Supplicant - A DOS Text Adventure by rojo
The Gist
It's inevitable that old PC hardware eventually dies. I decided to develop a game using an old 33Mhz 486DX PC using tools from back in the day. One day DOS game development might die along with the hardware, but today is not that day.
The Game
Go on a quest to make an offering at the sun god's abandoned temple to postpone the encroaching Long Night in a short text adventure for DOS.
The Tools
Gateway 2000 4DX-33 PC, MS-DOS 5.0, Borland Turbo C++ 3.0
How to Play
Download and double click DOSbox.exe. Or transfer LD50.EXE to a real PC running MS-DOS (and let me know how well it works).
Movement: n, s, e, w for north, south, east, west respectively
Commands: look thing, take thing, use thing, help, quit
You can only 'use' items in your inventory.
Screenshots


| Link | https://iamrojo.itch.io/supplicant-a-text-adventure-for-ms-dos |
| Original URL | https://ldjam.com/events/ludum-dare/50/supplicant |
Ratings
| Overall | 857th | 3.413⭐ | 25🧑⚖️ |
| Fun | 728th | 3.348⭐ | 25🧑⚖️ |
| Innovation | 902th | 3.087⭐ | 25🧑⚖️ |
| Theme | 1271th | 2.935⭐ | 25🧑⚖️ |
| Graphics | 1150th | 2.875⭐ | 22🧑⚖️ |
| Audio | 932th | 2.071⭐ | 16🧑⚖️ |
| Humor | 789th | 2.778⭐ | 20🧑⚖️ |
| Mood | 578th | 3.587⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 21🗨️ |

I suppose the pile is just extra, or there is some secret I do not understand. Overall I do like the creativity to make this, good job!
I think you got the difficulty & complexity just about exactly right for an LD game. Well done.
I've actually had some thoughts about making something simple for Ludum Dare using **QBASIC** on **DOSBox** myself.
I think I was probably seven years old when I made my first "game" which was a crude text-adventure using **GWBASIC** on our family's **286** (which we considered dated hardware already back then!)
So the nostalgia-value here for me is evident.
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It took me some time to realize that you didn't need to input specific verbs like **THROW ROCK AT BELL** etc. but simple **USE [ITEM]** sufficed.
Never was a big fan of the compass direction system in text adventures. The mini-map you provided made it a easier to get around though, but I still found it a bit frustrating at times.

I gave up at the point when I had acquired the **SEAL,** and returned to the **ALTAR** only to discover that it wasn't accepted as a sacrifice. I really didn't want to backtrack to the maze and caverns for a third time. :sweat_smile:
Drawing my own map like @baubau would've been a smart move! :map: :pencil2:
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I use **DosBox** regularly so it's not a problem for me, but it would probably benefit the "average" players if you could somehow port this to browser. I know it's certainly possible, but it would require some extra-work.
But yeah, always nice to see someone breathe some fresh air to ancient hardware/software.
Keep on jamming!
(Someone in a previous jam made a Nintendo DS game. A game I sadly couldn't get to run with ndsbootstrap on real 2DS hardware.)
I really love DOS-style text adventure games, and not only is this one of the richest I have seen in any game jam, but probably one of the best I've ever played, period.
The map took a little getting used to but I found it quite intuitive after a while. The story, depth etc. was all tuned quite well, and even though I wasn't able to make it to the end, I had a really fun time (got very close to the end I think). How you were able to script, code AND organize all of this in just a weekend of hacking is beyond me!
The only critique I have (and perhaps this is a bit of an unpopular suggestion in such games but sue me) would be to add checkpoints, since nearly half of my time was spent trying to backtrack to a previous junction.
Overall, you've created a really solid text adventure game and should be really proud of yourself. Good job!