Cyber Skater by Syafire
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๐ ๐๐๐จ๐ฎ๐ญ ๐๐ก๐ ๐๐๐ฆ๐: ๐
You play as Narra, a skater girl astronaut with a hoverboard sent to explore a nearby plant. Your ship has crashed and the inhabitants of this planet are hungry... and you are on the menu!
Stop the inevitable destruction of your planet by killing as many aliens as you can. See how many aliens you can kill, and play again to beat your previous high score.
Purchase upgrades by picking up gold that the aliens drop. Buy upgrades like the grappling hook and more at the shop to increase your abilities and do more damage to the aliens.

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- Win Condition: You cannot win the game, you are only โdelaying the inevitableโ. Collect as high of a score as you can before you die.
- Defeat: when your health bar hits 0

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-Move: WASD, or Arrow Keys -Shoot: Left Mouse Click -Grappling Hook: Right Click (once unlocked at the store) -Pause: Escape

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- Zipline Master: Fire a grappling hook and hook onto walls/nearby objects to get away from the aliens.
- Heavy Bullets: Make your bullets more powerful +100% damage
- Swift Shooter: Shoot bullets faster
- Mastercrafted Bullets: Make your bullets even more powerful at +200% damage
- Expert Gunslinger: Your gun fires 3 bullets instead of 1

๐พ ๐๐๐ฆ๐๐ฉ๐ฅ๐๐ฒ ๐พ

Known Bugs:
Audio: Audio button Not Working in the pause menu (It works in engine but not on the export we have not found the problem)
Shop Bug: when your in the shop you can hit escape and open the menu, then resume and get killed while in the shop
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โจ๏ธ Programmer: @supervoximus ๐จ Artist: @Syafire & @supervoximus ๐ง Sound Design: @Supervoximus (Foley Sound/Guitar Playing)
Engine: Unity Art Programs: Photoshop, Illustrator, Gimp
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| Link | https://supervoximus.itch.io/cyber-skater |
| Original URL | https://ldjam.com/events/ludum-dare/50/cyber-skater |
Ratings
| Overall | 865th | 3.405โญ | 60๐งโโ๏ธ |
| Fun | 698th | 3.379โญ | 60๐งโโ๏ธ |
| Innovation | 1224th | 2.655โญ | 60๐งโโ๏ธ |
| Theme | 1075th | 3.276โญ | 60๐งโโ๏ธ |
| Graphics | 648th | 3.69โญ | 60๐งโโ๏ธ |
| Audio | 581th | 3.371โญ | 60๐งโโ๏ธ |
| Humor | 681th | 2.943โญ | 55๐งโโ๏ธ |
| Mood | 1017th | 3.161โญ | 58๐งโโ๏ธ |
| Given | 63๐ณ๏ธ | 109๐จ๏ธ |
the hook didn't felt that useful (maybe i just don't know how to make use of it?) but the other upgrades felt great and rewarding
There were not that much things to do to keep the player busy, and the game is a bit too long
But the core works! (and the merchant is funny :D)
Doesn't fit that well with the theme i think, but that's not that important afterall
The game is very nicely balanced it gets progressively more difficult but its still fun and rewarding especially with the weapon upgrades. The swift shooter one is really fun. Overall great work, really enjoyed playing this!
PS Narra is really cool but pls make a DLC where I can play as the cactus with googly eyes it's my favorite :D:D
Didnยดt really get what the grappling hook was good for, moving was way smoother and saver for me so that i never user it.
Didnยดt encounter any bugs, the music was nice, sounds were good to, overall great game!
One issue I encountered though is that the WASD controls don't work when you have a controller connected and when playing with the controller, you still have to aim with the mouse.
After I disconnected my gamepad the issue went away and I really liked it :)
About the possible theme ideas: I feel you. I did that last ludum dare and guess what - I couldn't come up with an idea for the chosen theme :laughing:
The skateboard and grapple are such cool ideas that I'd like to see them incorporated more! Maybe some grind rails that you could lock onto? And maybe the grapple could do something to enemies... Not sure
I did have a hard time finding the store the first time I played it. It might be nice to have some sort of direction pointer or start the player right next to it or something?
Also I loved the googly eyes on the cactus :D
Pretty intuitive and kiting those alien B***** felt really good ;)
I liked the artwork, the colour scheme was really good too! (with the green as the dominant colour)
Would have been cool if the player sprites where floating a bit up and down to indicate its a hoverboard, but now I'm just nitpicking :D
The music fit very well to the game :) Good job everyone!!
Overall I had a fun time!
Good job on submitting
Thanks again for the stream raid!!
I had fun playing the game, I felt quite powerful most of the time which I find fun~ It was really hard to tell when I got hit, enemies had this little smoke and also like a slow to their speed, but the player had nothing which made me feel like I wasn't getting hit until I saw the life bar~
Maybe add a marker to the store would be helpful too as I struggled finding it sometimes D:
Great art and sounds also a fun mechanic, congrats on this jam!
hopefully we will see eachother in another one!
A few small adjustments to the difficulty and inflation and it will be perfect.
Congratulations!
I really liked your concept for this jam
The music, and the overall look of the game is so playful. Controls were pretty easy to pick up and helped me bring out my inner skater-naut
Overall great game!
This game was surprisingly addictive. Surprising amount of art throughout the level with faux colliders (I just went around them through automatism and it was only when I got to my 3rd playthrough where I noticed most objects don't have any collision LOL. I still went around them, nonetheless.) The UI looks great! The upgrades in the shop seemed rewarding and were worth grinding for, killing the aliens quicker felt really satisfying with the new upgrades. The audio did get a little stale after a while but it didn't quite take away from the sheer amount of willpower I needed to buy the last shop upgrade.
I'm sad my run died to an alien munching me from basically across the screen LOL (Exaggeration).
Thank you for the submission!
The aliens have grown S T R O N G E R.
The movement and shooting feels great, the art is clear and the audio and visual feedback work great! The progression kept me engaged despite the low diversity of enemies.
I couldn't see my money when I was shopping, I don't know if this was specific to my screen resolution?
Also the hook was a great idea but I was too bad to control it properly haha.
Thanks for the game โจ