Cabbage Crashers by UnitedFailures
Cabbage Crashers
You're just a regular everyday cabbage farmer, trying to make your way in the world. But no matter how hard you try, the world is against you. In Cabbage Crashers, your goal is to survive for as many days before inevitably going bankrupt or succumbing to the pressures of the world and selling out to big cabbage.

Cabbage Crashers is a cabbage farming simulation with these awesome features!
- Cabbage Genetics: Select two fully grown cabbages and splice them together to create a new cabbage seed to plant.
- Advanced Market Simulation: A dynamically updated market inspired by real commodities markets. The market changes based on in-game events and prices cabbages based on their attributes.
- Events: Random events help tell the story of your cabbage growing epic on your way to inevitable sellout to big cabbage. Read about events that impact the market in The Daily Cabbage newspaper and stay on the lookout for events affecting your upkeep costs!
- Upgrades: Upgrade the amount of plots for growing cabbages, save up for the special golden plot, buy the ultra powerful ferilizer, or get more splices per day!
Known Issues
- In the Windows build, close the game by pressing ALT-F4 (sorry!).
- At smaller browser resolutions, the WebGL expand to fullscreen button is not visible causing the game to get cutoff. The solution is to "Zoom out" in your browser. For example, by pressing CTRL+Minus.
Credits
- CelestialJoy for some of the pixel art.
- Our wonderful friends for their feedback throughout.
We hope you enjoy our game, be sure to let us know of your high score!
v1.1 (April 7, 2022)
Thanks for everyone’s feedback! We made some changes to make the game overall a better experience. We hope you enjoy and be sure to let us know of any further feedback.
Quality of Life Changes - Improved hitboxes for cabbage plots - Made clearer things like how to sell a cabbage, the “sellout” option, and upkeep. - Lowered event sound volume - The upkeep event should stay on the screen for longer and fade out gracefully. Also will disappear upon going to the next day. - Some UI elements clarified and improved. - New seeds go to the end of the inventory instead of the leftmost slot.
Balance Changes - Negative events will happen more frequently. - Market events should have an impact on prices slightly faster. - Lowered initial max splices to 1. - Increased price of the random seed. - Increased price of buying a plot to $150. - Decreased initial cash to $125. - Tuned min and max values for cabbage attributes - Cabbages that are not fully grown are worth less. - Splicing is more likely to lead to cabbages that are better than the average of their parts - Other minor market and event changes.
Bug fixes - Fixed cabbage prices occasionally going to $0 with no event occurring. - The MIT blue cabbage event should properly impact blue cabbages. - The red cabbage event should also impact cabbages red in color alongside “real” red cabbages.
| Link | https://unitedfailures.itch.io/cabbage-crashers |
| Link | https://unitedfailures.itch.io/cabbage-crashers |
| Original URL | https://ldjam.com/events/ludum-dare/50/cabbage-crashers |
Ratings
| Overall | 802th | 3.449⭐ | 41🧑⚖️ |
| Fun | 797th | 3.282⭐ | 41🧑⚖️ |
| Innovation | 621th | 3.385⭐ | 41🧑⚖️ |
| Theme | 1303th | 2.821⭐ | 41🧑⚖️ |
| Graphics | 1093th | 3.026⭐ | 41🧑⚖️ |
| Humor | 640th | 3⭐ | 40🧑⚖️ |
| Mood | 905th | 3.282⭐ | 41🧑⚖️ |
| Given | 48🗳️ | 67🗨️ |

So yeah, obviously I liked it :smile: But I think the newspaper should be a bit more relevant. TBH most of the time I didn't even notized the news (well maybe thats because I was the richest person ever in this game) It would be pretty cool if there are more attributes on the cabbage and there would be news like "vitamin K considered harmful, but vitamin L is cool". I just noticed you did something similar (saw the oktoberfest event) but I think this should be much more prominent and better communicated (like showing with attributes are currently popular in the UI). It would be super cool if you have to keep different lines of you cultures to react to a changing market situation.
But still, great entry!
UPDATE: nevermind i just figured it out, sorry I'm a little slow haha
Also cabbage game devs unite \o/
To anyone who can't figure out splicing, you have to click 2 cabbages at a time, and then a purple splice button appears between the red and blue info boxes that appear on the left.
The main issue with the game is the total lack of difficulty which, while relaxing does kind of break the theme of the inevitable bankruptcy. Experimenting with different cabbages was very fun and the occasional headlines really added to the experience and immersion. I felt like there was this whole world beyond my little farm and that I was competing for world cabbage domination.
The technical issues are kind of hard to ignore, after a few cycles I did not look forward to having to click on the cabbage patches with pixel perfect accuracy and then running the risk of accidentally selling the wrong cabbage because I forgot what order I clicked them in.
Add a highlight that shows which cabbages are selected, fix the click detection issues, polish up the graphics, and tweak the difficult curve and you've got a solid game on your hands
Thanks for all the good/constructive feedback so far! Appreciate it!
We just pushed a minor update to v1.1 that will hopefully once and for all keep cabbages from going to $0 (or at least make it super rare).
Anyway, congratz on the submission !
I did not understand how to fructify my business, but I grew some cabbages and sold them. The little cabbage animations was cute.
Grow a really big one cabbage lol (Not as huge as the one above in the comment though)
Really fun game! Good job!