Sun Chaser (Survival Platformer) by Tom Kun

[raw]
made by Tom Kun for Ludum Dare 50 (JAM)

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Game Description:

Race against the sunset as a Sun Chaser! John woke up in the morning to find that his mother has been turned into a flower by the local magician.... and cursed to wither once the sunsets! - Follow the last remaining ray of the sun to make sure the flower gets enough sunlight! - Vault over trees! - Jump over platform gaps! - How long can you delay the inevitable setting of the sun?

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Tips: The light that shines on platforms will show the sun's relative position

Control:

W - Jump

A - Move Left

D - Move Right

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Team: CTG GameCreators

Design: Alex, Max

Programming: Colin, David, Tom

3D Art: Alex

Art Direction and Concept Art: Molly

Coach: Tom Kun

Ratings

Overall 1095th 3.188⭐ 26🧑‍⚖️
Fun 956th 3.146⭐ 26🧑‍⚖️
Innovation 990th 2.979⭐ 26🧑‍⚖️
Theme 828th 3.542⭐ 26🧑‍⚖️
Graphics 909th 3.375⭐ 26🧑‍⚖️
Humor 891th 2.6⭐ 22🧑‍⚖️
Mood 1011th 3.167⭐ 26🧑‍⚖️
Given 25🗳️ 6🗨️

Feedback

Quinn_Patrick
05. Apr 2022 · 01:56 UTC
This game is decently fun, and the visuals are striking and impressive. I did find it to be rather difficult, with the sluggish controls and devious tree placement, I found it to be virtually impossible to keep up after only about 30 seconds.
velvetlobster
05. Apr 2022 · 08:18 UTC
I LOVE the soundtrack in these.
those trees are not giving me a good time tho lol
![Captura de Tela 2022-04-05 às 05.17.40.png](///raw/0e4/e/z/4c6bb.png)
Del Nordlund
06. Apr 2022 · 02:23 UTC
A cute game! Love the idea you all went with! :)
blobo
07. Apr 2022 · 03:54 UTC
The game definitely picks up in difficulty, but I think I got the hang of it.

![______score.PNG](///raw/b02/2/z/4d49a.png)

I love the music, and the art is well made too! The gameplay is a little rough, and hitting a single tree is almost an instant death sentence. Overall, it's a good time.
Gandelianna
08. Apr 2022 · 09:56 UTC
Great idea with the sunflower! I really like it. I think I will play your game a bit more! :D
Snotax
09. Apr 2022 · 10:09 UTC
Funny idea, liked how the character looked and the mood of the world.
But the "Platforming" controls felt a bit off. They were heavy and unpercise.

The lighting of the world was on point.
guoboism
10. Apr 2022 · 01:45 UTC
Runing after sun is good idea! Maybe add something that cast shadow will add more depth?
Good work on the visuals!
zimny11
17. Apr 2022 · 21:16 UTC
Cool game idea! Awesome art style and super nice music. I would like to have more obstacle types, but besides that, great job with the game.
Alphish
17. Apr 2022 · 21:54 UTC
Nice little endless runner, I like the aesthetics, but the controls feel a little too floaty on the one hand and the jumps were somewhat uneven - sometimes when pressed against a tree, it would take me a few attempts to make a jump high enough.

Over time, I figured out how it's possible to do some strategising in that I could jump not just off the ledge, but sometimes a little earlier so that I could react to subsequent trees without losing too much momentum. I just wish that trees themselves weren't followed by pits between platforms that often, because then I either slow down or I fall into the pit. And the sun is really challenging to keep up with.

Speaking of the sun, maybe instead of "ahead of sun/behind sun" messages there would be some bar in the bottom middle, with the center corresponding to the current player position and the sun shown relative to it - it would be easier to see how far ahead/behind is *too* far. And if the loss condition is based not only on the distance to sun, but the time the flower was outisde of the sun, it would be nice to have an indicator of the flower's health.

Anyway, got 50s on my best run. Really pretty game overall. ^^
VainCil
17. Apr 2022 · 22:05 UTC
Very nice background and sun lighting! Player movement was a bit heavy but became fun after getting used to it. A little bit more variation in the patterns would have been great, but you all did a good job already!
saintchristopher777
18. Apr 2022 · 00:14 UTC
Cool little game. Lighting is on point! I think the platforms themselves need more variation or something though - the constant pattern of tree obstacles followed by pits got repetitive and a tad annoying in that they were spaced exactly to prevent getting into a good momentum/rhythm - didn't _feel_ smooth to play, if that makes sense. The actual elements of the game definitely have promise though!
MOOOKS
18. Apr 2022 · 01:54 UTC
cool Idea, its pretty fun and also the graphics are pretty nice as well as the lighting. Cool game!