The Scraps of Victory by Donitz
Play the game now over at Itch.io

For Ludum Dare 50, I took a break from horror to try out something a little bit... different.
About the game
In The Scraps of Victory you fight for your life against a horde of rampaging beasts who would like nothing more than for you to starve to death. Use your ninja-like reflexes to dodge the vile monsters, and savor your victory.
I've wanted to make a game like this for some time, a game which uses physics to make you balance something. There is just something so fun and chaotic about using physics in games. I hope you enjoy it!
Controls
You control your hand using the mouse cursor on PC, or using the Touchscreen on mobile. The game should hopefully be compatible with most devices, although I have only tried it on PC and iPhone.
Development
The game was written in vanilla Javascript.
The game is rendered using a combination of Three.js and classic 2D canvas. This is something I have thought about before but never really put seriously into practice. Three.js renders the game world and other (technically 3D objects), while the 2D canvas is used for quick and dynamic effects. This combination allows for a quick development cycle as you don't need to spend a significant amount of time making your one-off effect work inside a 3D world.
For physics I used the p2 Javascript physics engine. Sadly it was a lot buggier than I remembered, which led to some time wasted just debugging the physics and timesteps.
The graphics were created using Blender and my own vector editor Canvas Draw 2D.
Screenshots



| Link | https://donitz.itch.io/the-scraps-of-victory |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-scraps-of-victory |
Ratings
| Overall | 114th | 4.054⭐ | 39🧑⚖️ |
| Fun | 123th | 3.986⭐ | 39🧑⚖️ |
| Innovation | 75th | 4.041⭐ | 39🧑⚖️ |
| Theme | 579th | 3.757⭐ | 39🧑⚖️ |
| Graphics | 297th | 4.135⭐ | 39🧑⚖️ |
| Humor | 8th | 4.541⭐ | 39🧑⚖️ |
| Mood | 155th | 4.057⭐ | 37🧑⚖️ |
| Given | 9🗳️ | 0🗨️ |
Simple idea, great execution.
A small margin for failure woulda been nice though, like at least half of the fillings need to stay on the plate but if you lose a piece of bread then you have failed at sandwich satisfaction.
Liked this a lot!
Really nice job!
the concept is very unique and fit with the theme very well. IT can be a bit hard sometimes, the cat is really hard to predict. But sometime the physic give some nice surprises! for one level I finished with almost all my sandwich spilled everywhere in my plate XD
Good job, it's a nice entry :thumbsup:
Only got to the second level and the game mechanic is very, very wacky on how it feels to try and keep the sandwich on the plate, but come one, who would have thought about **that** while thinking of the theme? 5 fallen burgers out of 5 :thumbsup:
It did feel like the final level was a little easier than the rest, but maybe the first levels just made me a sandwich juggling master ^^
@autogibbon Yeah there should have been a slight margin for error, like that you could drop a certain percent of the sandwich or that only the top piece of bread must be kept intact.
@renge @nardandas The sandwich is kept in place using a combination of friction and correctional forces (based on distance from center and height). It took a lot of tweaking to get it to feel somewhat good. If the friction was too high, the sandwich couldn't correct itself. If it was too low the entire thing slipped around like a pile of soap.
Very tricky, I got past Thursday and had to give up for now.
Great work, it was both fun and frustrating and reminds me why I let the cats here look at the food and decide they don't want to eat it.
Who leaves the bone in their sandwich!?!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=04h27m10s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin