Terrible Brakes by TimBeaudet
You will inevitably come to a stop or crash and burn. Your job, as Soapbox Derby champion, is to delay the inevitable. What zone did you make it, with what time??
Good luck, drive safe... and oh, did I mention there are no brakes?
Note: A controller is recommended, not required;

Ratings
| Overall | 269th | 3.872⭐ | 41🧑⚖️ |
| Fun | 72th | 4.103⭐ | 41🧑⚖️ |
| Innovation | 591th | 3.41⭐ | 41🧑⚖️ |
| Theme | 621th | 3.718⭐ | 41🧑⚖️ |
| Graphics | 920th | 3.359⭐ | 41🧑⚖️ |
| Audio | 287th | 3.75⭐ | 38🧑⚖️ |
| Humor | 290th | 3.703⭐ | 39🧑⚖️ |
| Mood | 695th | 3.473⭐ | 39🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
This about sums up my skill level:

Audio is fun. Music is a bit loud, something that seems to usually plague Unity WebGL builds in my experience.
Looking forward to seeing a screenshot of the finish, because that is the only way I'll see it!

Good luck all, have fun, will [play and rate games live](https://www.twitch.tv/timbeaudet)


I like the handle of the car (played on keyboard). The combination between 'slippery' road and the instant turning makes the car fun to drift, responsive and hard (enough) to align for jumps. The music theme fits the game, but need more work. Sounds effects are fun, but quite random, and some are missing (hitting a wall, drifting..). The environment is quite empty, and the background was mostly gray, however it wasn't as annoying as I expected since my main focus was on the track.
Overall it was a fun and engaging game, with a good track design. The biggest thing that made me keep trying to get a better score was the community, and if this product will become commercial, I hope you'll find a way to keep this feeling.
(With some small changes on music and skybox your game could be a challenging "$1 game", about which people will talk)
Would've been nice to get some instructions. A bit of trial and error to find the turn controls, and I don't think I ever found an accelerator (playing using keyboard only).
Well done!
Very nice work Tim, I agree with the person above who said it's a typical "one more try" kind of game. Also love the voice work by @tsjost, when he goes "VROOM" I feel like getting out of the car and try pushing!
Seriously, a one-use powerup that enables a manual push would have been a good idea for players of my skill level. Also, a hiscore table would have been nice. And the game could use more environmental details, sure, but what's there is pretty. I love the "past attempt" ghost feature! It would probably help to have some indicator that shows whether you can even make it over the next bump with the speed you got, but then again that would take away the instances where I scream at the screen to make it creep forward just one more meter :smile:
- controller doesn't appear to work (at least on web build) - proportional steering would be nice
- could use some graphics/environment beyond the track
- car model looks good
- track models look good
- game play difficulty curve probably a bit to hard for a jam game, erroring on the easy side tends to work better (or at least starting on the easier side)

I found myself trying over and over, so it was very compelling game play even though I generally don't seek out racing games. I stopped in Zone 5 but I don't know if it was a legit Zone 5 or if I happened to have fallen off the track into Zone 5. And knowing that people made it 4x as far makes me want to keep trying.
And the "vroom vroom" sound effects were pretty funny. The music was rocking.
The controls are really easy (you can either press :arrow_left: or :arrow_right:), but being actually successful is very very hard.
You have to master how not to drift (or you will not have speed to overcome some obstacles) and at the same time you have to be really really good at drifting (you need to lose a lot of speed very fast in some places).
The game is super addicting. Every time you fail you will be able to pinpoint the exact moment where you screwed up and you will want to play another run to try and fix it, just to fail again and again and again.
It has its quirks (for example, I got stuck in one of the loops for absolutely no reason), which are compensated by the fact that sometimes the car will bounce off the ground, do a somersault and land with the right speed to clear the next curve (which otherwise you would have failed).
I really enjoyed the simple aesthetics and the funny engine noises. Given the chance, I would replace the skybox with something more visually appealing.
Regarding the checkpoints, I would like if they were actually visible while driving and that the checkpoint timer included a delta time compared with the best run.
When winning the game, the checkpoint timer should indicate that the game actually finished and that I won. I stared at it for a couple of seconds wondering if I had been victorious or not.
Great job overall!

A lot comes together here to make this work so well. The cheerful metal backing track might be the secret workhorse here, along with the sound effects, that "unnnnghUH" reflects so well how I sometimes feel. Because let's be honest - the game warns you about the lack of brakes but we all know it's really the lack of the gas pedal that gets you the worst!
A great mix here of having to streamline your driving, you are tested both to preserve speed and to safely shed it. I can't tell whether I love or HATE that hill at around 10 seconds. I failed so many times on it, but it also taught me so much. If you made a deliberate design decision to place that nasty "don't skid or else" hill so early to allow the learning to avoid repetitious easy driving, then it was a stroke of genius. Because as much as I HATED that hill, it would have been a lot, LOT worse if each harsh lesson involved 40 seconds of repeated driving rather than 10.
I was into this enough that I pulled out my controller and upgraded from the browser to a proper download, and that's not something I can remember doing before in LD. And I've done 21 of these.
This game hits a really strong "one more try" feel, as everyone above mentioned already. I did eventually get disheartened by the brutal feeling of going up a hill and stalling out. Legit challenge, but so ... well son, I'm not mad I'm just disappointed.
So the math tells me that my best was 1:15 at Zone 5.
But my heart tells me this was my best run here:

Such a great entry, well done.
Really good game! A lot of fun, and that sounds are amazing! Vroooom!
Simple, hard to master, but effective.


Really addictive game.
(When I saw the final part for the first time (obviously I died) I was thinking: This is impossible, I want to try it again!)
I did better with a keyboard than controller.
Music rocks, sound effects are top notch.
The ghost car was a great addition.
The instant back-to-action is a real productivity killer. It's like I never stopped at all! Just kept on rolling.
highlight: https://www.twitch.tv/videos/1449896005?t=02h22m08s
I don't really have anything to critique as it is a great game.
Aside from the concept and the gameplay, the other aspects are a bit lacking (although it really wasn't much of a detriment to my enjoyment). The game could use more sound effects such as a ding when you complete a zone or sounds for drifting and hitting walls. In terms of visuals, some FOV changes and light screenshaking may have been some easy changes that would've contributed (although I'm not an expert in racing games). The color palette could have used some improvement and it would've been nice if the skybox were swapped with something that wasn't gray on the bottom half.
Oh, also, I could see this making a great VR game for people who don't easily get motion sickness.

One thing I felt missing here is that this screen only shows the last score - I'd like to see the best score as well. But even without that it was really fun, and the fast retry made it really addictive :)

04:01.74
https://www.twitch.tv/videos/1635865084
04:00.13
https://www.twitch.tv/videos/1635874591
360: https://clips.twitch.tv/ObliviousSolidClipsdadKippa-NNTgYQEVxIKhpOLv