Abandon Ship by SpaceyLake
This game is a space shooting game about keeping a spaceship from being destroyed while the crew is evacuating.
The game is a twin stick shooter and support both keyboard and controller input.
Narrative: Your ship is under attack by generic space monsters and as the unpaid intern it falls to you to delay the inevitble destruction of the ship to give your crew time to evacuate and then escape yourself.
Note: The Linux and Windows build is recommended over the web for the best experience as web has worse performance.

Ratings
| Overall | 925th | 3.348⭐ | 25🧑⚖️ |
| Fun | 819th | 3.261⭐ | 25🧑⚖️ |
| Innovation | 1209th | 2.674⭐ | 25🧑⚖️ |
| Theme | 1005th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 825th | 3.478⭐ | 25🧑⚖️ |
| Humor | 929th | 2.545⭐ | 24🧑⚖️ |
| Mood | 1048th | 3.13⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
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I think this game would benefit a lot if it had sound. I even downloaded the Windows executable to check if my browser somehow messed up. For the next LD (you are going to participate again right?) you could use a simple generator like this one: https://www.bfxr.net/
It adds so much!
Also, small thing: When I was in the menu, I was expecting the Enter key to work, but spacebar was my second try and that worked so it is not really a problem :-)
Sound is an area that the game lacks. None of us have much practive in sound design so it was low priority. I thought about it at the end and tried making some soundtracks but did not come up with something I liked or something that didnt feel repetitive and a sountrack that people wants to turn off is worse than none in my opinion. Thanks for the tip about bfxr, I will look in to it.
About the Enter key. It is something I have had as an afterthought and is a natural way of traversing menues. Something I will try to have in my mind in my next project.
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Graphics looks fine and idea with killing enemies and then fixing up your ship is good. Problems arise with balancing of everything, I couldn't get more than 2-3 minutes of playtime, because enemies were spawning way too quickly and causing damage to my ship. I was unable to run from one side to the other and keep ship not damaged and oxygen level intact.
Some balancing so playthrough would last much longer would be fine fix for the game overall.
Suggestions for potential future improvements:
- Add some kind of tech upgrade, maybe better weapons, faster fixing, more durability for ship, better oxygen holding capabilities
- let enemies evolve slowly over time (firstly enemies are much weaker, causing a lot less damage)
- experiment with adding some kind of cooperative mode, local or network multiplayer would be fine addition for this game.
Reminds me a lot of We Need to Go Deeper.
I'd imagine this could be very fun in multiplayer as well.
I like how you could easily expand this game with more alien types, more weapons, more jobs to do.
(eg.: mop up the acidic alien blood which causes hull breaches when left on the floor)
It's a solid base and thereby perfect for a jam game. I would love to see a post ld version of this.
ye balancing is kind of hard there are alot of factors to take in account for this game. We did it abit last minute too. If we continue on the game we should try to balance it better and let other people than us playtest to find a good balance.
I also think it is abit hard. A tip from the dev if you think it is har is to focus less on the ones attacking you and more on the spawners because they are the ones actually making the hull damage. Something that maybe should have been explained.
I might be wrong but I believe that with the features currently in the game it would not be fun in rounds of much longer than what it currently is. I believe that abit more than 3 min is the time you need to keep the ship intact.
Nice list of improvement suggestions. I think our main idea have been to make more kinds of hazards and balancing it with more weapon slots for the character instead of character/ship upgrades but upgrades might be interesting too.
I have not thought about multiplayer for the game but it sounds interesting and fun to try to implement. Absolutely something I would try to implement if I continue on the game.
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Multiplayer sound like a good idea when you say it.
I have realized that the game is quite expandable. Fun concept of a hazard. Something I might take into concideration if I continue on the game.
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Though if I do I hope some of you will try potentially upcoming versions of the game.
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I like that you have monsters and ship design combined so I fell like you have some storrytelling by textures. It is really cool and atmosphere.
But absence of audio is much sad(( I think next time you should add at least music for your game - it will be much more cool! :)
And maybe you shouldn't make so big tutorial screens. So maybe do simplier controlling, or do action tutorial.
But still great, I love it!)
Great entry!