Yet Another Tron by Paul-Maxime

Context: I didn't have time to participate the weekend, so I made a game in a few hours monday evening. :upside_down:
It's basically Tron, but multiplayer! Send the link to other people and play with them!
The goal is to expand your line without ever crossing your own line or another player's line.
Move using the arrow keys, WASD or your gamepad.
Try to survive as long as possible, try to delay the inevitable.
- Game engine: Godot 3.4
- Server: About 100 lines of node.js
- Explosion sound: Made using ChipTone
- Music: On My Way by DeltaBreaker
| Link | https://tron.paulmaxime.fr/ |
| Link | https://github.com/paul-maxime/yet-another-tron |
| Original URL | https://ldjam.com/events/ludum-dare/50/yet-another-tron |
Ratings
| Overall | 876th | 3.395⭐ | 21🧑⚖️ |
| Fun | 393th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 1286th | 2.526⭐ | 21🧑⚖️ |
| Theme | 950th | 3.421⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 0🗨️ |
Missing stuff like scores, but it plays well.
Great job implementing a functional multiplayer game in such a short time.
I feel like the base idea could be expanded upon, maybe something like dash, pushing you further ahead, but disabling ability to turn for a brief time could bring some depth to gameplay.
But I understand you had only a few hours to participate, so, maybe it's a suggestion if you ever want to update the game.
You could certainly expand it if you wanted! It works nicely :)