The End? by michaelaranda
The End?
Two very-friendly aliens discover that a giant asteroid is headed right for their planet! Can you help them delay the asteroid just long enough to fuel up their escape ship?
Make boosters at the factory and launch them at the asteroid to push it away (for a few extra seconds, at least).
Pump fuel at the fuel station and take it to the escape ship to prepare your getaway.
If you're quick enough, you might delay the inevitable just long enough to stay alive!

Controls
A/D: Green alien moves
W/S: Green alien interacts
J/L: Yellow alien moves
I/K: Yellow alien interacts
Esc: Pause
Credits
Steve McStevenson — Programming
Michael Aranda — Music, Sounds, Art, and Programming
| Link | https://michaelaranda.itch.io/theend |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-end-1 |
Ratings
| Overall | 510th | 3.659⭐ | 43🧑⚖️ |
| Fun | 492th | 3.573⭐ | 43🧑⚖️ |
| Innovation | 117th | 3.939⭐ | 43🧑⚖️ |
| Theme | 155th | 4.159⭐ | 43🧑⚖️ |
| Graphics | 610th | 3.756⭐ | 43🧑⚖️ |
| Audio | 491th | 3.476⭐ | 43🧑⚖️ |
| Humor | 638th | 3.013⭐ | 41🧑⚖️ |
| Mood | 650th | 3.513⭐ | 41🧑⚖️ |
| Given | 61🗳️ | 62🗨️ |
great game.
I guess I wasn't fast enough, 'cause the planet exploded even though I hit the asteroid with every thruster. It seemed to get a lot faster towards the end--the rocket was only two-thirds full...! ^^;
That would probably be my only complaint, actually: there's no real indication of why the asteroid speeds up.
Otherwise, really good work! I had fun! :grin:
Sounds were good, and I liked the graphics - Well done.
Thanks a lot for sharing your game :-)
I am not a keyboard player, more a controller player: to me controls felt stiff, but that's me.
I like the concept, having to balance the delay and filling the rocket!
Is it possible when playing alone?
Congratulations to this quite complex, polished, innovative game during a jam!
The audio works great in creating tension, while the meteor approaches. As for any additions to the mechanics aside from powerups etc. maybe some kind of saboteur that you'd have to kill before they siphon too much gasoline from the rocket. It feels like a very complete experience otherwise.
Fun stuff. The controls, particularly the need to pump with the keyboard, were fitting but a little rough for my already-RSI-having hands. I wonder if a controller-based control scheme would work while being more comfortable.
Having said that, this is a pretty cool game! I like how frantic it is. I couldn't quite win just by myself but maybe if I enlist a player two, I might be able to pull it off. (Actually, is it balanced for two players? Or one?) The art was wonderful too. Really fun to play! Well done, you two!

It was very fun to try coordinating the two characters, the physics made it a bit harder but the game is short enough that we can just keep replaying until we succeed (one "strategy" I've found was to make one character deal with the thrusters, the other deal with the fuel, but when the first is holding a thruster the second would pause the fuel task to start making another thruster, compensating for my bad aim 😅)