ResQ by marrs

[raw]
made by marrs for Ludum Dare 50 (JAM)

In ResQ you control a helicopter tries to rescue as many people as possible while the area is being blasted by bombers flying overhead. Take the people to a safe zone but make sure those zones don't get bombed themselves or you'll have to rescue the people again.

This is the fourth time I've participated in LDJAM, and the third game I actually submitted. The previous games were all done with Godot 3 but a friend challenged me this time to not use any game engine, and build everything from scratch in C++. So that's what I set out to do. I did a course in OpenGL in the week before and managed to build just the bare essentials to get this game up and running.

ss1.png

ss2.png

ss3.png

Ratings

Given 2🗳️ 2🗨️

Feedback

Kszaku
04. Apr 2022 · 22:24 UTC
A simple concept, that fits theme well. I like how you use the scale of the "bombs" to show how far they are from detonating. I disliked the audio, however. I see where you were going with that, but I wish you used more "realistic" sounds.
🎤 marrs
05. Apr 2022 · 10:14 UTC
Thanks for your feedback @kszaku and I agree on the sound effects. My previous games did not even get to the point where I was ready to add audio. Here I decided to try and integrate it anyway, so to be honest I ended up spending more time on the code to make it play sounds then I did on the actual sounds. And it shows. Or "hears" ;)
Copito
05. Apr 2022 · 19:06 UTC
Cool, retro feeling game. I was a bit confused when I flew to the end of the river and the river ended rather than wrapping around as I thought all old school games should! Everything worked as intended though, only other thing is it might have been nice to have some context sensitive prompts to take off, return to the pad etc since I found myself getting confused with what to do at times
🎤 marrs
07. Apr 2022 · 20:45 UTC
All good tips for improvement @copito so thank you for the feedback!