Beyond The Veil by Hare Software
Follow the last moments of a knight's journey and join him in taking down the Queen, Bishop & Rook of the Marshlands.
Beyond The Veil is a story-rich, turn-based card game with deceptively deep mechanics. Enjoy the fully-voiced characters, detailed environment art and stunning, emotionally charged music.

How To Play
Drag a card with your mouse cursor from your hand down towards the knight and let go to place it. The effects that cards have are described on the cards themselves. The cost in stamina of a card is shown both on the blue stamina bar and is indicated by the amount of blue dots on the cards. The goal of a fight is to bring the opponents health to 0. Best of luck and have fun!
| Link | https://hare-software.itch.io/beyond-the-veil |
| Original URL | https://ldjam.com/events/ludum-dare/50/beyond-the-veil |
Ratings
| Overall | 50th | 4.213⭐ | 42🧑⚖️ |
| Fun | 284th | 3.75⭐ | 42🧑⚖️ |
| Innovation | 337th | 3.65⭐ | 42🧑⚖️ |
| Theme | 277th | 4.013⭐ | 42🧑⚖️ |
| Graphics | 457th | 3.938⭐ | 42🧑⚖️ |
| Audio | 4th | 4.638⭐ | 42🧑⚖️ |
| Mood | 21th | 4.487⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 62🗨️ |
I think the game could have profited greatly from an introductory battle that teaches the mechanics as well as some more balancing work.
I suspect there was more of the interesting and quite well written story after the first battles but due to the RNG-heavy and difficult nature of the combat system, I didn't have the opportunity to discover those. My respect for the outer appearance though, this could be a full game well worth spending a few bucks on.
P.S. I fun luck and defeated the Bishop on my first turn :)
The battle system seems intresting but i got really bored on the second fight
the soundtrack was good ( the constant bird chirping ruined it tho :( )
still, one of the best games i've played this jam. Good job
PS: I'm tweeting about the games I play from this jam. Here is yours: https://twitter.com/TheAntonSem/status/1512124214299484169
The pixel art really set the mood.
The voice acting is stellar, and the music chilling.
Kudos for the sound effects, they really brothe life into the game.
And let's not forget the wordsmithing :wink:
My only gripe is with the RNG honestly. The first fight felt kinda tedious and slow, but maybe it was due to me still trying to understand the game. The next fights went by much faster, but still the RNG made the gameplay a teensy bit infuriating at times :laughing:
All in all, one of my favourite entries thus far.
Toodleoo!
P.S. There is a bug in the Rook's fight, where if you perish the music doesn't play when you fight the Rook again.
Music, voices and sound effects were on point. There is a bug where music doesn't play for a bit after you die and come back to fight.
It would be nice to have the cards colored differently according to the character. For example, black and red for the player, white and gold for the priest and red and gold for the queen, etc. I don't think it would be a major change but I think it would improve the readability of the game flow and cards a bit.
Not sure if this is a bug, but the attack that has 50% chance to deal 40 damage still removes shield when it misses. It felt a bit off when it happened, but in the end I think it works better the way it is now.
Health and stamina are displayed as bars, but the cards show dots. This was a bit inconsistent and until the end hard to read how much I really had without moving cards around. I think replacing the bars with red hearts & blue squares would work better.
The only thing I disliked about it are the cards that miss 50% of the time. It felt really annoying. I think it would be best to avoid anything that deals no damage unless it's really rare. The ending was a bit abrupt as well, straight to the credits with no transition. Other than that, I loved everything about it!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=03h12m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I love RPGS but some kind of connection as to why we as a player are using cards for attacks would have been nice, considering the game already is strongly story based.
I liked the music, although I forgot how it went already
Minor niggles aside, though, I *really* liked the animations. The sprites were reminiscent of games by Baroque Decay--really simple, but with surprisingly fluid and expressive animations. The way you got across so much characterisation with so few pixels was very impressive! :smile:
The mood created by the sound design and voice acting was compelling--a bit campy, as a lot of these tales of knights and chivalry tend to be--but the characterful animations were what really sold it to me as something sincere.
Really well done! :grin: