Come, eat, leave by KreGames
You have a tiny corn farm. But huge wave of locusts are attacking you! They come, they eat, and they leave (or being caught) You have to catch as many locusts as you can!
| Link | https://kregames.itch.io/come-eat-leave |
| Original URL | https://ldjam.com/events/ludum-dare/50/they-come-they-eat-they-leave |
Ratings
| Overall | 1381th | 2.5⭐ | 20🧑⚖️ |
| Fun | 1329th | 2.5⭐ | 20🧑⚖️ |
| Innovation | 1061th | 2.889⭐ | 20🧑⚖️ |
| Theme | 1133th | 3.194⭐ | 20🧑⚖️ |
| Graphics | 1183th | 2.778⭐ | 20🧑⚖️ |
| Audio | 938th | 1.917⭐ | 20🧑⚖️ |
| Humor | 904th | 2.583⭐ | 20🧑⚖️ |
| Mood | 1350th | 2.083⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
You should definitely cut down on the number of sound effects playing at once, that can have a big effect on performance and is just a little bit annoying.
As for the gameplay, I think the game would be a lot better if the collider for the net was much larger so it could feel like you're scooping up rats instead of trying to collide with them one at a time. It would make the game easier and it would probably feel better. You could make the net rotate so that it follows the motion of the mouse, requiring the player to swipe over the mice in the right direction
I stopped after wave 20 because it started to become tedious.
On the other hand, I voluntarily stopped playing wave 15 because in fact the less corn you have, the easier it is to protect them ! So it could be interesting to increase the difficulty to compensate the fact that the difficulty naturally decreases. Example: increase the number of insects, increase the speed of the insects... Or else, to simulate the passing years, you can maybe put back all the corns from one wave to the other, but increase the minimum of corn to be saved in order not to "go bankrupt"? ^^ So we're really getting faster and more accurate!