Starship Kafka by mooncalf

[raw]
made by mooncalf for Ludum Dare 50 (JAM)

On your journey to a new home, you are awakened unexpectedly. Why have you awoken? and what is there to even do?

  • This game is a subtle take on the theme but entirely guided by it. Check the comments after playing if it entirely confuses you.

    A to move left D to move right Space to jump Wall jump while wall sliding

Ratings

Overall 1396th 2.333⭐ 20🧑‍⚖️
Fun 1402th 1.947⭐ 21🧑‍⚖️
Innovation 1308th 2.474⭐ 21🧑‍⚖️
Theme 1299th 2.842⭐ 21🧑‍⚖️
Graphics 1059th 3.105⭐ 21🧑‍⚖️
Mood 1283th 2.632⭐ 21🧑‍⚖️
Given 11🗳️ 19🗨️

Feedback

RalfZ
06. Apr 2022 · 13:07 UTC
Was nice art and the illusion of constantly walking to the left was nice! Though I didnt know what the goal of the game was, there was a score meter though it didnt tell me anything. Nice animations too!
ping78
06. Apr 2022 · 14:53 UTC
Art is realy nice and infinate hallways are well made.
mmisspelling
08. Apr 2022 · 07:31 UTC
amogus

don't think I get it. I even waited for the timer to end but it just started counting negatively. Cool stuff with the infinite scrolling illusions though.
🎤 mooncalf
09. Apr 2022 · 15:16 UTC
@mmisspelling The intent was to delay the player inevitably moving on to another game by using design tropes to create expectation that kept them playing longer than was merited since there is really nothing to actually do. It is a bit obtuse as explaining it up front counteracts the design. Perhaps the game over screen should?

Thanks for playing! Sorry if it was a bit trollish.
mmisspelling
09. Apr 2022 · 16:45 UTC
@mooncalf wow that really puts it into another perspective, pretty smart take on the theme!
Alurian
09. Apr 2022 · 17:28 UTC
That was a bit weird. Nice one.
Mickxe
09. Apr 2022 · 18:53 UTC
Definitely Kafka-esque! You could probably have pushed it further and made it weirder. :D
Mickxe
09. Apr 2022 · 18:53 UTC
(website duplicated my message above for some reason)
Wizard
09. Apr 2022 · 19:08 UTC
Very interesting take on the theme. looked great and played smooth as butter. Well done.
sacredbacon
09. Apr 2022 · 19:31 UTC
Very fast paced, I like the infinite falling level design.
peter_sc
09. Apr 2022 · 19:45 UTC
The infinite hallways are a really cool effect.
DrumGadget_433
09. Apr 2022 · 21:56 UTC
This is a fresh interpretation on the theme, and a neat reference! I certainly fell into the trap of waiting for the timer after exploring a while. The art was nice and clean, too.
Slecornu
10. Apr 2022 · 16:34 UTC
Really interesting to make a Kafkaesque game. I will take inspiration from this, great job!
JOZGames
10. Apr 2022 · 22:43 UTC
Acho que a câmera está muito perto do personagem, não da pra ver o que tem ao redor.
CiaranW
10. Apr 2022 · 22:55 UTC
I like the graphics, and I definitely fell for the infinite levels.. your comment put it into perspective, nice 😂. Some sound/music would have been a good addition, and I think the platforming could do with a bit of tweaking to make it feel more responsive. Nice entry!
zimny11
11. Apr 2022 · 18:10 UTC
After reading the comments, from expression of nice, simple platformer, I change my mind about this game to: awesome concept for a game! The "Arrival in" timer is just evil :P Only sound effects and music are missing. Great idea for a "game" :)
jhandsy
14. Apr 2022 · 01:28 UTC
Haha pretty troll-y! The art is really nice. I wish the camera caught more of the screen at once, though. I know the platforming wasn't really that important, but the tight camera angle made it pretty hard to enjoy jumping around.