{"author_link":"\/users\/decrementedpalindrome","author_name":"DecrementedPalindrome","author_uid":1201783,"comments":[{"id":781769,"author_name":"Wizard_Frog","author_uid":"wizard-frog","epoch":1649119238,"text":"Looks good. I enjoyed sliding around and I love the shadow mechanic!","format":"md","likes":1,"spam":"N"},{"id":781780,"author_name":"eggsscrambled","author_uid":"eggsscrambled","epoch":1649119309,"text":"cool music, and neat mechanics! If I had any feedback to give, I would say give the player an animation. (also if you plan to keep working on this once you unlock survival mode, you can simply run off the screen to the left and gain infinite points)","format":"md","likes":1,"spam":"N"},{"id":781851,"author_name":"DKMK100","author_uid":"dkmk100","epoch":1649119798,"text":"pretty fun, the movement was difficult at the start but once I got used to it I could do some fun stuff!","format":"md","likes":1,"spam":"N"},{"id":781858,"author_name":"DecrementedPalindrome","author_uid":"decrementedpalindrome","epoch":1649119840,"text":"> give the player an animation\n\nI wanted to do some inverse kinematics on the stick figure but there wasn't enough time in the jam sadly, perhaps in the future.  \n  \n\n> you can simply run off the screen to the left and gain infinite points\n\nYeah I noticed that just before submitting, definitely something to fix when I next get a chance to work on it.  \nThanks for the feedback!","format":"md","likes":0,"spam":"N"},{"id":781938,"author_name":"Nexade","author_uid":"nexade","epoch":1649120357,"text":"Really fun and fast paced game. The only feedback from me is that I want to control the character mid air, so when I jump I have a lot more control where they land.","format":"md","likes":1,"spam":"N"},{"id":782207,"author_name":"cottontshirtz","author_uid":"cottontshirtz","epoch":1649121666,"text":"Love the aesthetic!\n\nHow did you do the collisions working on the trail renderer?\n\nHad some trouble with the slopes eating jump inputs, some coyote time or a wall jump could help.","format":"md","likes":1,"spam":"N"},{"id":818656,"author_name":"DecrementedPalindrome","author_uid":"decrementedpalindrome","epoch":1649504586,"text":"> How did you do the collisions working on the trail renderer?\n\nI used some code from an open source drawing tool called Lorien for the line drawing and collision.  \nThe open source community around Godot is great :)  \nhttps:\/\/github.com\/mbrlabs\/Lorien\/blob\/player\/lorien\/BrushStroke\/BrushStroke.gd","format":"md","likes":0,"spam":"N"},{"id":819481,"author_name":"hgcummings","author_uid":"hgcummings","epoch":1649521841,"text":"The controls to this are great! It feels really fluid. Took me quite a while to get a hang of the boosting mechanic but it was really fun once I did. The core mechanics feel really solid and it seems like the game would stay engaging just with a larger\/longer map. I can imagine different shapes of wall would introduce interesting emergent challenges.","format":"md","likes":1,"spam":"N"},{"id":823561,"author_name":"Colossus_Gaming","author_uid":"colossus-gaming","epoch":1649626204,"text":"I loved the music, but I got infinite distance in survival mode by going the opposite direction. it was well made, but short. overall great job!","format":"md","likes":1,"spam":"N"},{"id":828556,"author_name":"Sentmoraap","author_uid":"sentmoraap","epoch":1649876833,"text":"Thank you for using physical scancodes instead of virtual keys.\n\nWow this is hard! Maybe that's because I suck at mouse aiming. I don't know how to get the third ring, it looks like you can do some kind of wall jump but I have not managed to pull it off.\n\nThe collisions can be improved, it looks like it's exactly the sprite so you can get stuck.\n\nGood job for the neon graphics!","format":"md","likes":1,"spam":"N"},{"id":834445,"author_name":"SketchyGalore","author_uid":"sketchygalore","epoch":1650400156,"text":"When I first clicked on it, I misread it as \"Escaping President\", now it makes more sense XD Liked the neon look! Went well with the music!","format":"md","likes":0,"spam":"N"},{"id":835028,"author_name":"Squerf","author_uid":"squerf","epoch":1650462072,"text":"I love the theme and the mechanic of the game but I found it really hard to control. I felt like I just didn't \"get\" it.","format":"md","likes":0,"spam":"N"},{"id":835153,"author_name":"svemir","author_uid":"svemir","epoch":1650472755,"text":"Nice vibe from this game with a unique mechanic. It was hard to control at times, but the times there was flow to it, it was a really cool, fast paced experience","format":"md","likes":0,"spam":"N"},{"id":835193,"author_name":"m.dam","author_uid":"m-dam","epoch":1650474934,"text":"It's a nice concept, unfortunately I can't figure out how to get past the looping. I only got to the third checkpoint via a bug that lets you accelerate really fast right after the respawn animation. I'd make red trail dissipate after a short duration. controls are confusing, better suited for a controller. You don't really need the mouse click since its just a directional input and also holding the button all the time is also redundant.\n\nI really appreciate the ingame tutorial. It would have been nice for the character to have a run animation.","format":"md","likes":0,"spam":"N"},{"id":835220,"author_name":"lpettler","author_uid":"lpettler","epoch":1650477184,"text":"The mechanic and concept is **very** cool even though I couldn't quite get the hang of it. I feel like I was getting better as I went along so chalk that up to a learning curve. Music is well selected and the whole project, over, works quite well! Not so certain that it fits with the theme...Great job!","format":"md","likes":1,"spam":"N"},{"id":835221,"author_name":"zimny11","author_uid":"zimny11","epoch":1650477210,"text":"Really interesting movement mechanics. Love the neon look of the game. I'm not particularly good at games like this, but I enjoyed it anyway. Good job!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"http:\/\/www.decrementedpalindrome.com\/games\/LDJAM50\/","text":"Link"},{"url":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","text":"Link"},{"url":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","text":"Link"},{"url":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","text":"Link"}],"metadata":{"g_key":"83651","g_author":"1201783","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"390031","g_title":"Escaping Precedent","g_status":"WAYBACK","g_place":"671","g_commentcount":"16","g_site2_node_id":"289157","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"289157","n_urlkey":"390031","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/escaping-precedent","n_slug":"escaping-precedent","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"201783","n_created":"1649110275","n_modified":"1778841112","n_version":"905965","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":201783,"body":"A puzzle platformer where you have to escape the ghost of your past.\n\nThere are 3 collectible rings to find hidden in the levels, it _should_ be possible to collect them all without dying.  \nComplete the main set of levels to unlock survival mode where the aim is to run as far as possible before being caught.  \n\nMost of the controls are described within the game, here are the ones I didn't have time to explain:  \n* Esc to return to the menu  \n* It doesn't matter how far away your mouse is, it's only the direction to the mouse and the distance from the player to the wall that matters  \n* Try to hover off the ground when sliding, there's much less friction in the air  \n\n![EscapingPrecedentFullScreen.png](\/\/\/raw\/734\/13\/z\/4b732.png)\n\n![EscapingPrecedent.GIF](\/\/\/raw\/734\/13\/z\/4b6a1.gif)\n\n\n![EscapingPrecedentSlideTutorial-2500.GIF](\/\/\/raw\/734\/13\/z\/4b49d.gif)\n\nMusic from https:\/\/freesound.org\/people\/Doctor_Dreamchip\/sounds\/460358\/  \nLine drawing and collision code adapted from https:\/\/github.com\/mbrlabs\/Lorien\/tree\/player  \n\nThe audio is delayed in the web version. If you want to experience the music being in sync with the flickering lights then get one of the downloadable versions instead.\n","comments":16,"comments-timestamp":"2022-04-20T17:53:30Z","created":"2022-04-04T22:11:15Z","files":[],"files-timestamp":0,"grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-07":21,"grade-08":23},"id":289157,"love":0,"magic":{"cool":79.259392390122,"feedback":8,"given":12.25,"grade":23.428571428571,"grade-01-average":3.545,"grade-01-result":671,"grade-02-average":3.568,"grade-02-result":497,"grade-03-average":3.727,"grade-03-result":266,"grade-04-average":3.341,"grade-04-result":1036,"grade-05-average":3.705,"grade-05-result":638,"grade-07-average":1.895,"grade-07-result":1124,"grade-08-average":3.5,"grade-08-result":654,"smart":-16.717495176021},"meta":{"author":[201783],"cover":"\/\/\/content\/734\/13\/z\/4b484.png","grade-06-out":"1","link-01":"http:\/\/www.decrementedpalindrome.com\/games\/LDJAM50\/","link-01-tag":[42336],"link-02":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","link-02-tag":[42337],"link-03":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","link-03-tag":[42341],"link-04":"https:\/\/decrementedpalindrome.itch.io\/escaping-precedent","link-04-tag":[42339]},"meta-timestamp":"2026-05-15T10:31:52Z","modified":"2026-05-15T10:31:52Z","name":"Escaping Precedent","node-timestamp":"2022-04-09T11:44:07Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/escaping-precedent","published":"2022-04-05T00:08:34Z","scope":"public","slug":"escaping-precedent","subsubtype":"jam","subtype":"game","type":"item","version":905965},"text":"A puzzle platformer where you have to escape the ghost of your past.\n\nThere are 3 collectible rings to find hidden in the levels, it _should_ be possible to collect them all without dying.  \nComplete the main set of levels to unlock survival mode where the aim is to run as far as possible before being caught.  \n\nMost of the controls are described within the game, here are the ones I didn't have time to explain:  \n* Esc to return to the menu  \n* It doesn't matter how far away your mouse is, it's only the direction to the mouse and the distance from the player to the wall that matters  \n* Try to hover off the ground when sliding, there's much less friction in the air  \n\n![EscapingPrecedentFullScreen.png](\/\/\/raw\/734\/13\/z\/4b732.png)\n\n![EscapingPrecedent.GIF](\/\/\/raw\/734\/13\/z\/4b6a1.gif)\n\n\n![EscapingPrecedentSlideTutorial-2500.GIF](\/\/\/raw\/734\/13\/z\/4b49d.gif)\n\nMusic from https:\/\/freesound.org\/people\/Doctor_Dreamchip\/sounds\/460358\/  \nLine drawing and collision code adapted from https:\/\/github.com\/mbrlabs\/Lorien\/tree\/player  \n\nThe audio is delayed in the web version. If you want to experience the music being in sync with the flickering lights then get one of the downloadable versions instead.\n","title":"Escaping Precedent","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/289001+289002+289003+289004+289005+289006+289007+289008+289009+289010+289011+289012+289013+289014+289015+289016+289017+289018+289019+289020+289021+289022+289023+289024+289025+289026+289027+289028+289029+289030+289031+289032+289033+289034+289035+289036+289037+289038+289039+289040+289041+289042+289043+289044+289045+289046+289047+289048+289049+289050+289051+289052+289053+289054+289055+289056+289057+289058+289059+289060+289061+289062+289063+289064+289065+289066+289067+289068+289069+289070+289071+289072+289073+289074+289075+289076+289077+289078+289079+289080+289081+289082+289083+289084+289085+289086+289087+289088+289089+289090+289091+289092+289093+289094+289095+289096+289097+289098+289099+289100+289101+289102+289103+289104+289105+289106+289107+289108+289109+289110+289111+289112+289113+289114+289115+289116+289117+289118+289119+289120+289121+289122+289123+289124+289125+289126+289127+289128+289129+289130+289131+289132+289133+289134+289135+289136+289137+289138+289139+289140+289141+289142+289143+289144+289145+289146+289147+289148+289149+289150+289151+289152+289153+289154+289155+289156+289157+289158+289159+289160+289161+289162+289163+289164+289165+289166+289167+289168+289169+289170+289171+289172+289173+289174+289175+289176+289177+289178+289179+289180+289181+289182+289183+289184+289185+289186+289187+289188+289189+289190+289191+289192+289193+289194+289195+289196+289197+289198+289199+289200+289201+289202+289203+289204+289205+289206+289207+289208+289209+289210+289211+289212+289213+289214+289215+289216+289217+289218+289219+289220+289221+289222+289223+289224+289225+289226+289227+289228+289229+289230+289231+289232+289233+289234+289235+289236+289237+289238+289239+289240+289241+289242+289243+289244+289245+289246+289247+289248+289249+289250+289251+289252+289253+289254+289255+289256+289257+289258+289259+289260+289261+289262+289263+289264+289265+289266+289267+289268+289269+289270+289271+289272+289273+289274+289275+289276+289277+289278+289279+289280+289281+289282+289283+289284+289285+289286+289287+289288+289289+289290+289291+289292+289293+289294+289295+289296+289297+289298+289299+289300+289301+289302+289303+289304+289305+289306+289307+289308+289309+289310+289311+289312+289313+289314+289315+289316+289317+289318+289319+289320+289321+289322+289323+289324+289325+289326+289327+289328+289329+289330+289331+289332+289333+289334+289335+289336+289337+289338+289339+289340+289341+289342+289343+289344+289345+289346+289347+289348+289349+289350+289351+289352+289353+289354+289355+289356+289357+289358+289359+289360+289361+289362+289363+289364+289365+289366+289367+289368+289369+289370+289371+289372+289373+289374+289375+289376+289377+289378+289379+289380+289381+289382+289383+289384+289385+289386+289387+289388+289389+289390+289391+289392+289393+289394+289395+289396+289397+289398+289399+289400+289401+289402+289403+289404+289405+289406+289407+289408+289409+289410+289411+289412+289413+289414+289415+289416+289417+289418+289419+289420+289421+289422+289423+289424+289425+289426+289427+289428+289429+289430+289431+289432+289433+289434+289435+289436+289437+289438+289439+289440+289441+289442+289443+289444+289445+289446+289447+289448+289449+289450+289451+289452+289453+289454+289455+289456+289457+289458+289459+289460+289461+289462+289463+289464+289465+289466+289467+289468+289469+289470+289471+289472+289473+289474+289475+289476+289477+289478+289479+289480+289481+289482+289483+289484+289485+289486+289487+289488+289489+289490+289491+289492+289493+289494+289495+289496+289497+289498+289499+289500?authors&parents&superparent"},"object":"objects\/sha256\/fe\/fe67d5e9220f36f45ac6d4188262e5f7c0506a0fd0b894f285730d58b6a500f7","record":"shard-0\/json-live-urgent-v3\/records\/7a0db7e207758180a2f15f7576af6be53532b9b9bb4428f8ea5e8a539de27d4e.json","sha256":"fe67d5e9220f36f45ac6d4188262e5f7c0506a0fd0b894f285730d58b6a500f7","source":"https","stored_at":1784022420}}