Not Enough Time by LauraQwerty

[raw]
made by LauraQwerty for Ludum Dare 50 (JAM)

portada not enough time.jpg

After a zombie outbreak takes place in a small city, a woman and her family must try to survive the onslaught.

Each night morale and defenses will drop. Is there any point in trying to survive?

Choose your priorities and remember: delay the inevitable.


CONTROLS

Left Arrow/A: Move left Right Arrow/D: Move right Space: Interact.

Ratings

Overall 1300th 2.868⭐ 21🧑‍⚖️
Fun 1293th 2.65⭐ 22🧑‍⚖️
Innovation 1182th 2.711⭐ 21🧑‍⚖️
Theme 463th 3.85⭐ 22🧑‍⚖️
Graphics 873th 3.421⭐ 21🧑‍⚖️
Audio 738th 3.059⭐ 19🧑‍⚖️
Humor 1119th 1.941⭐ 19🧑‍⚖️
Mood 788th 3.4⭐ 22🧑‍⚖️
Given 22🗳️ 10🗨️

Feedback

RoughSkin
04. Apr 2022 · 20:15 UTC
Great game!
OrdiNeu
04. Apr 2022 · 20:21 UTC
Neat take on the idea! It was pretty clear how to play. Only thing I'd mention is that sometimes the window and such weren't interactible, and I'm not sure what the book does. Good job though!
JoelOliveras
04. Apr 2022 · 23:20 UTC
Interesting and entertaining, a recommendable experience.
BangKerpow
08. Apr 2022 · 02:07 UTC
I like how the game mechanics kind of built a narrative that coalesced as you played.
RanJ
09. Apr 2022 · 04:38 UTC
This game reminded me of the project "60 Seconds!". The idea of the game is interesting, but so far there is little interactivity with the environment. The project can be developed, add a mechanic and maybe even a plot. Good luck with your current and future projects.
pndaa
10. Apr 2022 · 18:34 UTC
Good job to show without telling what's going on at the begining. By showing that girl with the haxe and the broken windows.

But after that it is hard to know what actions do. They are too little feedbacks on them. You could have shown a text in the black screen that is displayed after each actions. To explain what the player's action did for example.


I didn't succeeed to win, is it possible?
Marron121
11. Apr 2022 · 07:04 UTC
@pndaa To fit with the theme "Delay the Inevitable", the game keeps increasing difficulty, decreasing the house defenses & character's morale more each day. You can, however, "save" more people by the end if they still have morale when the house defenses reach 0, reflected in the end screen.
BurnsDesigns
13. Apr 2022 · 21:14 UTC
I agree with some others. Feedback for how each interaction helps moral/defenses or if I have limited interacts (or is it time based?) But for a gamejam, this was excellent! That many frames in a walk cycle is impressive for the limited amount of time!
LilianC
18. Apr 2022 · 12:44 UTC
Nice mechanics, great way to create the feel of a zombie invasion without having to actually to the zombie invasion x) . Like the use of time as a resource, however it is not clear enough what each action will do. I didn't try another game after the first because I had no idea what I could have done better
WobbleBlocks
18. Apr 2022 · 13:35 UTC
That was pretty fun! Nice work!
zimny11
18. Apr 2022 · 16:00 UTC
Nice take on the theme! The art style looks cool. I would like to have info on how much time is left until zombie attack and how much time each action take. Anyway, good job with the game.