Their Next World by bellatrion

Humans are living on dying planets.
As the new god in charge, it's your role to help them !
Delay the inevitable fate of their old systems, while moving out millions of humans to a new, safe home.



Credits: - Silurius - Graphics, SFX, Music
The Sin Preacher - Graphics, Music
Bellatrion - Programming
Fonts: - New God Flow by Des Gomez
- Coolvetica by Raymond Larabie (Typodermic Fonts)
Ratings
| Overall | 475th | 3.684⭐ | 21🧑⚖️ |
| Fun | 451th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 71th | 4.05⭐ | 22🧑⚖️ |
| Theme | 175th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 830th | 3.475⭐ | 22🧑⚖️ |
| Audio | 214th | 3.875⭐ | 22🧑⚖️ |
| Humor | 326th | 3.632⭐ | 21🧑⚖️ |
| Mood | 519th | 3.65⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 16🗨️ |
Kudos for the tutorial! It explains very well the rules and mechanics, and is pretty fun to follow.
The game can be quite hard (if you play it "by the rules" :p), but has a balance interesting enough to encourage looking for smart way to manage resources. I wish movement was a tad faster, or felt more dynamic, but it would be hard to do so without breaking the game design. Overall, I had a good time on it!
Also the music is banger. Well done!
Regarding the player movement and controls in general, I'm not fully satisfied by it either. I've struggled with several different combinations of control and movement parameters. My attempts at keyboard controls didn't feel great to use either.
The current state is the less confusing one I could come up with for the jam ^^
Regarding leaving people in space, indeed, it's not intended :)
There initially was a 5 seconds timer after which the humans would die if left in space. I didn't have time to implement it as I wanted, however, so I eventually removed it, but left the red blinking. I'm glad that it can still discourage some players to do it :D
Nice game! I agree with my fellow breton compatriot @mrpouletbzh that the controls are not perfect. I don't know what could be a better control scheme though.
I've played with the "intended" strategy: not letting people wait in space make the game harder, but I've managed to barely win first try, so I guess the balancing of the game is good.
I feel that the tutorial text is to slow, maybe you could add something to let the player choose to skip to the next line instead of having a fixed duration?
And you should add some screenshot of the game on this page, in my experience, people are most likely to play your game if they see some pictures of it.
Good job on this one, and you made a pretty cool music!
@chocolat-endive @eeaann9044 Thanks ! Indeed, it would feel better if the player could speed up the text or skip lines. If I make a cleaner version, I'll try to implement that.
@chocolat-endive You're right, I've totally neglected the game page, thanks for reminding me ! I'll add some :)
The mood is very good.
Jumping from the tutorial to the levels was like jumping from a bath of ice to a living fire in a matter of seconds, I was not ready xD
I did not manage the 1st level, and I was indeed discouraged from leaving the humans in space by the red lights.
Nice concept, I really liked it.
And the mechanics are alright. The only thing I didn't like is that I couldn't speed up the tutorial messages.
But for such a short time constraint, that's a lot of content!
As for the controls, I think it would've been better if there was an option to hold one key or button down that would stop you from moving, so you can shoot without getting closer. Or maybe an option to shoot in the opposite direction you're facing. But those are just my ideas.
@temposparkz So humans fell beyond the playable area ? If that's what happened, indeed, I hadn't thought about this case, sorry for the lack of restart '^^
@phoenix-fireflower Thanks for your controls suggestions !
The tutorial explained things well, but it spent really long time on certain messages; I'd rather have the ability to advance to the next message instead. Also, I feel WSAD + mouse controls would work better than mouse alone, since right now using the powers - especially the fuse-blowing ones - interrupts the movement. The game still worked pretty nicely, and I sorta wished it had more levels - with proper level designs, there's lot of opportunity to strategise (possibly with some extra gameplay mechanics). The audiovisuals were cute, especially these noises.
It's just regrettable that there doesn't seem to be a selfie mechanic at the end of tutorial. I guess I'll need to settle on approaching the human for posing...