Duck It! by Squidly
You're a duck fated to save the world...
Except you really don't want to.

Ratings
| Overall | 121th | 4.043⭐ | 37🧑⚖️ |
| Fun | 236th | 3.8⭐ | 37🧑⚖️ |
| Innovation | 818th | 3.186⭐ | 37🧑⚖️ |
| Theme | 1311th | 2.786⭐ | 37🧑⚖️ |
| Graphics | 17th | 4.686⭐ | 37🧑⚖️ |
| Audio | 66th | 4.171⭐ | 37🧑⚖️ |
| Humor | 57th | 4.243⭐ | 37🧑⚖️ |
| Mood | 189th | 4⭐ | 37🧑⚖️ |
| Given | 31🗳️ | 39🗨️ |
Animation are sooooooooooo awesome. I can't belive you have done this in 72h :D also music really fits metroidvania vibe.
Coin SFX kinda hurts my ears, it should be a little lower on volume, but overall they are great too.
I just can't believe how beautiful this game is, my god.
Controls are a bit weird and sfx were a bit loud.
THE DRAMA
THE PAIN
THE TORTURE
It was all worth it
Great job to the team! Thank you so much for this amazing experience
It's a lot of content for a jam game, which is impressive :)
All around cool, great job!
Really shows what a team of 5 can get up to over 72 hours :)
Super charming and fun, but my music and all sound effects suddenly cut out permanently half way through - Mopi
I didn't actually play the game but it was very pleasant to look at from across the room, I love how the little duck bodies bounce. 5/5 sparks joy - MPGF (Mopi girlfriend)
My only critique would be using Z as the jump/dash button instead of space felt a little awkward, but that may just be because I don't play many platformers.
Only real comment I have besides "WOW DUCK GAME GOOD" would be the following:
- At one point I was able to dash jump high enough to not light the bonfire, which was terrifying and I am glad I noticed it, because I did not want to mess something up and have to redo my platforming in the Dark Duck area lol.
- I think the music briefly glitched for me once when transitioning between catacombs & surface. I must have been crouching by mistake and rapidly switched between the hitboxes or something.
- At the beginning of the game I was very lost and frustrated because I didn't realize I needed to jump into the blacksmith's armor. I kept just trying to talk to him and go in houses. I didn't even recognize it as armor, I thought it was part of the blacksmith's workshop or something.
- Even more in the beginning, spent quite a long time waiting for the cutscene story to play. Should have either faded the text story into view after a moment, or after a moment indicate to the player to press 'z' again to see the next bit. Did enjoy that pressing Z in the beginning made it very intuitive as the jump since I was already primed to try to use it to interact with things.
But yeah all in all, I think this is my favorite game I've played in the jam so far! Cute and funny and very well polished.
+ Dark Souls bonfires give me the feels
+ Depth and exploration really helps extend the gameplay
+ Power ups are a great feature
- Maybe tone down the brightness of the flash when you hand things in and light the bonfires for light sensitive folk.
I will never look at ducks or toast the same again.
I'd say the duck controls are maybe a bit too heavy (this is due to the duck being slow i guess), but this is mostly nitpicking, since they still felt good nonetheless
The music was really cute also ! Congratulations for the game~
(also, can we talk about that delicious end game cutscene ?)
I feel the intro could start the text automatically and fill just like in-game.