Red giant by Szkocka
Hi!
I present to you game about trying to slow down world being eaten by sun that turned red giant!
Objective: Find shells and load them up to gun pointing at the big red glowing sun.

Every shot causes new space object to spawn nearby. Those have additional munitions on them.

Software used:
-Unity Engine
-Blender
-GIMP
-BoscaCeoil v2
-Visual Studio Community 2022 - That AI gets annoying really quick!

Controls [WINDOWS]:
-A/D/W/S -=- Moving forward, back, starfing
-Space/Left Ctrl-=- Moving Up or down
Controls [WEB]:
-A/D/W/S -=- Moving forward, back, starfing
-Space/Left Shift -=- Moving Up or down
Creation lore:
This ludum dare I scrapped about 3 projects, one was about U-2 Spy/Weatherplane. Current one was born at about half time in this ludumdare, I think it was 40 hours left.
Like the last event, I slept when I was tired, didn`t try to force myself to go with unfun idea due to not enough time to start new project and here we go! Once again, recommend sleeping, way better the the energy drink route :smile:
In case of any questions please feel free to ask!
| Link | https://szkocdev.itch.io/red-giant |
| Link | https://szkocdev.itch.io/red-giant |
| Original URL | https://ldjam.com/events/ludum-dare/50/red-giant |
Ratings
| Overall | 1164th | 3.109⭐ | 25🧑⚖️ |
| Fun | 1106th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 861th | 3.136⭐ | 24🧑⚖️ |
| Theme | 726th | 3.63⭐ | 25🧑⚖️ |
| Graphics | 1096th | 3.022⭐ | 25🧑⚖️ |
| Audio | 716th | 3.095⭐ | 23🧑⚖️ |
| Mood | 516th | 3.652⭐ | 25🧑⚖️ |
| Given | 49🗳️ | 40🗨️ |
I think your theme, audio and mood were your strengths here. It was eerie having this red giant growing in my peripheral as I was frantically trying to find more ammo. Took me a minute to get my bearings but after that it was a solid game loop idea.
I found the mouse sensitivity to be a massive issue for the playability. But my main issue was there were several times I went to the blinky red lights and despite looking all around I couldn't find ammo near some of them.
Congrats on your upload!
I got a score of 7368 with a survival time of 1284.03 seconds.
The colour palette was great. Very ominous.