CVC Presents: The tale of Plague Doctor Man (John Withah) by David Mason
The world is dying. You are running out of time. Travel from place to place gathering information on the virus. Try to survive. Be a part of soil.
How to play: Left-click on a town to move there. Click to make choices and advance dialogue. Click to exit the game. Click is a 2006 American comedy film directed by Frank Coraci, written by Steve Koren and Mark O'Keefe, and produced by Adam Sandler. Press I to open and close the journal where you can click to move and create cards. Right-click to move the map, scroll-wheel to zoom in and out.
M: Money
H: Health - you lose when you lose this.
F: Food
W: Water
Ratings
| Overall | 1370th | 2.614⭐ | 24🧑⚖️ |
| Fun | 1360th | 2.364⭐ | 24🧑⚖️ |
| Innovation | 1220th | 2.659⭐ | 24🧑⚖️ |
| Theme | 1114th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 1019th | 3.205⭐ | 24🧑⚖️ |
| Audio | 638th | 3.25⭐ | 22🧑⚖️ |
| Humor | 633th | 3.023⭐ | 24🧑⚖️ |
| Mood | 1058th | 3.119⭐ | 23🧑⚖️ |
| Given | 67🗳️ | 20🗨️ |
Not bad though, the atmosphere is dreadful as it should be for this type of game. Good job!
Edit: oh crap! I don't know how I made too many comments, I'm sorry, don't know how to delete them
Next up, not sure if it's intentional, but "Game Over" screen also has "Sample Text" on it. I feel as though the timers counted down quite fast and I wasn't 100% sure what I was doing, other than trying to stay alive by trying to keep my meters full. Might help if when you have an option to buy food, water, health, etc. if you could still see what your current amounts are of each of those things to make it easier, instead of having to try to remember them all. Still, good music and atmosphere, solid entry.
I liked it a lot.
- The game over screen says 'sample text'
- The tutorial does not really work (for me at least)
- The stats 'dry up' really fast after buying, for instance, water
- The drawings where fun! And the music gave a good vibe to the game
- I like the suttle gags in the text, like how you try to invetigate a sleeping person ^^"
It was also hard to read my current stats (M/H/F/W) because it was often overlapping with the map elements. A background rectangle behind the stats text would help a lot, or even just have the stats rendered in the corner of the screen rather than beside the player icon. It was also hard to see what numerical impact different choices had on those stats. A "+2.5 health" popup or something similar would have made a difference here. For example, when I bought food it seemed like my Water stat increased instead, but it only lasted for like half a second. Not really sure why that is or how it's possible to buy enough food and water to stay above zero.