Red giant by Szkocka

[raw]
made by Szkocka for Ludum Dare 50 (JAM)

Hi!

I present to you game about trying to slow down world being eaten by sun that turned red giant!

Objective: Find shells and load them up to gun pointing at the big red glowing sun.

instructions.png

Every shot causes new space object to spawn nearby. Those have additional munitions on them.

coverperhaps.png

Software used:
-Unity Engine
-Blender
-GIMP
-BoscaCeoil v2
-Visual Studio Community 2022 - That AI gets annoying really quick!

screenshot2.png

Controls [WINDOWS]:
-A/D/W/S -=- Moving forward, back, starfing
-Space/Left Ctrl-=- Moving Up or down

Controls [WEB]:
-A/D/W/S -=- Moving forward, back, starfing
-Space/Left Shift -=- Moving Up or down

Creation lore:

This ludum dare I scrapped about 3 projects, one was about U-2 Spy/Weatherplane. Current one was born at about half time in this ludumdare, I think it was 40 hours left.

Like the last event, I slept when I was tired, didn`t try to force myself to go with unfun idea due to not enough time to start new project and here we go! Once again, recommend sleeping, way better the the energy drink route :smile:

In case of any questions please feel free to ask!

Ratings

Overall 1164th 3.109⭐ 25🧑‍⚖️
Fun 1106th 2.957⭐ 25🧑‍⚖️
Innovation 861th 3.136⭐ 24🧑‍⚖️
Theme 726th 3.63⭐ 25🧑‍⚖️
Graphics 1096th 3.022⭐ 25🧑‍⚖️
Audio 716th 3.095⭐ 23🧑‍⚖️
Mood 516th 3.652⭐ 25🧑‍⚖️
Given 49🗳️ 40🗨️

Feedback

LDJam user 0
05. Apr 2022 · 18:45 UTC
Web version or bust.
Cresceda
05. Apr 2022 · 18:47 UTC
Surprisingly fun to play! Also liked the somewhat 2D vibes the game give even though it's made in 3d.
Cievers
05. Apr 2022 · 18:50 UTC
It took a little while to get the hang of how to fly around, but after doing so it felt very nice and atmospheric, to which the bold visual choices amazlingy contributed. Well done!
SasquatchBStudios
05. Apr 2022 · 19:04 UTC
Solid experience for 40 hours left, congrats!
I think your theme, audio and mood were your strengths here. It was eerie having this red giant growing in my peripheral as I was frantically trying to find more ammo. Took me a minute to get my bearings but after that it was a solid game loop idea.

I found the mouse sensitivity to be a massive issue for the playability. But my main issue was there were several times I went to the blinky red lights and despite looking all around I couldn't find ammo near some of them.

Congrats on your upload!
Labete
05. Apr 2022 · 20:21 UTC
Very sensitive controls, cool idea, difficult to see in space. Music sets the mood quite well. The spaceship looks nice :)
Beelzeboss
07. Apr 2022 · 18:28 UTC
Kinda hard to orient yourself, otherwise cool idea and execution. Good job!
gamesplusjames
08. Apr 2022 · 09:59 UTC
Cool idea and loved the space car! :D Nice work
Cover Club Media
08. Apr 2022 · 22:03 UTC
Agree on the sleep idea. Gotta have a mind to think! Great job on the submission very fun.
Nate_Bit_Games
08. Apr 2022 · 22:33 UTC
Nice aesthetic and atmosphere. Controls were a bit sensitive but other than that nice entry
Pegasus
08. Apr 2022 · 22:48 UTC
Really well made game. I love the eerie aesthetic you get from the massive sun watching you from the distance while you frantically search for the red lights in the dark of space. Music was very cool and fitting too. Would have loved to have some kind of animation for the gun firing so you can see your hard earned shells launch off into the distance.
EagleV
08. Apr 2022 · 22:54 UTC
Lots of fun, only remark would be to add a sound to the oxygen replenisher, it's a bit annoying to concentrate on staying close to it and at the same time having to look at the top left hud to make sure it's working.
Egor010121
08. Apr 2022 · 22:56 UTC
Good game! I think it's worth lowering the level of the "fish eye", add a few pointers and it will be just right!
bodCodes
09. Apr 2022 · 15:35 UTC
Lots of mood from visuals and soundtrack/ambient SFX. Love the in-world tutorial! Mouse was uber sensitive for me in HTML5 version. Good entry.
Applestreet Games
09. Apr 2022 · 22:36 UTC
Absolutely love the eerie aesthetic and the ambient sounds. Enjoyable game! Great job!
etchell
10. Apr 2022 · 04:12 UTC
Really enjoyed the controls. Felt fun and polished.

I got a score of 7368 with a survival time of 1284.03 seconds.

The colour palette was great. Very ominous.
Flying Dog Fish
13. Apr 2022 · 20:08 UTC
Interesting idea and a nice ominous environment, but I just couldn't get used to the controls.
axelrinaldo
17. Apr 2022 · 22:14 UTC
A really fun game and a good take on the theme. :D I do appear to have caught a case of the stupid though since I died two times to simply forgetting oxygen was a thing, some kind of warning sound would have been appreciated to help my failing mind. :D