Everybody Hates The Fishboy by cgriff
Born of an unholy tryst between man and fish, the Fishboy has long been a subject of scorn and derision.
But today he says: "no more".
He has begun his escape from captivity, and he will give himself the energy he needs to survive by destroying the surprisingly ineffectual military drones that stand between him and the open sea.
Avoid the mines. Destroy the drones. Escape the lab.
Become one with the Fishboy.
Controls:
"S" to Dive
"W" to Leap
Dive deeper to leap higher!
Additional Notes:
For the standalone Windows Unity build, I would recommend these settings:
Screen size = 1024 x 600
Windowed = Yes
Quality = Fantastic
But today he says: "no more".
He has begun his escape from captivity, and he will give himself the energy he needs to survive by destroying the surprisingly ineffectual military drones that stand between him and the open sea.
Avoid the mines. Destroy the drones. Escape the lab.
Become one with the Fishboy.
Controls:
"S" to Dive
"W" to Leap
Dive deeper to leap higher!
Additional Notes:
For the standalone Windows Unity build, I would recommend these settings:
Screen size = 1024 x 600
Windowed = Yes
Quality = Fantastic
Ratings
| Coolness | 36% | 1752 |
| Overall | 2.91 | 669 |
| Audio | 2.82 | 422 |
| Fun | 2.73 | 668 |
| Graphics | 2.64 | 680 |
| Humor | 3.00 | 330 |
| Innovation | 2.91 | 520 |
| Mood | 2.70 | 645 |
| Theme | 2.76 | 787 |
I did love the two versions of the music track though.
Windows - I get a "Data Not Found" error: "There should be 'EverybodyHatesTheFishboy_Data'
folder next to the executable"
Unity should have made a data folder in the same directory as your .exe, make sure to include that in the zip
Web - there's a "development build" watermark - make sure to unselect that when you build a finished game
As far the game, I couldn't seem to get the leap to be consistent. Sometimes it'd be a proper full-screen leap from a very short dive, but usually it ended up just being a tiny splash no matter how far down I went.
A tiny bit more movement speed (both horizontal and vertical) would have helped a lot, the game feels very sluggish.
About the game I played, it's well done, although as other said, a control of the Fishboy with more "physic" would have been a plus (and I think I too had the bug where I couldn't jump high anymore even if I dived, but it worked again later on...)
That Fishboy looks quite sexy :P
or are they kids
i liked the minimalist graphics, and it could have been great if the gameplay wasn't too rigid cause i felt slow. but otherwise it is nice, keep up! :)