Sickly Victorian Boy by CSdoesCS
The Vicar of Plagueborogh has a son...a very fragile boy who's constantly at the edge of death. You, the best doctor in Plagueborogh, have the unpleasant task of trying to keep him alive and well. Anyone who takes a look at the unfortunate whelp would agree, you may only be delaying the inevitable...but you have no choice. Search the house, interview the child for symptoms, and find things to cure him of his ailments before he is gone from this mortal plane.
| Link | https://csdoescs.itch.io/sickly-victorian-boy |
| Original URL | https://ldjam.com/events/ludum-dare/50/sickly-victorian-boy |
Ratings
| Overall | 339th | 3.8⭐ | 32🧑⚖️ |
| Fun | 793th | 3.283⭐ | 32🧑⚖️ |
| Innovation | 277th | 3.717⭐ | 32🧑⚖️ |
| Theme | 33th | 4.403⭐ | 33🧑⚖️ |
| Graphics | 65th | 4.532⭐ | 33🧑⚖️ |
| Audio | 231th | 3.85⭐ | 32🧑⚖️ |
| Humor | 428th | 3.414⭐ | 31🧑⚖️ |
| Mood | 138th | 4.1⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 26🗨️ |
Mood works well, using the trope of the victorian doctor healing the doomed is a pretty nice touch.
The fact you dont have to click anything to go in and out of interaction is a great idea. I had some trouble figuring out what I had to do past the linen though. Also seems like if i go back and forth in and out of interaction it switches to a new disease randomly (or am I just misinterpreting the dialog variation as such ?) I pretty much gave the guy everything I had, maybe giving him bad stuff makes him worse ?
The problem is you can give him every single item you pick up even if its not helping so you end up having nothing on you when you need it and wasting lots of time..
Good mood, good art, I like the implementation in 3D. well done.

best art i've seen yet, and the 2d art in the 3d world is very cool!
the art aesthetic is 100%!!! very unique and eye catching
You nailed the art style, great job! :smile:
:heart: Music and sounds.
:heart: Graphics.
:heart: A fresh look at the idea.
:heart: The mechanics of selection without a click.
:x: I'm stupid and didn't understand what to do after lemon.
:x: And I also couldn't take a tadpole out of a puddle.
I had some performance issues on my computer though. I don't have a discrete graphics card so the game ran around ~10fps. I'm not sure if your engine would allow you to make it run better though. Also, if possible, please make the game available on other platforms or as a web version! As a workaround I used Wine to run it on Linux, but this does not always work well with all games.
Anyway, this game really stands out, I liked it a lot! Great job from both creators!
Had a fun little experience playing this. I got stuck pretty early on, couldn't figure out the hand fishing minigame thing, but had a good time and the characters made me smile!
VERY good use of the theme too, definitely felt like I was just delaying the inevitable
Great job making the game, especially considering it was one of the team members first LD :).