We Have to Talk by Oleg Bone
Have you ever found yourself in a situation where your relationship was hanging by a thread? You’ve tried to save it, but everything failed. It’s alright, buddy. No need to jump above your head. But remember that all good things must come to an end. You can just delay the inevitable…
Here are our hard workers. Maybe they'll have better luck than our little Dude:
Game designers: Oleg_Bone, K&L
The Soundman: rekkorize
Controls:
A/D – to move
W/S – to use stairs
Space – to interact


| Link | https://oleg-bone.itch.io/we-have-to-talk |
| Original URL | https://ldjam.com/events/ludum-dare/50/we-have-to-talk |
Ratings
| Overall | 344th | 3.798⭐ | 54🧑⚖️ |
| Fun | 640th | 3.423⭐ | 54🧑⚖️ |
| Innovation | 794th | 3.202⭐ | 54🧑⚖️ |
| Theme | 57th | 4.317⭐ | 54🧑⚖️ |
| Graphics | 412th | 3.99⭐ | 54🧑⚖️ |
| Audio | 326th | 3.712⭐ | 54🧑⚖️ |
| Humor | 163th | 3.931⭐ | 53🧑⚖️ |
| Mood | 405th | 3.75⭐ | 54🧑⚖️ |
| Given | 72🗳️ | 92🗨️ |
Were the old lady's instructions usable the whole time?! I had a very happy "OH COME ON!!" moment when I started the next round and figured out it still worked.
Really really fun take on the theme and great job with the game!
It felt quite polished given the gamejam timeline, well done! Personally this theme created too many "sad" games but not your team's fault by any means
Nice art and atmosphere! If I had to give you feedback it would be two things:
1) The girl is way to big, kind of weird to have her so much larger than the main character
2) The stair movement is a bit weird. Maybe make left and right work on the stairs as well and allow for them to be pressed at the same time? E.g. hold up and right to go right and then up when the star comes
Love the old lady telling you how to go faster. Also the animations were quite hilarious, well done!
Would be fun to put it on gameboy :D
Not being able to turn around mid-stairs and invisible walls at the end of the level felt a bit weird.
From what I can tell, I managed to complete all the mini-quests, which gave me a slightly different ending than the first time round, so I assume it was intended to be the 100% completion ending, where it still turns out the guy was just delaying the inevitable. And... it might not be satisfying ending in the sense of accomplishing the original goal (keeping the girlfriend, but it fits the theme.
Also, I like how it defies the trope that throwing enough gifts at the girl (...and robbing the jewelry shop in the process) will eventually make her love you. The fact that she was more considerate in her last speech (compared to the SMS in the incomplete ending) is also a nice touch. I can totally imagine her being internally like "dude, those gifts are all sweet, but it still doesn't change the facts we're not compatible, dude, please".
Well executed entry, I enjoyed it quite a lot. ^^
It's about figuring the right steps, it reminds me of old school games, not only because of the nice graphics but because it's kindof how some were designed and sometimes hard to guess the steps but still interesting. It's a die an retry kind of thing especially since you learn halfway through that you can simply go faster lol
It was interesting congrats! And it's pretty funny haha
Absolutly love the dog :D