Seas to be by halflemonstudios

[raw]
made by halflemonstudios for Ludum Dare 50 (JAM)

Ghost ships! Invincible tentacle monster chasing you! A safe harbour, somewhere in these ghostly seas.

Find the next harbour before your Ghostflame runs out. Else your soul will join the spectral sailors.

WASD to move F to change lantern mode SPACE to shoot!

asdf.png

Ratings

Overall 988th 3.292⭐ 26🧑‍⚖️
Fun 971th 3.125⭐ 26🧑‍⚖️
Innovation 1087th 2.848⭐ 25🧑‍⚖️
Theme 1138th 3.188⭐ 26🧑‍⚖️
Graphics 998th 3.239⭐ 25🧑‍⚖️
Mood 516th 3.652⭐ 25🧑‍⚖️
Given 24🗳️ 32🗨️

Feedback

Fromage
05. Apr 2022 · 04:05 UTC
definite sunless seas vibes out of this. That's a good thing.
Owinmowe
05. Apr 2022 · 04:11 UTC
Loved the aesthetic and the top down boat experience!
JordyRG
05. Apr 2022 · 04:18 UTC
Ooooh, nice one!! Really liked the time on the start to learn the controls and get a feeling of what's going on, and the music set the tone very nicely, and personally, i liked the setting. Graphics are nice as well, but I've found a bit hard to tell when you're about to die. I've got lost quite a bit, and the game loses some tension when that happens. Overall, i've enjoyed playing the game!
tudydev
05. Apr 2022 · 04:20 UTC
I really like the soundtrack and artwork.
jordwest
05. Apr 2022 · 04:21 UTC
I had fun with this, it was challenging, the enemy AI is surprisingly good for a jam game. The music works really well with it.

It would be cool to have upgrades to cannons, speed etc. The shooting mechanic felt a little slow sometimes. I wished I could shoot two single cannons in quick succession rather than a double shot.

Nice work!
karbirus
06. Apr 2022 · 00:52 UTC
A little bit chalenging, the music I feel was a bit loud, but fitting for the game. The AI is rather good and I like the different ways of attacking it has
Guy Girmonsky
06. Apr 2022 · 18:59 UTC
Loved the atmosphere, I was legit scared at an advanced level where 3 ships were following my steps, turning the same way I turn at the same time.
Would add some kind of punishment for shooting, maybe slowing down or losing light, to avoid me just spamming shots. But overall cool entry, liked it!
Denhette
06. Apr 2022 · 20:42 UTC
This was weirdly relaxing to play even though I was chased around the map by hordes of evil ships. It controlled really nicely and I loved the atmosphere. The ships that followed my every move were always creepy as I felt pretty helpless against them :smile:
mhorth
07. Apr 2022 · 22:23 UTC
Really nice graphics! It was clear to see what everything was, and I'm always impressed by a good water effect! Nice job here!
chingle
08. Apr 2022 · 14:39 UTC
The presentation is great! I like the mood and the AI is great for a jam.
YaMaisiukDranko
09. Apr 2022 · 07:49 UTC
Very fun game. And very suddenly enemies! Cool!
bodCodes
09. Apr 2022 · 08:42 UTC
Loads of mood here with the excellent visuals and right on theme. Nice sfx and enjoyable gameplay - I made it to harbour many times before the light extinguished. Good entry and **awesome game title!**

![ss10.png](///raw/e52/54/z/4d9fc.png)
Arttu Halonen
09. Apr 2022 · 10:49 UTC
I really liked the water shader and the bow wave particles! Sometimes the ghost ships went a bit crazy and started to shake furiously. Overall a solid entry, keep it up!
EsleyGC
09. Apr 2022 · 14:59 UTC
The music is the best part of it, great work. I always love ship games. Maybe the UI is a bit clucky and not clear at first time.
ManEggAdverureMan
09. Apr 2022 · 18:50 UTC
The controls are good, and the mood is great. The game was confusing thought, as I didn't know where to look for the dock
OwlyCode
12. Apr 2022 · 23:19 UTC
I enjoyed the game, but after the first harbor it was a bit confusing on what to do. The graphics are well done and it feels immersive.
Suchista
15. Apr 2022 · 14:14 UTC
It had a very nice mood. At first I thought the game is going forward to somewhere, but then the maps were being reused and I figured there's no end (which is fitting). The art looks great, I wish there was something more to do, but it's ok anyway. Good job!
🎤 halflemonstudios
16. Apr 2022 · 16:25 UTC
@suchista there were plans for that but we didn't have time to make it happen. We have plans to follow up on the game though, maps, upgrades, objectives, resources and all that cool stuff that didn't make the basic feature cut!
Thanks for playing!