The Gallows by Burn Tree
Immerse yourself in a painted world full of real problems. The Gallows is a story about the relationship between two characters experiencing ups and downs. Go through it together with one of the heroes, watching the development of events. Look for clues that reveal new facets of history. Explore a world filled with details, and remember, the ending of this story will depend only on you!
Trailer
https://www.youtube.com/watch?v=tXELiNNhvsA
| Link | https://burn-tree.itch.io/the-gallows-ld |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-gallows |
Ratings
| Overall | 294th | 3.849⭐ | 78🧑⚖️ |
| Fun | 975th | 3.122⭐ | 76🧑⚖️ |
| Innovation | 751th | 3.25⭐ | 78🧑⚖️ |
| Theme | 750th | 3.605⭐ | 78🧑⚖️ |
| Graphics | 77th | 4.513⭐ | 79🧑⚖️ |
| Audio | 37th | 4.27⭐ | 76🧑⚖️ |
| Mood | 49th | 4.344⭐ | 79🧑⚖️ |
| Given | 72🗳️ | 124🗨️ |
To delay the Inevitability is that the game of the gallows begins again and again.
Did notice the console pop up with a null reference, and pressing a button for the drawing sometimes didn't work.
I'd also really recommend to tighten up the movement, because it feels a little floaty; On the Rigidbody2d, tweak the drag and speed a bit, and set the interpolation, if it wasn't already. Depending on the Input system, GetAxisRaw generally helps too.
Would love to see this game developed further!
I feel the controls could have been tighter (the sliding around wasn't great) but maybe it'd have taken more animations that you didn't have time to finish in order make it look right without the acceleration, so fair enough.
That said, though, that's just a bit of a nitpick--overall, it didn't detract from the experience. You guys did really well here, I'd be interested in seeing what you could make together outside of the time constraints of a game jam. :smile:
As I already said, great work. :slight_smile:
By the way, we are all very interested in this idea. We really want to continue working on it :з
-Tim

I liked the idea to show memories through associated items to make story more detailed.
Thanks for game and psychological message. Take care of yourself and your loved ones. :kissing_cat:
P.S. Илья - жопа.
@andreia Our goal was to create a small emotional story. We're glad we were able to make it happen.
Thanks a lot for the feedback!
@darriasart thank you!
@studiocherno Thank you for sharing this bug! She doesn't meet often.
We are glad that you had a good experience with our game! I even got a little shy! Mood - **shy artist** :smile:
@boclow We are glad to hear that different elements have such a good effect on the idea and story! It will be necessary to analyze this. Thank you for playing the game!
The fact that different people experience the story that you experienced - it seems like magic!
@niklas-zhaga Thanks to my team members for not letting me make a very negative ending!
Thank you very much! Reading such words is unrealistically cool.
Ludum Dare is full of action packed game, and it feels great to play something calmer and full of emotions like yours sometimes.
I loved the visuals and beautiful animations.
The story is simple yet full of beautiful small details, and the writing incorporated into the level is a very very good idea.
I would like to offer you good advice to improve the game (same way you suggested for me) but I think its perfect as it is. :)
Thank you for your kind words!
Game system wise, I didn't understand what the paper did at first. Maybe that could've been made a little clearer from the beginning. But it's fine.
.
@alks thank you very much! Probably the story turned out to be so lively, because it is realistic to some extent for each of the team members.
.
@yaen Thanks! A very correct remark! We didn't think about it.
Gameplay combined with overall atmosphere and main character gave me strong "Night in the Woods" vibes. Just out of curiosity, did you take any inspiration from it while creating you game?
I felt like I was walking on ice, the deceleration could be cranked up a bit.
The mood and atmosphere were really good. I didn't really find it 'fun' as it was more of an interactive experience, but this was very well put together!
At the beggining I was a bit puzzled because I didn't know what to do but I easily got it.
Nice job!!
UI is also a big problem and it breaks the immersion. Not only does it not fit the rest of the style, but it also blocks some of the text, making it needlessly harder to read. There are also some null exceptions you'd probably want to look at.
Despite all of this, I had a really positive experience. I just thought it would be nice to address some of the rougher parts because I want to see this game gets the polish it deserves. Be sure to work on it post jam, I would love to see the improved version of it!
Congrats on your game!

Визуальный стиль. Выделяется на фоне большинства других игр и подходит к рассказываемой истории.
Вышла действительно грустная история
#### Что вызвало вопросы:
Инвентарь иногда перекрывает текст. Особенно это касается места с гитарой в мусорке т.к. край уровня и возможности пройти дальше чтобы интерфейс не перекрывал текст нет.
Было бы прикольно как-то поиграться с музыкой. Когда происходят счастливые моменты хотелось бы чтобы в этот момент их как-то дополняла более светлая и жизнерадостная музыка, а так все как-то в один тон смешивается и не создается контраста между счастливыми воспоминаниями и печальной реальностью.
#### Спасибо за игру!
I thought the story was also well done. Even though it was a short game I felt connected to the characters early on into the game. All the sentences scribbled around also really contributed to the growing anxiety and feeling of something coming around the corner. I would have liked a way to go back between scenes though, or at least be able to exit the hangman drawing once you’ve opened it. It didn’t seem like there were ways to do those things and sometimes I would miss unlocking a memory before accidently going to the next scene. Especially since the game is all about connecting you to the characters knowing you missed a memory can be a bummer. I did end up replaying to make sure to check them all out!
That being said I still appreciated that you guys let the player learn by themselves how to play your game. Letting players walk around in the beginning enjoying the atmosphere & soaking in the story I think is very effective so that they’re intrigued by the time they get to the far right where you guys introduce using F to pick up things and combine object & location to unlock.
Great job to the whole team!
P.s. in next version we can stop this recursion and really help hero.