The Engineer by Codeman1010

You are head engineer on a doomed starship. As power runs low, you must find a way to ration your resources to give yourself as long as possible. See how long you can hold out, balancing the needs of yourself and your crew against the straining power reserves.
Playable with keyboard or controller.
Notes:
WASD or arrow keys to move, you can also use your controller, Spacebar to interact.
Some doors are hard to see. If you're unable to move to another room, the door may be closed and need to be interacted with to be opened out of your way.
| Link | https://dragontheorygames.itch.io/the-engineer |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-engineer |
Ratings
| Overall | 1043th | 3.24⭐ | 27🧑⚖️ |
| Fun | 1298th | 2.64⭐ | 27🧑⚖️ |
| Innovation | 910th | 3.08⭐ | 27🧑⚖️ |
| Theme | 354th | 3.942⭐ | 28🧑⚖️ |
| Graphics | 522th | 3.86⭐ | 27🧑⚖️ |
| Audio | 880th | 2.667⭐ | 26🧑⚖️ |
| Mood | 890th | 3.3⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 26🗨️ |
The artwork is 10/10, i think there could things be more to be done, however this is a great game.
Good job! :v:
also, it seemed like i just had to mash spacebar until it went up a decent amount, but when i was doing that for oxygen, it went up to like 30%, then just stopped, and eventually went back down even though i was pressing space bar. i was hearing the little "interaction blip" sound, so i'm not sure what was happening there.
i think more clear indication of where to interact, and the success of interacting would be good. the green light and soft "blip" sound are kind of underwhelming, since pressing interact is the core gameplay. and i think it would feel more interesting and realistic to interact with the machines, not the message boards.
and this is just a nitpick, but having the closed doors seemed like a rather arbitrary impedance to moving about.
I took a while to understand how to refill oxygen and heat sheilds. I survived about 4 minutes on second attempt.