{"author_link":"\/author\/sedsibi\/","author_name":"Sedsibi","author_uid":"31176","comments":[{"author_name":"TimWright","author_uid":"49684","time":"Aug 24, 2015 @ 2:31am","epoch":1440383160,"text":"I downloaded the windows version, but there is no executable.  Couldn't play it."},{"author_name":"Ybalrid","author_uid":"55047","time":"Aug 24, 2015 @ 2:35am","epoch":1440383400,"text":"It's pretty. But there no much to do in it, sadly..."},{"author_name":"patvanmackelberg","author_uid":"49393","time":"Aug 24, 2015 @ 2:37am","epoch":1440383520,"text":"This game would have done a bit better with some sound, or a plot! I just didn't feel it. It was oddly satisfying to see those buildings come apart though."},{"author_name":"Chronodrax","author_uid":"21759","time":"Aug 24, 2015 @ 2:58am","epoch":1440384780,"text":"pointless destruction and fun is always welcome after 48h of hard work :D"},{"author_name":"Deadeyejoe","author_uid":"54163","time":"Aug 24, 2015 @ 4:31pm","epoch":1440433560,"text":"i detroyed all building :D love the style art !"},{"author_name":"micdoodle8","author_uid":"36649","time":"Aug 24, 2015 @ 4:36pm","epoch":1440433860,"text":"The sensitivity needs some tweaking, it's different for x and y and way too slow on x for me."},{"author_name":"Boehrsi","author_uid":"43161","time":"Aug 26, 2015 @ 8:27am","epoch":1440577320,"text":"Loved the destruction, some sounds would be nice. :)"},{"author_name":"FloatingGhost","author_uid":"20843","time":"Aug 26, 2015 @ 3:57pm","epoch":1440604320,"text":"Linux x86\r<br\/>\r<br\/>it made me face backwards and move continuously"},{"author_name":"Sedsibi","author_uid":"31176","time":"Aug 27, 2015 @ 2:18pm","epoch":1440684780,"text":"@FloatingGhost: Sorry I didn't get a chance to test it thoroughly on OSX and Linux. I'm actually still working on this, so I'll have to try and setup a test environment for OSX and Linux before the next release."},{"author_name":"zenmumbler","author_uid":"17143","time":"Aug 27, 2015 @ 2:28pm","epoch":1440685380,"text":"If you update this, change the attack method from those little pellets into the monster arm clawing the buildings and make the player about 2x\/3x taller to get a nice godzilla thing going on. Nicely done."},{"author_name":"Sedsibi","author_uid":"31176","time":"Aug 28, 2015 @ 2:53am","epoch":1440730080,"text":"@Zenmumbler: That was my original idea, I had a lizard that hatched and you would chase around people eat them grow and destroy the city, but I ran out of time getting the eating and growing mechanics to work well with a 3rd person camera. So in the last hour I ripped out the 3rd person stuff and dropped in the FPS destruction."},{"author_name":"Koba0100","author_uid":"54813","time":"Aug 28, 2015 @ 3:17am","epoch":1440731520,"text":"Very slick, excellent for 48 hours! I really liked the way things blew apart, although it seemed a bit buggy at times. Sometimes buildings refused to crumble, which made it a bit less satisfying. I'm a fan of the little things, though, so the double-tap escape to quit put a real smile on my face. Something about it is just so clever and useful! Tiny, but meaningful."},{"author_name":"Aevek","author_uid":"22124","time":"Aug 28, 2015 @ 3:29am","epoch":1440732240,"text":"A cool concept, but sadly not much fun in this state. I can definitely see what you were aiming for and the improvements you're working on sound awesome. Good luck with finishing this and making it into the game you want it to be. (also I agree with zenmumbler, a height boost and some camera shake would really nail that godzilla feel)"},{"author_name":"Kai20","author_uid":"55091","time":"Sep 1, 2015 @ 4:29pm","epoch":1441124640,"text":"wow looks ok but it makes so much fun i love it"},{"author_name":"Biruts","author_uid":"25209","time":"Sep 1, 2015 @ 4:38pm","epoch":1441125180,"text":"Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy."},{"author_name":"Nurbs","author_uid":"3938","time":"Sep 4, 2015 @ 1:13am","epoch":1441328880,"text":"A tech demo but a neat one. Physics-based destruction is always fun."},{"author_name":"bossmojoman","author_uid":"41214","time":"Sep 10, 2015 @ 1:01am","epoch":1441846560,"text":"Nice start, should make the POV higher,  you feel normal sized when I want to feel like godzilla!"},{"author_name":"MercuryXGames","author_uid":"56141","time":"Sep 14, 2015 @ 8:50pm","epoch":1442263500,"text":"Didn't work?? game looks cool, so I gave it  a decent rating :) would apreciate if you would rate my game as well! search for Death Maze"}],"images":["ld33\/31176-5d0bdfd269341d753d7469f07eb627b8.jpg","ld33\/31176-3d14d35dbc8dc8583a7d76aa67a4c8f0.jpg","ld33\/31176-b57d1540dd17e386cd960268674a204d.jpg"],"links":[{"url":"https:\/\/www.luckydogstudio.net\/ld33\/windows\/MonsterDestroyerOfCities.zip","text":"Windows"},{"url":"https:\/\/www.luckydogstudio.net\/ld33\/OSX\/MonsterDestroyerOfCities_OSX.app.zip","text":"OS\/X (Untested)"},{"url":"https:\/\/www.luckydogstudio.net\/ld33\/linux\/MonsterDestroyerOfCities_Linux.zip","text":"Linux (Untested, apparently broken)"},{"url":"https:\/\/www.luckydogstudio.net\/ld33\/source\/Source.zip","text":"Source"}],"metadata":{"g_key":"8379","g_author":"31176","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8412","g_title":"Monster Destroyer of Cities","g_status":"UCHK1","g_place":"877","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31176-shot0-1440380179.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31176-shot1-1440380179.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/31176-shot2-1440380179.png-eq-900-500.jpg"],"text":"In this you are monster, the destroyer of cities. WSAD to move, Space to jump, and mouse to aim and shoot.\r\n\r\nAll the buildings in the game are completely destructible. I spent far too much time on that and didn't get to implement much in the way of game play. I had a great time anyway.\r\n\r\nThis is my first successful attempt at Ludum Dare, third times the charm. I really like the original concept I was going for and will definitely continue to work on it.\r\n\r\n\r\nEDIT August 27, 2015:\r\n\r\n    I have continued to work on the game. I've changed the name and moved away from the original monster theme. The basic mechanics I came up with in this demo are being used to create a team based shooter with both construction and destruction mechanics. Similar to what Ace of Spades was when it was a Free to Play title. I'm planning on making it free as well.\r\n\r\n    The new buildings I'm working on have complete interiors, and have a better damage mechanic. Projectiles, and now explosions, will have the potential to pass through multiple walls. Additionally I have added working mechanical interiors, with functional elevators and doors. I've also switched to a PBR materials from the simple textures of the Compo, I will be keeping the bright color pallet and overall cartoon feel. Next I will be adding a cell shader and the ability to construct various structures in the world.","title":"Monster Destroyer of Cities"}