Demain Sera Bien by Xwilarg
Life isn't easy everyday and by each second that pass you get older, but by having a healthy life you can increase your lifespan!
Drag and drop good objects to the player using your mouse and bring them what they need before they get bad habbits!
A game made with love and C# (but mostly C#) on Unity
Ratings
| Overall | 997th | 3.286⭐ | 23🧑⚖️ |
| Fun | 919th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 255th | 3.738⭐ | 23🧑⚖️ |
| Theme | 1068th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 697th | 3.643⭐ | 23🧑⚖️ |
| Audio | 705th | 3.119⭐ | 23🧑⚖️ |
| Humor | 480th | 3.286⭐ | 23🧑⚖️ |
| Mood | 1096th | 3.071⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
@beebster-games We indeed only added an explanation on the website page but maybe that wasn't enough, the goal is to prevent the character to do bad things by drag & dropping "good" items to him (like making him eat good food before he reach the fridge)
Well done! :thumbsup:
@fnessa I also noticed the orbitting issue but don't really know why it's happening, definitly something we would have fixed if we had a bit more time
@tankou Figuring out which object should counter what need was one of our biggest challenge in game design!
@daniel-username Someone in our team spent a lot of time figuring out how to do that cool cell-shading so I'm really glad it's turning out that well :)
@gandelianna The speed was a bit of a wonder for us, we also didn't want the character to be too slow or it would have been boring, but I guess we had some bias since we have been working on the game for more than 2 days when deciding that!
My character mostly ignored the kitchen so it was difficult to get some veggies)