Settling On Mars by Daniel Whittaker

[raw]
made by Daniel Whittaker for Ludum Dare 50 (JAM)

Settling On Mars. It probably wasn't a good idea...

You are tasked with leading the first alliance human expedition force to the red planet, it is up to you to ensure that the colony New Terra grows into a prosperous beacon of humanities potential amongst the stars. There is just one small issue, the non-stop meteor storms caused by the centuries of space waste left by careless billionaires littering the solar system.

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Game Aim

Settling on Mars is a colony building/survival sim. You will attempt to grow your population and keep them alive by placing down buildings to extract resources from the barren red planet, increasing your population cap with houses, defending against deadly meteor strikes with turrets.

The goal is to hold out and keep your colony alive for as long as you can by keeping your population above zero. To do so you will need to keep your colonists well fed and housed. Survival alone is only half the battle however, with your second goal being to attain the highest possible peak population for a given run.

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Repairing and Destroying

Buildings can be damaged by meteor storms. Damaged buildings do not produce as much resources! If your building is damaged (on fire) then you can repair it using the repair tool (ui icon or r key). Repairing a partially damaged building is free, repairing a fully broken building (one which is rubble) costs the same as building from scratch. So be sure to repair before that happens!

Buildings can be deleted using the destroy tool (ui or x key). This will refund 50% of its build cost. Rubble can also be destroyed (for no resources WE THOUGHT OF THAT)

Hotkeys

  • Camera Move - WASD
  • Camera Zoom - Mouse Wheel
  • Delete Mode - X
  • Repair Mode - R

Building Types

  • Oil Pump Extract precious oil left from the fossilised remains of Martians long dead to fuel various buildings and contraptions in your colony.
  • Drill Extract sturdy Martian minerals from deep beneath the surface to fabricate your buildings with.
  • Farm Generate the lifegiving food and water needed to keep your population alive!
  • Warehouse Increase your storage capacity for rock and food stocks.
  • Oil Tower Increase your storage capacity for oil
  • House Increase your population cap
  • Radar Provide advanced warning for incoming meteor storms by displaying a timeline ui. The more radars, the further into the future you can see.
  • Turret Defend against incoming meteors to prevent them from destroying your buildings
  • Landing pad Provide a place for rockets containing shipments of new colonists to increase your population to land!

Ratings

Overall 204th 3.938⭐ 26🧑‍⚖️
Fun 377th 3.667⭐ 26🧑‍⚖️
Innovation 524th 3.479⭐ 26🧑‍⚖️
Theme 91th 4.25⭐ 26🧑‍⚖️
Graphics 149th 4.375⭐ 26🧑‍⚖️
Humor 928th 2.548⭐ 23🧑‍⚖️
Mood 257th 3.917⭐ 26🧑‍⚖️
Given 20🗳️ 21🗨️

Feedback

LDJam user 279507
05. Apr 2022 · 16:58 UTC
Love the art style. Building and meteor animations are spot on. Got overwhelmed at first but settled into some furious clicking and repairing as each resource and building made sense!
Boathd
05. Apr 2022 · 19:25 UTC
The art is super impressive. I like how you took natural disasters from city sim games and made a whole game around them
subvertissement
05. Apr 2022 · 19:31 UTC
looks really beautiful! alas, windows-only. :(
DerekBell
05. Apr 2022 · 19:31 UTC
Amazing game! Art is incredible and the gameplay is intuitive and addicting
Biku
05. Apr 2022 · 19:33 UTC
Great game. It's simple but easy to get and fun to play. Congratulations!
Phillip Scott
05. Apr 2022 · 19:38 UTC
Really fantastic entry well done - I just want more! :D
kuami6
05. Apr 2022 · 19:40 UTC
The game in the beginning was very fun, but the promise of a good management game was kinda ruined by the eventual constant meteor showers. Sadly i think the theme hurt this game more than it did it good. But the feel of the game up until that point was smooth as butter. Very satisfying, well done!
ConnorThompson
05. Apr 2022 · 19:40 UTC
Great work guys! - really enjoyed this one and the challenging ramping up over time
Sean J Karemaker
05. Apr 2022 · 19:40 UTC
Wow! you style in this is top notch! especially the front end design and music choices. i dont often play games like this but i really enjoyed what you made here. congratulations!
cad
05. Apr 2022 · 19:42 UTC
Really awesome game. I'm super surprised you were able to finish this in 72 hours. I feel like I could keep playing this for hours!
Marvis
05. Apr 2022 · 19:46 UTC
i think need more time in start
Christian Zommerfelds
05. Apr 2022 · 19:47 UTC
Really cool, enjoyed it (before it became insane armageddon.

What I liked
* Very cool graphics
* Wow, quite a playable strategy game for a few days of work, impressive!

Some improvement ideas:
* It wasn't clear visually where rocks were (there were other rocks too)
* I wasn't clear what the radar, rocket and population would help with (without reading your instructions)
* Radars didn't seem useful
* Show cost of repairs
* Are turrets to help defend asteroids? Maybe label then anti-asteroids because I was expecting aliens :)
* Make it clear that you don't need to connect the oil pump (maybe raw a line connecting things?)
* I'd make the mission the other way round: send people away so they are saved :)

With some balancing, polish and extra features I think this game has a lot of potential!
Baconinvader
05. Apr 2022 · 19:47 UTC
Cool game! I liked how the building progression kind of acted as an implicit tutorial, and everything seemed very polished. I think some more ways to defend yourself from asteroids would have been nice though, the laser turrets seemed very weak
Sam Minh
05. Apr 2022 · 19:53 UTC
The visuals grabbed my attention immediately, especially the isometric title screen and the press-able buttons.. I like this kind of games a lot and I was not disappointed. The economy seems very explosive. In the first moments you can get your income so high that you can quickly take over all the resource deposits on the map.
The meteor showers and laser towers are pretty cool. I do wish I had an end goal to work towards. As the end game for me looked like having to repair everything the whole time, which was starting to hurt my wrist.
Overall very good game!
TheKimeo
05. Apr 2022 · 19:55 UTC
@christian-zommerfelds Thank you for the in-depth review!

A lot of your improvements are aligned with things we really wanted in the game but didn't quite have time for. The idea to flip the mission would absolutely make more sense now that you mention it, oops!
Karmelyth
05. Apr 2022 · 19:56 UTC
Pretty Polished i think. Pretty easy to get into and have yourself be invested into your run. The art looks pretty nice and the game overall fits the theme pretty well. Definetely deserves high grading.
Timur_Bahadir
05. Apr 2022 · 20:21 UTC
Really beautiful game!! Very nice implementation of the theme. Love the game mechanics. Got frustrating in the end but i guess thats due to the theme xD
Jonathan Fischer
05. Apr 2022 · 21:34 UTC
This game is fantastic! I love the graphics especially. It was very easy to pick up, and I got invested quickly. Keep up the great work; I'd love to see this expanded even further!
Labete
06. Apr 2022 · 11:51 UTC
Cool game, seems to be balanced, thou I keep on dying fast anyway :/ :D. Graphics were nice. What annoyed me a little bit was that other ship of something that would sometimes cast a shadow and make it very hard to see.
dreamscale
09. Apr 2022 · 06:49 UTC
The art style and interface are very clean and it's a cool take on a city builder. I think it just needs some balance adjustments, as the turrets are too weak to really defend anything so you don't get much of a chance to build up.
jaybaus
11. Apr 2022 · 10:26 UTC
@subvertissement We've added a Mac build now :)
bloodycoin
13. Apr 2022 · 21:35 UTC
Well done making a core city builder. Few things that caught my attention:
* It would make sense to show current resource near the buy price of new building; I noticed I was always looking at the build price, seeing I don't have enough. Going to the top bar to check how much away I am from building it. Then I have already forgot how much I need.
* Show the defensive radius of turret towers. Now I have no idea how close up or loose turrets needs to be to cover my whole economic zone.
* Add disappearing decals to the places the meteors hit the ground. This also ties in to turret towers. It would allow estimating if I need more turrets in the area, or am I good to move onto next region.
* Add explosions when meteors hits and damages buildings :) while it's nice we see visual change the building is damaged, I usually can only see it after the shower chaos. Sometimes making it too late.
* I also agree with some previous comments, that the disasters are scaling too fast, taking more than 80% of gameplay time. Making the game into frantic repair clicker, rather than strategic defensive resource utilization game. It also renders radar almost useless, because answer to question `When is damage incoming?` is `Always`. Maybe instead of doing whole-screen meteor shower, make them localized? That way radar could show with some probability where the impact will be.
* I also noticed sometimes it gets darker for a time and later brighter again. I assume this is to simulate day/night cycle. Is/was there some gameplay mechanic related to that?