Lost on the Planet by Domin77
Welcome to Lost on the Planet.
You were traveling around the universe to find life, but something went wrong on your ship. You had to land on the nearest planet and luckily you found life there. Unfortunately the creatures on this planet are not very friendly and are trying to destroy your ship. Try to gather as much information as possible and use the ship to send it home.
Controls - WASD - Mouse click to shoot - 1/2/3 - Weapon choose - Q - wall building - R - rotate wall - Mouse click to put the wall - F to send message (you have to be close to the ship) - Esc for pause
During gameplay you can loot various items. - Assault Rifle ammo - Shotgun ammo - Message (you can send it through the ship) - Health potion (for the player) - Repair (for the ship)
Weapons - Pistol (default, infinite ammo) - Assault rifle (Level 2) - Shotgun (Level 5)
Building - Wall (has few seconds cooldown after use)
From killing enemies and sending messages you can gain experiences for new levels.
Enjoy the game!
| Link | https://github.com/Domin177/LD50 |
| Link | https://domin77.itch.io/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/lost-on-the-planet |
Ratings
| Overall | 1020th | 3.263⭐ | 21🧑⚖️ |
| Fun | 816th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 1286th | 2.526⭐ | 21🧑⚖️ |
| Theme | 977th | 3.395⭐ | 21🧑⚖️ |
| Graphics | 1221th | 2.632⭐ | 21🧑⚖️ |
| Audio | 848th | 2.789⭐ | 21🧑⚖️ |
| Humor | 898th | 2.588⭐ | 19🧑⚖️ |
| Mood | 1214th | 2.861⭐ | 20🧑⚖️ |
| Given | 31🗳️ | 9🗨️ |
The difficulty increased really steeply just before that, while prior to that I felt it was too easy!
I think the best feedback I could give would be to smooth out the difficulty curve and maybe add more buildings!
Great game though I had a lot of fun with it
Roses: For a SOLO game this has it all, music, art, gameplay that has some mechanics beyond the base gameplay loop. All of which is implemented well. Be proud of what you made in under 3 days by yourself!
Buds: I think the mechanics are your strong suit so either lean into them or try to expand in the other areas to balance it out.
Thorns: The wall rotate wasn't quick enough for me to realize it really was rotating because I was quickly tapping R. Consider tweaking your instructions to say HOLD "R" :) or snapping to 45° on each tap would be a good option. I'd also like a win condition... but I think this theme will disappoint me a lot on that regard (not considered for scoring :) ). But you could have had a point at which enough messages were sent that you win even though your character is doomed.
I enjoyed the game and smiled a few times :)
I am aware of slow rotating the wall and I didn't want to make any changes just let the game be as it is from the first published.
@thedevduellist thank you for detailed feedback I really appreciate it. I spent a lot of time one the mechanics of the game a then I realized I didn't have time to finish everything what I wanted :smile: thats why the game dont have some proper ending. About the wall rotating yes I am aware of that, it's little mistake in code which I realized after publishing the game.
"Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."
So feel free to shut us all up about the darn wall rotation lol :P
In addition to the wall rotation speed, I would also like to be able to choose which direction it rotates, since I want to slap them down as fast as possible.
Also, wasn't sure what sending a message does, but there was a hint in-game when I was close to the ship so I did it a few times - that's useful UX if sending messages is important.