A Dank Cave by ssh.randy
Delay the inevitable, and delve deeper into the dank cave as the water approaches.
Avoid the water and crabs, and collect materials to survive.
Use WASD to move, click on the buttons to collect plants, craft torches, and build walls to slow the water. Dive as deep as you can!

We wanted to experiment with the concept of rewarding exploration vs speed, so we built a game that involves a player delving into a cave with materials to craft, with the ever present threat of water pushing them forward. Dodge enemies, collect materials, and build walls to slow down the threat of water before your exit is blocked! We also built the game in react, as we love ASCII art and wanted to pay homage to some of the classics like Nethack and Dwarf Fortress.
| Link | https://a-dank-room.web.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/dank-cave |
Ratings
| Given | 10🗳️ | 24🗨️ |
Moving around felt really responsive and after a few tentative seconds I was flying around picking up items and lighting the place up. Felt really good. I couldn't quite figure out how to use the walls properly though, not sure if they blocked the water or not. Dodging the crabs was maybe a biit frustrating too, made me die unexpectly every time so I'd rather not go any where near them unless i had a weapon or something.
I wish there were more games like this! awesome work.
I really like the text box with information on the left side describing your actions and going "delaying the inevitable", really nice and ominous :)
A lovely throwback to old text adventure games.
Great work!
Another suggestion, besides the simple instructions people above already commented - I'd love to have audio effects to help me understand what I was doing :laughing: for I didn't look at the text all the time while moving (and even for creating some atmosphere).