel song and a combat song, which helps creating the correct athmosphere. And also the music is not annoying, which is good!\n\nTheme: \nThe Theme is hit, by the fact, that you are going to lose sooner or later and this is delayed by killing monsters, and drinking the really rare healthpotions. \n\nMenu: \nThe menu could need a little bit more love, like adding some visual & audio feedback to your buttons. \nAlso the possibility to change the volume of music & sounds would be nice.\n\n","format":"md","likes":1,"spam":"N"},{"id":810029,"author_name":"Paulsams","author_uid":"paulsams","epoch":1649337525,"text":"Since the music and graphics were not made by you, I will not evaluate it. And if we talk about the gameplay... I do not even know. In fact, a very boring core loop and \"delay the inevitable\" is played out only by the fact that potions are running out, and enemies are monotonous. Like there's no point in playing on). But as a personal experiment, it's cool).","format":"md","likes":1,"spam":"N"},{"id":814273,"author_name":"Zef1r","author_uid":"zef1r","epoch":1649404102,"text":"The visual is crazy. The atmosphere is cool. The UI is very nice. The idea of a puppet theater is great. The animation of the main character's walk is simple and awesome.","format":"md","likes":1,"spam":"N"},{"id":821666,"author_name":"SofiGnedova","author_uid":"sofignedova","epoch":1649583602,"text":"Visually, it looks very exciting. Stylish! The atmosphere was very wonderful.\nFights are boring, but maybe it's just the features of such games.\nAnyway, great job! I had a great time playing your game!","format":"md","likes":1,"spam":"N"},{"id":828441,"author_name":"hexkritor","author_uid":"hexkritor","epoch":1649871002,"text":"Nice game with awesome theater-like graphics. A bit disappointed about gameplay: it feels not so deep =(","format":"md","likes":1,"spam":"N"},{"id":831425,"author_name":"verakso68","author_uid":"verakso68","epoch":1650130093,"text":"\u0418\u0433\u0440\u0430 \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u0430\u0441\u044c. \u041a\u043b\u0430\u0441\u0441\u043d\u0430\u044f)) \u041c\u043e\u043b\u043e\u0434\u0446\u044b \u043a\u0440\u0430\u0441\u0438\u0432\u043e \u0441\u0434\u0435\u043b\u0430\u043b\u0438)","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/belkamen2.itch.io\/you-will-die-anyway","text":"Link"}],"metadata":{"g_key":"83497","g_author":"1288565","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"389711","g_title":"You will die anyway","g_status":"WAYBACK","g_place":"99999","g_commentcount":"8","g_site2_node_id":"288566","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"288566","n_urlkey":"389711","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/you-will-die-anyway","n_slug":"you-will-die-anyway","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"288565","n_created":"1649084392","n_modified":"1759942739","n_version":"882001","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":288565,"body":"\nYou'll die in this forest anyway, don't delay the inevitable\nAssets i used:\nhttps:\/\/sketchfab.com\/3d-models\/board-tree-14f8d09f7f5f4800a0a8a0b54d0048a2\nhttps:\/\/ www.youtube.com\/watch?v=JvEQ0Zd-Cqc\nEpicGameMarketAssets:\nMegaGameMusicCollection\nMilitaryWeapSilver(SFX)\nAlchemist's House\nIsle of Lore 2: Strategy Figures\n![LDGJ2022 - Unreal Editor 05.04.2022 0_10_37.png](\/\/\/raw\/537\/64\/z\/4a7bc.png)\n![LDGJ2022 - Unreal Editor 05.04.2022 0_05_00.png](\/\/\/raw\/537\/64\/z\/4a7bd.png)\n\nControl:\nMove - D\nRules:\n\nStrength - +HP +Damage\n\nAgility - +FirstMove +DodgeChance\n\u200bArmor - Block in %\nMaster - Chance to Hit","comments":8,"comments-timestamp":"2022-04-16T17:28:13Z","created":"2022-04-04T14:59:52Z","files":[],"files-timestamp":0,"grade":{"grade-01":11,"grade-02":11,"grade-03":11,"grade-04":11,"grade-05":10,"grade-06":9,"grade-07":6,"grade-08":11},"id":288566,"love":0,"magic":{"cool":51.370116691408,"feedback":5,"given":2.375,"grade":10,"grade-01-average":3.722,"grade-02-average":3.278,"grade-03-average":3.389,"grade-04-average":3.5,"grade-05-average":4.688,"grade-06-average":4.857,"grade-07-average":2.75,"grade-08-average":3.944,"smart":-30.178799781155},"meta":{"allow-anonymous-comments":"1","author":[288565],"cover":"\/\/\/content\/537\/64\/z\/4a7ac.png","link-01":"https:\/\/belkamen2.itch.io\/you-will-die-anyway","link-01-tag":[42337]},"meta-timestamp":"2025-10-08T16:58:59Z","modified":"2025-10-08T16:58:59Z","name":"You will die anyway","node-timestamp":"2022-04-04T15:31:16Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/you-will-die-anyway","published":"2022-04-04T15:17:06Z","scope":"public","slug":"you-will-die-anyway","subsubtype":"jam","subtype":"game","type":"item","version":882001},"text":"\nYou'll die in this forest anyway, don't delay the inevitable\nAssets i used:\nhttps:\/\/sketchfab.com\/3d-models\/board-tree-14f8d09f7f5f4800a0a8a0b54d0048a2\nhttps:\/\/ www.youtube.com\/watch?v=JvEQ0Zd-Cqc\nEpicGameMarketAssets:\nMegaGameMusicCollection\nMilitaryWeapSilver(SFX)\nAlchemist's House\nIsle of Lore 2: Strategy Figures\n![LDGJ2022 - Unreal Editor 05.04.2022 0_10_37.png](\/\/\/raw\/537\/64\/z\/4a7bc.png)\n![LDGJ2022 - Unreal Editor 05.04.2022 0_05_00.png](\/\/\/raw\/537\/64\/z\/4a7bd.png)\n\nControl:\nMove - D\nRules:\n\nStrength - +HP +Damage\n\nAgility - +FirstMove +DodgeChance\n\u200bArmor - Block in %\nMaster - Chance to Hit","title":"You will die anyway","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/288501+288502+288503+288504+288505+288506+288507+288508+288509+288510+288511+288512+288513+288514+288515+288516+288517+288518+288519+288520+288521+288522+288523+288524+288525+288526+288527+288528+288529+288530+288531+288532+288533+288534+288535+288536+288537+288538+288539+288540+288541+288542+288543+288544+288545+288546+288547+288548+288549+288550+288551+288552+288553+288554+288555+288556+288557+288558+288559+288560+288561+288562+288563+288564+288565+288566+288567+288568+288569+288570+288571+288572+288573+288574+288575+288576+288577+288578+288579+288580+288581+288582+288583+288584+288585+288586+288587+288588+288589+288590+288591+288592+288593+288594+288595+288596+288597+288598+288599+288600+288601+288602+288603+288604+288605+288606+288607+288608+288609+288610+288611+288612+288613+288614+288615+288616+288617+288618+288619+288620+288621+288622+288623+288624+288625+288626+288627+288628+288629+288630+288631+288632+288633+288634+288635+288636+288637+288638+288639+288640+288641+288642+288643+288644+288645+288646+288647+288648+288649+288650+288651+288652+288653+288654+288655+288656+288657+288658+288659+288660+288661+288662+288663+288664+288665+288666+288667+288668+288669+288670+288671+288672+288673+288674+288675+288676+288677+288678+288679+288680+288681+288682+288683+288684+288685+288686+288687+288688+288689+288690+288691+288692+288693+288694+288695+288696+288697+288698+288699+288700+288701+288702+288703+288704+288705+288706+288707+288708+288709+288710+288711+288712+288713+288714+288715+288716+288717+288718+288719+288720+288721+288722+288723+288724+288725+288726+288727+288728+288729+288730+288731+288732+288733+288734+288735+288736+288737+288738+288739+288740+288741+288742+288743+288744+288745+288746+288747+288748+288749+288750+288751+288752+288753+288754+288755+288756+288757+288758+288759+288760+288761+288762+288763+288764+288765+288766+288767+288768+288769+288770+288771+288772+288773+288774+288775+288776+288777+288778+288779+288780+288781+288782+288783+288784+288785+288786+288787+288788+288789+288790+288791+288792+288793+288794+288795+288796+288797+288798+288799+288800+288801+288802+288803+288804+288805+288806+288807+288808+288809+288810+288811+288812+288813+288814+288815+288816+288817+288818+288819+288820+288821+288822+288823+288824+288825+288826+288827+288828+288829+288830+288831+288832+288833+288834+288835+288836+288837+288838+288839+288840+288841+288842+288843+288844+288845+288846+288847+288848+288849+288850+288851+288852+288853+288854+288855+288856+288857+288858+288859+288860+288861+288862+288863+288864+288865+288866+288867+288868+288869+288870+288871+288872+288873+288874+288875+288876+288877+288878+288879+288880+288881+288882+288883+288884+288885+288886+288887+288888+288889+288890+288891+288892+288893+288894+288895+288896+288897+288898+288899+288900+288901+288902+288903+288904+288905+288906+288907+288908+288909+288910+288911+288912+288913+288914+288915+288916+288917+288918+288919+288920+288921+288922+288923+288924+288925+288926+288927+288928+288929+288930+288931+288932+288933+288934+288935+288936+288937+288938+288939+288940+288941+288942+288943+288944+288945+288946+288947+288948+288949+288950+288951+288952+288953+288954+288955+288956+288957+288958+288959+288960+288961+288962+288963+288964+288965+288966+288967+288968+288969+288970+288971+288972+288973+288974+288975+288976+288977+288978+288979+288980+288981+288982+288983+288984+288985+288986+288987+288988+288989+288990+288991+288992+288993+288994+288995+288996+288997+288998+288999+289000?authors&parents&superparent"},"object":"objects\/sha256\/71\/714e9d442ebdcbfe2c71a55aa96853a2a3bd3308d0b1bac2a81ac5c35e5bee90","record":"shard-1\/json-live-urgent-v3\/records\/1b691fa28ca4702dc67b5626f9956d6cb271d562e2af25ad32977be113d6ec53.json","sha256":"714e9d442ebdcbfe2c71a55aa96853a2a3bd3308d0b1bac2a81ac5c35e5bee90","source":"https","stored_at":1784022423}}