CVC Presents: The tale of Plague Doctor Man (John Withah) by David Mason

[raw]
made by David Mason for Ludum Dare 50 (JAM)

The world is dying. You are running out of time. Travel from place to place gathering information on the virus. Try to survive. Be a part of soil.

How to play: Left-click on a town to move there. Click to make choices and advance dialogue. Click to exit the game. Click is a 2006 American comedy film directed by Frank Coraci, written by Steve Koren and Mark O'Keefe, and produced by Adam Sandler. Press I to open and close the journal where you can click to move and create cards. Right-click to move the map, scroll-wheel to zoom in and out.

M: Money

H: Health - you lose when you lose this.

F: Food

W: Water

Ratings

Overall 1370th 2.614⭐ 24🧑‍⚖️
Fun 1360th 2.364⭐ 24🧑‍⚖️
Innovation 1220th 2.659⭐ 24🧑‍⚖️
Theme 1114th 3.227⭐ 24🧑‍⚖️
Graphics 1019th 3.205⭐ 24🧑‍⚖️
Audio 638th 3.25⭐ 22🧑‍⚖️
Humor 633th 3.023⭐ 24🧑‍⚖️
Mood 1058th 3.119⭐ 23🧑‍⚖️
Given 67🗳️ 20🗨️

Feedback

Sodoj
06. Apr 2022 · 09:37 UTC
An interesting idea and a really intriguing portrait art! Unfortunately, after 10 minutes of playing I could not figure out what are you supposed to do in the game other than shopping and offering people water.

Not bad though, the atmosphere is dreadful as it should be for this type of game. Good job!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
LDJam user 202408
06. Apr 2022 · 11:20 UTC
while the game do feel a bit incomplet in some areas it is fun to play, just running arround from one town to another while slowly dying lol, it's a cool consept and the traveling mechanic reminds me of the old "mount and blade", well done!
Edit: oh crap! I don't know how I made too many comments, I'm sorry, don't know how to delete them
Suchista
07. Apr 2022 · 10:14 UTC
I'm not really sure what the goal is. The empty tutorial doesn't help, lol. However the elements in there were fun, I liked the crazy guy with a knife. A lot of funny stuff there. The game could be very nice if you expanded it and added more clear goal. The art and music were nice too, they created a very mysterious atmosphere.
eggsscrambled
08. Apr 2022 · 21:03 UTC
needs to tell me what I'm supposed to do I was lost and didn't know what to do. And why do all the shop people call me a ****head XD
Ben Sanby
08. Apr 2022 · 21:07 UTC
wasn't sure on the objective but it was funny. Liked the graphics and the sound
RubixNoob13
08. Apr 2022 · 22:47 UTC
First of all, I like that you threw a random silly easter egg into the description about "Click" :laughing:
Next up, not sure if it's intentional, but "Game Over" screen also has "Sample Text" on it. I feel as though the timers counted down quite fast and I wasn't 100% sure what I was doing, other than trying to stay alive by trying to keep my meters full. Might help if when you have an option to buy food, water, health, etc. if you could still see what your current amounts are of each of those things to make it easier, instead of having to try to remember them all. Still, good music and atmosphere, solid entry.
uinelj
09. Apr 2022 · 11:39 UTC
Cursed game.
I liked it a lot.
Wouter52
09. Apr 2022 · 17:19 UTC
Hehe bit chaotic but fun ^^" A view thoughts, as I don't really know for sure if this game is unfinished, or if this is a cursed game like uinelj says ^^"

- The game over screen says 'sample text'
- The tutorial does not really work (for me at least)
- The stats 'dry up' really fast after buying, for instance, water
- The drawings where fun! And the music gave a good vibe to the game
- I like the suttle gags in the text, like how you try to invetigate a sleeping person ^^"
blobo
12. Apr 2022 · 17:17 UTC
Oh wow, the art work is well made, yet disgusting. There's a lot of rough edges to this game, like the tutorial being empty, or "Game over! Sample Text." but the gameplay is fine. I like the characters you can encounter, like the crazy guy with the knife. Nice work!
PROJECTaroid
15. Apr 2022 · 01:15 UTC
Nice work. I like the art style and cool approach to the jam theme.
Steve7411
15. Apr 2022 · 21:55 UTC
This feels like a nice start to a game. The artwork is disturbing, which works well with the theme of the game. I couldn't figure out a goal other than walking around and shopping. It wasn't clear if I was supposed to look for uninfected places and only buy from them? Or if I was spreading the disease to them when I arrived? And I couldn't figure out any way to gain money. Still, it seems like time in the jam probably ran out, and this is a good start to a fun, yet disturbing experience.
jessekaz
16. Apr 2022 · 21:25 UTC
Seems like you've got a solid basis for something here, but for me it didn't feel quite complete enough. Wasn't really sure what the purpose was. I imagine it's just "survive as long as possible", but I didn't find any reason why I'd want to do that. Maybe if there was a score you're trying to maximize? Counter of number of days survived? Maybe the map is slowly uncovered as you explore? It feels like the game is missing some kind of reward for surviving.

It was also hard to read my current stats (M/H/F/W) because it was often overlapping with the map elements. A background rectangle behind the stats text would help a lot, or even just have the stats rendered in the corner of the screen rather than beside the player icon. It was also hard to see what numerical impact different choices had on those stats. A "+2.5 health" popup or something similar would have made a difference here. For example, when I bought food it seemed like my Water stat increased instead, but it only lasted for like half a second. Not really sure why that is or how it's possible to buy enough food and water to stay above zero.
dlan-bess
19. Apr 2022 · 19:26 UTC
the atmosphere of the game is on point. It felt a bit rough around the edge, the movement on the map doesn't seem to work all the time. Anyway for a game on plague, you certainly felt the decay going on through your encounters
ManEggAdverureMan
20. Apr 2022 · 02:16 UTC
Pretty much everything about this game is amazing other than its functionality. As I have no idea what I'm supposed to do really, or if there is anything to do at all.