Horde of Methuselah by mrjeremy

Ready to play this real time strategy game that will place your resource management skills to the limit? Be prepared to expand your small group of survivors to a well oiled zombie slaying machine empire! This simple game will have you glued to the screen watching literal pixels, as you expand your territory and fight off the ever growing zombie threat! How long can you survive? And can you rid the island of the zombie infestation?
Witness the never ending death and rebirth of the Methulselian Horde as you struggle to claim territory and resources in this hostile world. Build up your base, manage resources, and expand your territory as you struggle to gain a foothold in a procedurally generated hell-scape. Keep a close eye on resources and population, as famine can set in unexpectedly, wiping out your units and leading to the downfall of the last remnants of humanity.
The shelters will light a safe zone for you to build in. New buildings can be purchased for 200 wood and 200 stone. Buildings will spawn gatherers to collect resources for you. Gathers can only collect resources if they are on the right pixel. Green for wood, brown for food, gray for stone. Barracks will spawn soldiers, units that will fight and kill incoming zombies. Soldiers are the only friendly units that can leave the safe zone. Your settlement requires food to survive, when your food reaches 0 units will begin to die. If your population reaches 0, you lose.
| Link | https://github.com/mrjeremy3341/Horde-of-Methuselah |
| Link | https://sunderpathgames.itch.io/horde-of-methuselah |
| Original URL | https://ldjam.com/events/ludum-dare/50/horde-of-methuselah |
Ratings
| Overall | 783th | 3.464⭐ | 30🧑⚖️ |
| Fun | 617th | 3.446⭐ | 30🧑⚖️ |
| Innovation | 803th | 3.196⭐ | 30🧑⚖️ |
| Theme | 834th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 1155th | 2.857⭐ | 30🧑⚖️ |
| Mood | 1084th | 3.089⭐ | 30🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
Very impressive you built all this, well done. Also the intro scene is great!
My strategy was building mostly food at the beginning. After a while I had so many resources that I just kept building shelters.
Shelters are a bit overpowered in my opinion because they clear out all zombies within their range. I cleared half the map by just building shelters. :D
Barracks seemed a bit useless and I stopped building them, sorry :(
But nontheless I enjoyed the game a lot. Good job!

> And can you rid the island of the zombie infestation?
actually, no.. because on my map one tiny island in the bottom-right corner was out of reach from any shelter. :P

the buttons sometimes felt bugged, as i had often had to click one 4 or 5 times for the cursor to change to the desired building. towards the end, it did start feeling a tad laggy, but that might be a browser issue. and the music looping would've been nice, but i eventually figured pressing escape and then resuming the game did restart the song. :)
anyways, again, wow! and thanks for sharing the source, i'm definitely interested to learn a thing or two from what you've done! <3
Got a lot of feedback, not bc. the game is bad, rathe rbc. I played quite a while and thought it's good.
Food is by far the most important ressource, as if it runs out everything comes to a halt. Effectively food shortage can kill you, if all your lumberjacks or miners die and you can't make a comeback, if you don't have enough resources.
I think it's bad that you can't remove buildings, with a slow and methodical approach this would be very necessary, as you can't really reposition anything except if the zombies kill it.
I also think it's bad that the amount of zombies is just rising and they literally don't move, as it means late rin the game you are only spamming barracks with the hope they kill off the zombies unless... you build shelters, as they pretty much kill the zombies.
Also if the zombie tikck is high, it really starts on the processor, it's a quite calculation heavy game and might need some optimization, especially in the areas where no zombies are anyways close, calculations probably could be driven back a lot.
Also the algorithm creating the map would need some check if there are zombies which can't be reached, as the game can't be completed.
And I think it's also a bit to motion heavy to always select a new building after placing one, as there ar enot hotkeys.
Moving around the map maybe also should work with rightclick holding.
That's all I can think of, really happy that I stumble dove rit. Loved the concept.
It took me a while to get the right start going, but it was worth the trial and error and once I got there... FINALLY!
I'm looking forward to what else you could do with the concept, I think you have a pretty neat start here!
Really REALLY fun entry. My wife played it and said she wanted to continue playing it for hours.
Amazing how some pixels on a screen can be so engaging.
Really really fun and solid entry.
A bit a audio would have done it justice, the game deserves it.
One thing that could be better was the visuals on the buttons, and it would be nice for the game to remember what building I selected so I can just keep clicking to build that same building again (as opposed to clicking on a building every single time I want to build it)
Really well done!

It was fun but just fix the stuck part (and fix the text in the buttons, it could all fit it)
If you're looking for general ideas it might be neat to include some kind of outbreak mechanic where one of your settlements gets destroyed and spawns a lot of zombies. It would mean you can't just sit back once you've got enough soldiers to keep the zombies away.
https://www.twitch.tv/videos/1447965941?t=02h02m47s
Absolutely great job, I could play this for ours (and may well do), so fun! Love me some rts sim games like this

However I have always sucked at strategy games and couldn't really expand my territory but that's obviously on me :(
At first I thought it was too complex and hard to parse, but I gave it a second shot and managed to understand it.
From there it was pretty fun, but it petered out pretty quickly. 
I got about this far before stopping as at that point I had essentially won (Had enough infrastructure I could build whatever I wanted whenver)
This is a SUPER solid prototype and base for a game, but it lacks depth. As a jam game though, it definitely kept me busy for a little while :)
Great entry, I hope you continue developing after the jam
I imagine if the player put time into this they could uncover a lot of depth and create strategies to rid the island of the green menace.