Ready... Set... SLOW!! by Birdwards

Ready... Set... SLOW!! is a racing game for two players in which the goal is to finish in last place.
You can't stay at the starting line forever - your hovercraft doesn't have brakes, and trying to retrace your steps will simply boost you toward the finish.
Reaching the finish line is inevitable... but can you delay it longer than your opponent?
Good luck!
Ratings
| Overall | 190th | 3.95⭐ | 22🧑⚖️ |
| Fun | 265th | 3.775⭐ | 22🧑⚖️ |
| Innovation | 11th | 4.4⭐ | 22🧑⚖️ |
| Theme | 20th | 4.45⭐ | 22🧑⚖️ |
| Graphics | 614th | 3.75⭐ | 22🧑⚖️ |
| Audio | 728th | 3.079⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
That being said, I can definitely see why racing games are better fast. Multiplayer would lead to shenanigans that would be very fun, but alone it gets pretty tedious waiting for the computer to finish a race.
One idea to add would be to make both players interact with both snail trails. Whether it be that both provide boosts or that the opposing trail slows you down, it would give an extra bit of strategy and chaos to the situation. Also, the game looks great (I've never seen anyone do superFX-style 3D in Pico before), but going with the snail trails, why not make the players snails? could give the game just a bit more charm.
I don't have any friend to play with, but I love the game-design balance here! It's simple, but the mechanics are here to force you to move forward anyway and look for strategies. Maybe the track is bit long? Playing solo, it didn't ask me too much effort to win, but in actual multiplayer there are way to make the game last for a while! ^^' And it might be more suited for sessions.
Overall it's a very smart "anti-racing" game, a really good take on the theme!