Video Games : the game by namnam
The thing we always delay is playtesting, and yet it is inevitable.
In Video Games: the game, use the members of your development team to finish your game and make it appreciated by the playtesters.
But be careful not to exceed the maximum level of stress, otherwise it's a strike!
Play with your luck and try to get the crunch period by pushing your team to the maximum stress level!
It's black jack meets deckbuilding with game dev !
art : https://twitter.com/jeremielabsolu


| Link | https://dinonuage.itch.io/video-games-the-game |
| Original URL | https://ldjam.com/events/ludum-dare/50/video-games-the-game |
Ratings
| Overall | 143th | 4⭐ | 24🧑⚖️ |
| Fun | 79th | 4.091⭐ | 24🧑⚖️ |
| Innovation | 37th | 4.205⭐ | 24🧑⚖️ |
| Theme | 382th | 3.909⭐ | 24🧑⚖️ |
| Graphics | 99th | 4.457⭐ | 25🧑⚖️ |
| Humor | 128th | 4⭐ | 24🧑⚖️ |
| Mood | 176th | 4.023⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
Also took me one run to really grasp the concept, but it's really fun! Very flavorful and polished.
I tried 3-4 times but could never beat the dinosaur, so frustrating :laughing:
Some mechanical/game feel feedback: Adding cards to the deck was slightly weird as is because you add cards maybe twice or thrice in a run, so you can't really build any synergies. I did enjoy getting a holiday card once run, really strong, felt good. Not being able to check the deck was slightly frustrating, because you can't really make informed decisions when calculating risk/reward with each draws or when adding cards. The malus of poor management felt rather opaque too, and it was frustrating that it would add bad cards to my deck while I didn't see what I was doing wrong - bad cards that made me lose, and it kind of felt like I had had no control over it, which felt kind of bad. I'm slightly frustrated overall, but it's mostly because I crave for more now that I caught a glimpse of what this game could be.
Clarifying those elements, maybe adding slightly more control to them, a way to earn money, maybe a shorter card-addition cycle/some ways to have more control over the deck, and well, I'd buy this as an actual blackjack roguelike deckbuilder now! Even if it's short, like, it's not that far from something I'd actually buy for maybe 2-5$. Thank you for this great entry!
Loved the mood, loved the simplicity, graphics. Just a really good simple game! :)
There is a bug: If click "Send to playtest" when some cards are moving, they'll stop and stay at the place.
The art is very nice too. I like it!
Just a very small note though: The game doesn't scale correctly on an ultra-wide screen (2560x1080). It uses the full width of the screen, but cuts of the top and bottom of it.
Graphics are great!
Would be neat if you could get some upgrades other than new cards to your deck, like being able to increase the top number of the stress counter.