Grapecheese by jandourek

Welcome to the amazing ~~dumpsterfire~~ world of Grapecheese! It's a silly little place full of adventure, and colorful characters to meet! Fight an evil demon god from hell, listen to some banging tunes, we have it all!
Play with WASD (move!!), arrow keys (shoot!!) and E (talk!!)
(We're dying ffrom exhaustion, help!)
Font used: Daydream by DoubleGum (https://www.dafont.com/daydream-3.font) (https://www.instagram.com/doublegum_)¨
Known bugs: The camera can get stuck in the bottom-left dungeon. If that happens, you'll have to die (in a different room) and respawn.
| Itch.io | https://surfcroc.itch.io/grapecheese |
| Google drive | https://drive.google.com/file/d/1SeWQ9u8L07EDpMh_rEvqWyG3WuRhjlJa/view |
| Original URL | https://ldjam.com/events/ludum-dare/50/grapecheese |
Ratings
| Overall | 204th | 3.938⭐ | 26🧑⚖️ |
| Fun | 70th | 4.104⭐ | 26🧑⚖️ |
| Innovation | 869th | 3.125⭐ | 26🧑⚖️ |
| Theme | 1218th | 3.042⭐ | 26🧑⚖️ |
| Graphics | 304th | 4.125⭐ | 26🧑⚖️ |
| Audio | 330th | 3.708⭐ | 26🧑⚖️ |
| Humor | 28th | 4.375⭐ | 26🧑⚖️ |
| Mood | 213th | 3.979⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |
You've done a big game for a little time, and it is cool. I like gameplay but story for me was quite meaningless. So you have cool characters interesting world, but uhh general story...
Art is cool but the same particles sprites as mouses' particles - bad idea) So final fight was... you know) But it was really fun, I think.
Great job, guys)
The graphics are great colorful and so full of ambiance, and the musics are bangers.
However, there are lots of tiny details which lessened my experience:
-The fact that there is no sound makes the music a little... repetitive.
-I sometimes skipped the dialogues without wanting too, and I realised that in most games skipping a dialogues take two pressed: the first to reach the end of the line immediatly, the second to go to the next, in your game one press is enough. And as you can't retalk to the npcs, it made me miss some dialogues (which is shame considering the quality of your writing)
-The boss fight was just confusing, there's just no way of knowing which shots are the enemy's when both of you has the "wheel of cheese" achievement (which is fun to get and to use)
Also, while I don't know if the ending was made on purpose or because of a like of time, but either way it's pretty funny and a nice trick to respect the theme last minute xD.
Also YES to the art and everything, the style and humour are right up my alley, I did briefly try and defeat the rat without the powerup and seemed to get pretty far, but alas, I guess I'll never know if it's possible to defeat him or if my own defeat is just inevitable.
I didn't expect phase three on the rat which was pretty cool. There's one thing though: the cheese's color is the same for the boss and you can't dodge it very well.
Well done!