Space Escape by Feraligatr

Summary
Somewhere in the universe, there you are in your spaceship. You are minding your Business as you do every day, collecting fuel and projectiles, whatever you need. But suddenly you see something from far away... oh no it's a black hole. Now hurry up and don't get hit by the asteroids. Or is everything inevitable in the end?
Controls
Keyboard
WASD - Control Ship
Shift - Boost
LMB - Shoot
Gamepad
L-Stick - Control Ship
RB/R1 - Boost
A/X - Shoot
Team
Milmalissa - Digital Artist
manio - Music and Sound Director
ThePeat - Developer
Foreign Assets
Font - Space Font (https://www.fontspace.com/mandatory-plaything-font-f41315)
Additional features (spoiler or figure out by yourself)
Destroying rocks | Collecting canisters --> Extra Speed | extra tank volume
Getting hit by rocks --> Lose speed
Everything consumed by Black Hole --> Extra Speed for Black Hole
Shields --> +1 Shield | Slows down black hole | increases max shield amount after collecting 10 | lose 1 speed when shield gets shutdown
| WebGL (itch.io) | https://nidavellirgames.itch.io/space-escape |
| Windows (itch.io) | https://nidavellirgames.itch.io/space-escape |
| MacOS | https://nidavellirgames.itch.io/space-escape |
| Original URL | https://ldjam.com/events/ludum-dare/50/space-escape |
Ratings
| Overall | 957th | 3.324⭐ | 39🧑⚖️ |
| Fun | 782th | 3.297⭐ | 39🧑⚖️ |
| Innovation | 1211th | 2.667⭐ | 38🧑⚖️ |
| Theme | 839th | 3.527⭐ | 39🧑⚖️ |
| Graphics | 877th | 3.419⭐ | 39🧑⚖️ |
| Audio | 555th | 3.405⭐ | 39🧑⚖️ |
| Humor | 1003th | 2.387⭐ | 33🧑⚖️ |
| Mood | 1183th | 2.944⭐ | 38🧑⚖️ |
| Given | 42🗳️ | 52🗨️ |
Great sound effects,
Love the 2.5D style,
Sometimes the asteroids corner me and i cant go anywhere,
the drops sometimes are non existent or abundant ,
Would be nice if at the start you get atleast 1 missile ,
I'm a bit more used to space shooters where you have infinite ammo and the asteroids have more than one hit point, so that threw me a bit at first, but that doesn't make it a bad decision.
It all played well, and I enjoyed the soundtrack. The models looked a little bit... flat? But at the same time, it was all self-consistent, so it didn't draw me out of the game at all.
Overall, good job--well done! :grin:
Okay, I really like the UI and the fluidity of the controls. The movement is smooth. The sounds are not overbearing and the music is really nice as well.
For some criticisms, I think what would make this game really pop out more is to add effects. The effects I'm talking about aren't really there to make the game pretty but rather to serve as indicators and feedback mechanics. Some simple explosion effects for getting hit by hazards. Some glow/glitter for pickups. Simple camera shake when hitting obstacles as well would make a huge difference and really add that game feel. I know it's a jam game, but just simple effects do have huge impact specially on the readability of the gameplay situation. It also complements with the audio bringing the experience much more enjoyable.
Other than that, we both did a space game with some usage of gravity and asteroids, so big plus for me lol. Thank you for submitting. Great work!
Also 'travelled 3216 lightseconds within 02:11:89 lightseconds'? something doesn't seem quite right there.
A very beautiful game! Everything was running very smoothly. I wasn't sure if there's a goal besides just delaying the inevitable approach of the black hole. Either way, good job!

Pretty good overall for a jam!