Herdey (VR Only) by shadowbrain

Herdey is a fluffball herding game, scavenge items around the yard (in the shed) to try and keep the fluffballs from inevitably escaping!
This game should work with any SteamVR compatible VR headset.

| SteamVR build on Itch | https://shadowbrain.itch.io/herdey |
| Quest and Focus 3 APKs | https://shadowbrain.itch.io/herdey |
| Original URL | https://ldjam.com/events/ludum-dare/50/herdey-vr-only |
Ratings
| Overall | 466th | 3.694⭐ | 20🧑⚖️ |
| Fun | 436th | 3.611⭐ | 20🧑⚖️ |
| Innovation | 113th | 3.944⭐ | 20🧑⚖️ |
| Theme | 412th | 3.889⭐ | 20🧑⚖️ |
| Graphics | 374th | 4.026⭐ | 21🧑⚖️ |
| Audio | 354th | 3.667⭐ | 20🧑⚖️ |
| Humor | 221th | 3.833⭐ | 20🧑⚖️ |
| Mood | 297th | 3.861⭐ | 20🧑⚖️ |
| Given | 46🗳️ | 14🗨️ |
( @eli-delventhal )
You won't get the fancy controller rendering as that's a whole bag I didn't want to get into with UnityXR haha.
My method was to get down to just one fluffball and then stack flowerpots/jars on it. After that, corner it by the supply building and [attempt to] build it a house.

I survived almost exactly 1000 seconds :smiley:
Those little guys are adorable! It's actually amazing how convincingly lifelike they seem in the headset with the way they move. The fur is also really cool, is that a custom shader?
I couldn't figure out if the tools were meant to do something or are just a concept for extending the game, that would be a cool feature. Also I never found a key for the instruction book if one exists.
One minor nitpick, I finally downloaded and installed WinRAR to unpack the files, but before this I'd skipped a lot of games because they were in .rar format and wouldn't be surprised if other people do the same. ZIP format is maybe a little less optimal but doesn't need any special software to unpack on Windows so might slightly widen the audience for jams (although, the VR audience is probably already pretty narrow haha).
Amazing work, so cool to see a VR game built in such a short time.
Also for anyone else reading, please give @shadowbrain extra kudos! They've been helping other devs get their games running on SteamVR, really cool to see in this community.
I thought I had defeated the game design by herding one of them into the shed, only to discover that counted as escaped...
Great take on the theme. Using the tools to build makeshift enclosures around them made this stand out more than if it was just dropping objects in their path. Keeping them slow and fat seemed to be the way to go. Really easy to keep the final one alive when it is big.