The Inevitable by InappropriateName

[raw]
made by InappropriateName for Ludum Dare 50 (JAM)

Controls: - WASD to move camera - Q + E or Right click and drag to rotate camera - Mouse wheel to zoom - Left click and drag on obstacles to move them (dragging further moves obstacles faster) - Space to centre camera on 'The Inevitable' (and hold to follow) - Esc/Tab to Open Settings

This, is 'The Inevitable'

Art1.png

And you have to stop it! ...well, its aptly named so its more like slow it down if you can, but beware! its crafty! after all, it is the Inevitable!

Hi! thanks for taking time to check this out, its a solo entry with a fairly relaxed Jam approach so its not too complex or long. Everything was made from scratch during the jam, except for the pathfinding(I used unity's built in). It should only take roughly a minute to complete, but there's a little replay-ability to it so I hope you enjoy it anyway!

Gameplay Screenshots: Gameplay 1.PNG

Potential Strategy Gameplay 2.PNG

Also, this is basically torturing a poor little pathfinding AI, And when The AI take over the planet, they will probably remember this.

Ratings

Overall 328th 3.813⭐ 26🧑‍⚖️
Fun 214th 3.82⭐ 27🧑‍⚖️
Innovation 33th 4.24⭐ 27🧑‍⚖️
Theme 8th 4.58⭐ 27🧑‍⚖️
Graphics 874th 3.42⭐ 27🧑‍⚖️
Humor 106th 4.043⭐ 25🧑‍⚖️
Mood 815th 3.375⭐ 18🧑‍⚖️
Given 30🗳️ 26🗨️

Feedback

CrocodileTuesday
04. Apr 2022 · 23:24 UTC
My best time was 71.41 seconds! The best strategy I found was shoving all the icebergs into a corner to pin the ship there, but inevitably, it broke free anyway. Great work!
Rufus
05. Apr 2022 · 16:41 UTC
My favourite spin on the theme :D And the description is perfect! Could be modified for a cool replayable mobile game IMO. Very nice and quirky
Lobo Iberico
05. Apr 2022 · 16:43 UTC
Move iceberg instead of moving the ship. A more than interesting idea.
The feeling of the water is very real. The truth is that sounds and particles are very well introduced. Nice job!
exaggegen
05. Apr 2022 · 16:53 UTC
The situation when not the ships are afraid of icebergs, but the icebergs of the ship. I love to find bugs in such games or any jamming. I managed to develop a strategy when I line up the icebergs in a row in two columns, and the ship stopped, thinking for a very long time. Then I began to push the iceberg into it, after which it did not move and only flew back. I was able to score 160 points by continuing to do so, but apparently I miscalculated somewhere, and he left for the port at great speed. For some reason the screen is not showing up. Overall a small but interesting game.
LDJam user 240168
05. Apr 2022 · 17:01 UTC
Incredible game idea and fun theme interpretation! I thought that completely blocking the way would stop the ship, but it seems to be smart enough and always finds a path. Great job!
Jeff Kerman
05. Apr 2022 · 17:02 UTC
Very inventive idea. I thought I managed to hold the ship in place indefinitely but I am guessing the driver got frustrated and pushed through my ice :D
LDJam user 238528
06. Apr 2022 · 01:55 UTC
I liked the idea; it was a unique spin on the theme! Literally "delaying the inevitable" was very creative and fun. It might have been understated, but I really liked the sound design of this game. While it lacked music, the chugging of The Inevitable and the little bloops from the icebergs really fit the mood and art style of the game. It's incredible how nice this felt to play (and replay) considering the simplicity of it. Thank you for your submission!
Wu Zhang
06. Apr 2022 · 01:58 UTC
Love the idea here and theme here, controlling the icebergs to block the ship from reaching the port xD. I wonder if it would be challenging with more level and more ships XD, sort of like a wave defender game with icebergs, perhaps in a future iteration! Would love to see all the ships I've delayed or sunk in a slide show at the end XD Great job, very well done!
unless games
06. Apr 2022 · 16:27 UTC
Best theme-fit I have seen so far. I got to 57 seconds. Maybe different shapes and a less stubborn ship would be good?

I enjoyed the chill atmosphere and making the Inevitable think.
Weirdybeardyman
06. Apr 2022 · 17:47 UTC
Really nice concept, fun little game! Nice little pathfinding algorithm torture tester. That is one stubborn ship, but I have a pretty stubborn ship in my game too!
BrainwaveCreations
07. Apr 2022 · 00:49 UTC
Gave this a single play. This was by far the most interesting take on the theme I've seen yet. Super creative with the idea, to delay an object like a ship named "Inevitable". I was able to delay it by about 26 seconds. Just kept surrounding it with icebergs, and trying to push the ship into corners haha. Fun game, I'll have to give it at least another play :)
Substain
07. Apr 2022 · 10:55 UTC
28.92s. Why does it think so much when it finally decides just to ignore my structures :cry:
TheGoodHunter
07. Apr 2022 · 16:59 UTC
When I saw this I was sure I could break it and get the ship permanently stuck. Couldn't find a way to do it lol
Sentmoraap
07. Apr 2022 · 17:33 UTC
353.47s. I could delay it forever, but I stopped moving the obstacles around after 5 minutes. It took that AI extra time to decide to go through that iceberg blockade.

I love the idea of impeding an AI.
AlexSolonnikovP4
07. Apr 2022 · 17:44 UTC
Good game, relaxing. At first I did not understand how to manage, and then I realized that I needed to push the icebergs away. In general, a great toy ;).
Cookie_CHR
07. Apr 2022 · 20:41 UTC
Nice twist in the theme! I atually just threw the icebergs to the ship to give it a push back, but I see there are better strategies. 😅 Still, the Inevitable is way more robust than the Titanic!
Necdilzor
15. Apr 2022 · 15:43 UTC
17.53 seconds for me haha

I made the inevitable arrive late, mission accomplished.

I liked the simple 3D graphics and the gameplay is as you said, torturing the pathfinding AI.
Mark A Pressler
21. Apr 2022 · 02:44 UTC
This is a brilliant work of art. Thank you for blessing my soul. Toot toot.
LukasDonkers
21. Apr 2022 · 02:45 UTC
I loved it, even when filling up the port it managed to get in!