Crunch by Neisha
Crunch is a small game where the player has to keep their character awake for as long as possible. However they have procrastinated for too long so they are not able to meet their deadline. Therefore all nighters have to be pulled to finish as much work as possible. But the character is already very tired and exhausted and it is only a matter of time until their body inevitably crashes and they fall asleep, getting no further work done before the deadline.
The player has to help their character stay awake for as long as possible through various actions like drinking coffee or getting fresh air.
Be aware though that depending on the action the character does, it also affects their sleepiness and productivity, getting more or less work done.
Team:
- Jenny Neuhard (Developer, neisha.itch.io)
- Adrian Bernhart (Developer, treesareop.itch.io)
Assets:
- Kenney Assets (kenney.nl)
Thanks for playing our entry for the Ludum Dare 50 game jam! We love participating in game jams, being able to get lots of ideas into actual prototypes and little games. We are in the process of starting out as a little indie company called "Coffee Scream Studio". Check out our website: coffee-scream.studio! We plan to release our first little mobile game this year (2022)!

| Link | https://neisha.itch.io/crunch |
| Original URL | https://ldjam.com/events/ludum-dare/50/crunch |
Ratings
| Given | 0🗳️ | 0🗨️ |
I liked the aesthetic of your game. The isometric art was very nice. I think the UI in the beginning could have been played out better for player experience/readability.
Playing into the idea of crunch and workaholism was really nice and relatable as I know so many game devs have experienced this before. Great theme idea.
I was confused while playing, I am not quite sure why or how actions were helping or making things worse for my main character. It was difficult to understand how to play and the point of playing.
I like the art again and theme, super nice job! Great work on your game. I also looked at your studio website and your games look really great. Good luck with your first mobile game release. You got this!
- I was able to do 2 cycles of pure work without falling asleep, so it is unclear how the energy/work balance is working out
- would have really been nice to have bars showing your progress/energy levels and how different choices impacted them.
- some SFX and music (especially some dynamic stuff that followed your energy state) would really help this out.