Trashy Towers by TinyWhaleCloud

[raw]
made by TinyWhaleCloud for Ludum Dare 50 (JAM)

Trashy Towers

A Tricky Towers inspired game where you have to stack trash with your roommates until someone spills it.

Entry for the Ludum Dare 50 with the theme "Delay the inevitable".

This game is playable with a keyboard or one or more gamepads.
The native Linux build has some difficult to reproduce issues with the gamepad disconnecting.
If this happens, try the web build instead.

A screenshot of the main menu

Setting

Taking out the trash is a pretty annoying chore.
You've got to put on street clothes and go into this terrifying place called "outside".
That's why in many living arrangements, this is procrastinated until the trash spills out of the can.
By smartly placing your trash you can "delay the inevitable" spilling until hopefully someone else spills it so that it's their problem.
This is a game about that.

Game modes

Single

A screenshot of the single player mode

Play alone to beat your highscore.
This may be the least fun mode of play but since having friends around to play games is a rare privilege, there had to be some way to try the game alone.

If you somehow can (Parsec/ actually meeting people/ whatever else) also try the other modes!

Chaos

A screenshot of the chaos mode

A chaotic mode in which you and a friend try to put trash in the same can simultaneously.
Whoever has dropped the last piece before the heap spills loses.

Hot tip: If you see something moving after the other player has set it down, you can slow down your own trash falling.
If you don't their trash might land after yours does, and you lose the game.
Imagine this being a bit like when someone has put in something compressed that extends over time; if you happen to have thrown something in the trash before it's done extending, it will look like the spilling was your fault.

Hotseat

A screenshot of the hotseat mode

Take turns with a friend putting trash in the same can.
Whoever has dropped the last piece before the heap spills loses.

Technology used

Ratings

Overall 766th 3.476⭐ 23🧑‍⚖️
Fun 461th 3.595⭐ 23🧑‍⚖️
Innovation 1045th 2.905⭐ 23🧑‍⚖️
Theme 992th 3.381⭐ 23🧑‍⚖️
Graphics 1122th 2.952⭐ 23🧑‍⚖️
Audio 585th 3.357⭐ 23🧑‍⚖️
Humor 164th 3.929⭐ 23🧑‍⚖️
Mood 955th 3.238⭐ 23🧑‍⚖️
Given 31🗳️ 25🗨️

Feedback

Klarina
04. Apr 2022 · 23:11 UTC
Nice idea for a game, but sometimes it pause with any reasons and I'm not sure about the gameplay this game. Love the NFT joke!
binaryDiv
05. Apr 2022 · 00:50 UTC
@klarina Thanks for the feedback!
Pausing without any reason sounds strange. Did you perhaps play the multiplayer "hotseat" mode? Because in that mode the game is actually supposed to pause automatically between every turn (so that both players can use the same controller and you can hand the controller to the other player without being to hectic. But we just noticed that we didn't implement the option to use the same controller for both players. Oops ^^)
kason.xiv
05. Apr 2022 · 01:09 UTC
Much respect for posting a linux build lol - fun game!
RoughSkin
05. Apr 2022 · 19:02 UTC
Easy to understand but difficult to master, great entry!
reneantunes
05. Apr 2022 · 19:04 UTC
Super fun. Love the song. Great job.
Gravityflip
05. Apr 2022 · 19:05 UTC
Always good to see another godot user :sunglasses: Tons of fun items to toss in the bin. I had a lot of fun! Good job!
HCS_Hades
05. Apr 2022 · 19:07 UTC
Those gosh darn basketballs!!!!!

Nice little tetris/jenga/super stacker 3000 kinda game :)

Works pretty darn well, would be nice if the trash didnt bounce around in there once it hit, but thats all part of game jam fun :) had things go flying into space haha
binaryDiv
05. Apr 2022 · 19:35 UTC
Thank you all for your feedback. :)

@hcs-hades "would be nice if the trash didnt bounce around in there once it hit"
Yeah, we didn't find a good solution for that, it's just how the physics engine worked. (Although mid development it was even worse, we even had a bug where you would lose the game because the items glitched through the bottom of the bin when pushed down too hard, thus colliding with the floor :sweat_smile: but at least we got that fixed. ^^)
Enjaku
05. Apr 2022 · 22:17 UTC
This was great. I love Tetris-style games. The artwork and music added to it. Great job!
AFlatThrasher
05. Apr 2022 · 22:18 UTC
Hah! I wasn't expecting a version on Tetris with bounciness and weird shapes when I first saw it. Very nice. Fun. Though, as mentioned, bounciness was a bit much at times, but, that's all part of the fun I guess. I enjoyed myself with this.
esayitch
05. Apr 2022 · 22:21 UTC
Cool game! I liked the humor in the instructions :)
If there is one thing I would improve, is making the behavior of the trash pieces less "bouncy" so their positioning can be better managed and feel less chaotic, but that's just me. It's good as is!
ChicoMCastro
06. Apr 2022 · 00:17 UTC
Cool game! I like how it likes finished and funny to play on many game modes. Controls are ok, but the impact on contact was hard to handle, I think that has a kind of unexpected explosive force, haha. About the music theme, I found it a little bit strange at the beginning, but I get used to it after some time. Nice entry!
zimny11
07. Apr 2022 · 21:07 UTC
It was fun to try it out! As others pointed out, objects feels a bit too bouncy, causing the player to have less control, but it also adds nice challenge. Nice game, good job!

And I swear, I have friends to play with! They exist! They are just not here... at the moment... :P
LDJam user 120213
08. Apr 2022 · 03:14 UTC
Almost got it to the top of the screen :D Very well made. I wish i could give bonus points for the NFT's not awarding points, lol.
Tigerwolf181
08. Apr 2022 · 03:17 UTC
A fun take on a tetris style game. The bounciness was fun, but as the continued bouncing made it a bit difficult.

Overall a fun game to play
bodCodes
08. Apr 2022 · 09:01 UTC
Loads of fun! Snappy audio and hilarious mix of objects - darn those walking stick/basketball combos :laughing: Well done. ![ss7.png](///raw/e52/54/z/4d829.png)
Flauschzelle
09. Apr 2022 · 13:34 UTC
Great interpretation of the theme, sounds like a very realistic scenario :D

It was fun to play, and the music fits it well.

The only thing I would have changed is the choice of keys for the chaos multiplayer mode - using arrow keys+PgUp/PgDown instead of UIOJKL would make for less colliding hands on a small keyboard.

And now I wonder who has so many basketballs and wants to throw them away...
Rustywolf
11. Apr 2022 · 05:44 UTC
I LOVED this entry. Its such a creative but obvious take on the theme that I feel silly for not thinking of it myself
Itskdog
15. Apr 2022 · 00:52 UTC
Good job with this game. I liked the different modes of the game. The sound seemed pretty good for it. It did like the physics of each item. I do think the points are too random or need to be changed on how you get points.
guzzungo
16. Apr 2022 · 13:43 UTC
Eco-Tetris would be a more fitting name. I enjoyed it, though with a timed trash compactor would be better, allowing longer matches
koalatte
19. Apr 2022 · 08:26 UTC
kinda like tetris, but with physics, that was fun (and funny!)